Spacecraft are the primary way of navigating the universe.
- 1 Spacecraft Definitions
- 2 Company vs. Fleet
- 3 Space Stations
- 4 But wait, how do I fly this thing?
- 5 Produced by
Depending on the design, a spacecraft will have one of three definitions.
- Space Station
Spaceship is the most basic spacecraft definition, it is given to any spacecraft that has the minimum requirements for sub-light travel.
A starship is the definition given to a spaceship capable of faster than light (FTL) travel, this is archived with a FTL drive.
There is no other difference between a spaceship and a starship, other than the presence of a FTL drive.
Space stations are spacecraft with such a low acceleration that they can do nothing but hold their position. They act as the first line of defense for a planet and as a trading and docking station for other spacecraft. They may also act as resource collectors when placed near suns, gas giants, worlds and rings.
Company vs. Fleet
Common practice is to think of fleet spacecraft as expendable, and any spacecraft of personal value should be purchased as a company spacecraft.
While stations can be purchased as a company spacecraft, the benefits of doing so are limited.
Company spacecraft can not be switched to fleet spacecraft and vice versa.
Company spacecraft are owned by an avatar.
The company spacecraft will have its title holder shown on Spacecraft window's Policy tab. The title can be released, allowing another avatar to claim it instead.
|Trade transactions not subject to fleet tax||Have to pay for repairs, fuel and ammunition|
|Cannot be captured, self destruct instead||Costs money from the avatar to make|
|Can be crewed from a city's university and private security contracor|
Company spacecraft are made when a spacecraft is purchased at a spacecraft factory.
Fleet spacecraft are owned by an empire's government.
Any empire member can take control of a fleet spacecraft if it does not have an officer or captain already. A spacecraft with a NPC officer is under the control of empire members that is in chain of command of the officer's home world.
|Free repairs, fuel and ammunition||Trade transactions subject to fleet tax|
|Free for the avatars to make||Can be captured|
|Has to be crewed from a base's star fleet academy and space marine barracks|
Fleet spacecraft are made at a spacecraft factory using mass production processes.
Space stations act as a trade hub for a solar system. Every city in the solar system that has an airport terminal can be traded with while in service area of a station. This makes it possible to buy from any city and sell to any city. It is also possible to load and unload officers, crew, troops and passengers with those cities.
Space stations are instantly destroyed if they make contact a planet's surface.
The size of a station's service area is indicated with a rotating beacon, visible when piloting a vehicle or spacecraft. Visiting vehicles and spacecraft must enter the service area of a station to moor there, get repairs, refuel, and use the station as a trade hub.
The station's service area extends 100m beyond the overall radius of the station's hull. This means that a bigger station will result is a bigger service area.
The number of stations is strictly limited in the game. Excess stations are decommissioned (destroyed). Decommission rules do not apply to pirate stations, stations in an arena battle, stations in tow, or company owned stations that have an avatar officer on the roster.
A station that is not at a planet is decommissioned if no officer is aboard and it is no longer in any scene.
A station that is at a planet is decommissioned if no officer or online avatar is aboard, when another station from the same empire orbits the same world and that other station does not have an officer either. This imposes a limit of one station without an officer per empire per world. The number of stations with officers is not limited.
When a new fleet station is manufactured, it is launched into orbit above the spacecraft factory. If another fleet station from the same empire without an officer is in orbit at the time, it is replaced by the new station. Crew and cargo is transferred from the old station to the new station. The new station is christened with the same name held by the old station.
If the design and tech level of the new station is the same as the old station, the factory will wait to launch the new station. A spacecraft factory can be left to automatically manufacture stations. The factory will launch a station then build the next one. The next one will not launch until the station in orbit is destroyed, removed, or given an officer. Then the waiting station will launch and the factory will commence building the next one.
But wait, how do I fly this thing?
Commanding a Spacecraft
See Commanding a Spacecraft for information on assigning missions to your crew (automated piloting, mining and gas harvesting missions, trade routes, etc). Note: without an Officer on board, a mission must be marked complete by the player in order to carry out the next in the queue.
See Category:Consoles for more information.
When inside a spacecraft, there will be a bar to the right of your screen with some additional options.
* Only appears when the cursor is over a door control.
|Spacecraft Factory||1 Spacecraft||
* Depends on design
** Only with specific equipment