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Description: Need a lot more information about how shields work. Like recharge rate and such.
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Shields are an advanced defense technology. Once activated, they produce a large blue bubble around the spacecraft and protect that vessel from attacks. They also prevent any transporter beams from affecting the spacecraft.
Hull allocated to shields provides a set amount of protection for the ship. This amount is then divided between the 6 sides of the ship.
All attacks are completely absorbed by that specific side until the damage exceeds the absorption, and is then projected onto the hull itself. Shields can be diverted from other parts of the spacecraft to restore that particular section, however NPC crewmembers simply balance out the 6 sides until there is no shield energy remaining. Shields are hardened against attacks like hull armor is, so level 10 armor will apply its resistance to the shield as well.
Transporter beams are blocked as long as all shield sections have at least the strength of 2.
Shield regeneration is a fixed rate. Low power shields recharge rather quickly, within the range of 1-5m for 5k per side. However massive shielding (100k per side) can take up to 30 minutes to fully charge, leading to the belief that regeneration is not improved with TL. Regardless, each shield unit draws a moderate amount of power while it charges, so caution should be used on ships with weapon bays in combat.
When damage causes a shield to drop to zero, it gets 10 seconds of destabilization time.
There are 3 types of shields.
Energy shields are 100% effective vs energy damage and only 50% effective vs kinetic damage.
Kinetic shields are 100% effective vs kinetic damage and only 50% effective vs energy damage.
Such as ballistic weapons and rocket-propelled weapons.
| An important note!
Cloaking shields are not yet implemented.
Not implemented yet.
Cloaking shield module is only 50% effective vs kinetic and energy damage.
Quotes from patch notes
|Related patch notes|
|2018-07-10 Shields: Military Shield Projector