Shores of Hazeron simulates a small Universe containing twenty one galaxies. The galaxies and their inter-galactic connections just happen to form a double helix, almost as if a great architect designed it that way.
Intergalactic wormholes exist at the core of most galaxies. These wormholes interconnect a galaxy with one or more other galaxies. This is similar to the network of wormholes that interconnects solar systems.
A spacecraft equipped with a wormhole PNN FTL drive is needed to traverse intergalactic wormholes. Immense gravitational forces exist near the supermassive black hole hosting these wormholes. Entry and exit from them is a dangerous experience, requiring patience and a good feel for flying the ship. AI crew members cannot do it.
Galaxies are extremely far apart from each other. It is not possible to deadhead from one galaxy to another.
The universe is split into three dimensions. Dimensions are separated by two known discontinuities in the fabric of space and time.
Scoring is tallied separately for the war and peace dimensions, on the Shores of Hazeron web site.
Travel between dimensions is difficult but not impossible. No gear is permitted to cross from one dimension to another.
⚔ War Dimension
The larger group of seventeen galaxies is found in the war dimension. In the war dimension, avatars are able to harm each other, destroy each others buildings, and conquer cities. This is also referred to as the pvp (player vs player) dimension.
☮ Peace Dimension
The smaller group of three galaxies is found in the peace dimension. In the peace dimension, avatars are unable to harm each other or conquer cities. This is also referred to as the pve (player vs environment) dimension, or no-pvp dimension.
♁ Earth Dimension
Nothing is known about the Earth dimension.
Discontinuities are the margins between dimensions. Discontinuities separate the space and time of each dimension from other dimensions.
In the fabric of the multiverse, there is only one discontinuity between all dimensions. The named discontinuities are areas of space time where two dimensions are particularly "close" to each other, in a hyper dimensional sense.
The sigma discontinuity separates the peace dimension from the war dimension.
The omega discontinuity separates the Earth dimension from the war dimension.
|Crown of Othon||5'600pc||
|Edge of the Rift||2'100pc||
|Fallen Legions of Muturon||1'400pc||War|
|Heart of Victorus||4'700pc||
|In'kar Border Region||3'200pc||
|Ransuul's Flaming Sword||1'200pc||
|Shores of Hazeron||5'000pc||
|Veil of Targoss||3'000pc||
- Home World
- Galaxies with the Home World flag can be selected as a starting galaxy during avatar creation.
- Pirate Home
- Pirate empires are most commonly encountered in their home galaxy. Their prevalence in other galaxies diminishes with distance from their home galaxy.
- Primeval World
- Solo Design Environment
- When the offline designer is launched, a galaxy with the Solo Design Environment flag is randomly selected in order to generate the skybox.