August 15, 2014
of Hazeron is no more.
The project source will remain safely packed
away, in case someone with a large
development budget realized what a tragedy
it is to let this truly visionary project go
into the dust bin. One of you must know
James Cameron. ;^)
Shores of Hazeron has taken tons
of painstaking work with many grueling
moments and epic challenges. I hope you had
as much fun as I did.
To thoroughly remove Shores
of Hazeron from your computer.
August 20, 2014
Shores of Hazeron is morphing into a different game.
It may be back sooner than you think, sort of.
Ship designs and DNA may play a role.
Lots of juicy code needs to be distilled; we'll see what remains.
Check here once in a while for updates.
December 15, 2014
I've received a fair bit of e-mail asking for some sort of status on the future of this game project.
I apologize for not answering every single one.
This post will have to suffice.
Shores of Hazeron is a gigantic software project, perhaps more than I can get done.
I've been working like a madman for months developing a smaller-scale game from the vast code base of SoH.
The primary goal is to pull together a complete, concise, playable game that I could get done.
It has of course taken longer than expected but its almost there.
Close on its heels, I have another game concept that I will likely pursue.
It will also draw heavily from the SoH source code, though in an entirely different way.
The goal of this game is the same as the first, to get it done, playable and posted.
After those two games are finished, I may return to working on Shores of Hazeron.
I kind of miss it.
I hope that was enough information for the curious.