Turret

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Revision as of 16:14, 15 January 2016 by Deantwo (talk | contribs) (→‎Turret Types: Changed link to Turret_Module.)
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Module
Turret
Turret_Module.png


Turrets are the basic weapon used by spacecraft and Military Guard Towers. They are capable of dealing with small threats alone, or large unshielded spaceships enmasse.

Unlike the Weapon Bay, turrets can target hostile animals, troops, avatars and vehicles. So they are very useful when assaulting cities as troops can fire at defenders from relative safety in the sky. However the limited range and power of the turrets limit their ability to engage spaceships or heavily armored targets.

Turret damage and range does improve with TL, as well as the TL of the ammo used.

Ordnance

Turrets require a type of ammunition in order to fire. The ammunition depends on the turret module in use.

When operating a turret, use the Cargo (F5) window's Ordnance tab to load it with an ammunition unit.

Depending on the turret module and ammunition, the turret with have a number of rounds before having to load a new ammunition unit.

Turret Types

The type of turret can be selected in the designer when placing the turret.

Turret type can also be changed using turrets modules after it has been constructed.

Ballistic Weapon Turret

Can be constructed from TL 1 and beyond.

Ballistic Weapon Turrets uses Heavy Arms Ammunition and has 300 rounds per ammunition unit. Damage depends on the ammo used, higher quality and high TL ammo will do more damage.

Weapon Launcher Turret

Can be constructed from TL 1 and beyond.

Weapon Launcher Turrets uses Small Missiles, Small Rockets, Large Missiles and Large Rockets, the number of rounds depends on ??????. Damage depends on the ammo used, higher quality and high TL ammo will do more damage.

Energy Weapon Turret

Can be constructed from TL 5 and beyond.

Energy Weapon Turrets uses a Energy Weapon Unit but does not consume it, instead it takes one unit of Electricity from the spacecraft's capacitor and receives 100 rounds.