Turret: Difference between revisions

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{| style="float: right;" class="wikitable"
{{Spacecraft_Module
! Turret
| Name = Turret
|-
| Picture = Dp_TurretTopBottom.png
| align="center" | [[File:Turret Top Bottom.png|75px]] [[File:Turret Side.png|75px]]
| Materials =
|-
*1 [[Textiles]]
! Information
*1 [[Heavy Weapon]]
|-
*1 [[Plastic]]
||
*1 [[Electronic Part]]
* Mass per Module: xxx
*2 [[Mechanical Part]]
|}
*1 [[Metal]]
| Tools =
* [[Torque Wrench]]
* [[Sewing Needle]]
}}
'''Turrets''' are the basic weapon used by [[spacecraft]] and [[Military_Gun_Tower|military gun tower]]s. They are capable of dealing with small threats alone, or large [[Shield|unshielded]] spaceships en-masse.


Turrets are the basic weapon used by [[spacecraft]] and [[Military Guard Tower]]s. They are capable of dealing with small threats alone, or large [[Shield|unshielded]] spaceships enmasse.
A turret requires a [[troop]] to man it, and the turret it self has a limited firing arc. This means that proper placement of turrets is very important, since they have to both be accessible and have a good field of view.


Unlike the [[Weapon Bay]], turrets can target hostile [[creature]]s and [[:Category:Vehicles|vehicles]]. So they are very useful when assaulting [[cities]] as [[troop]]s can fire at defenders from relative safety in the sky. However the limited range and power of the turrets limit their ability to engage spaceships or heavily armored targets.
Unlike the [[Weapon_Bay|weapon bay]], turrets can target hostile [[animal]]s, [[citizen]]s, [[avatar]]s and [[vehicle]]s. So they are very useful when assaulting [[cities]] as troops can fire at defenders from relative safety in the sky. However the limited range and power of the turrets limit their ability to engage spaceships or heavily armored targets.


Turret damage and range does improve with [[TL]], as well as the '''TL''' of the ammo used.
Turret damage and range does improve with [[quality]], as well as the quality of the [[ammunition]] used.


=Ordnance=
==Ordnance==
Turrets require a type of [[:Category:Ammunition|ammunition]] in order to fire. The ammunition depends on the turret module in use.
Turrets require a type of [[ammunition]] in order to fire. The ammunition depends on the turret module in use.


When operating a turret, use the Cargo (F5) window's Ordnance tab to load it with an ammunition unit.
When operating a turret, use the [[Cargo]] (<code>F5</code>) window's ''Ordnance'' tab to load it with an ammunition unit.


Depending on the turret module and ammunition, the turret with have a number of rounds before having to load a new ammunition unit.
Depending on the turret module and ammunition, the turret with have a number of rounds before having to load a new ammunition unit.


=Turret Types=
For more information, see the [[Ordnance]] page.
 
==Turret Types==
The type of turret can be selected in the designer when placing the turret.
The type of turret can be selected in the designer when placing the turret.


Turret type can also be changed using [[System_Modules#Turrets|Turrets System Modules]] after it has been constructed.
Turret type can also be changed using [[Turret_Module|turret modules]] after it has been constructed.


==Ballistic Weapon Turret==
===Ballistic Weapon Turret===
Can be constructed from [[TL]] 1 and beyond.
'''Ballistic Weapon Turrets''' use [[Heavy_Arms_Ammunition|heavy arms ammunition]] and have 300 rounds per ammunition unit. Damage depends on the [[ammunition]] used, and higher [[quality]] ammunition will do more damage.


'''Ballistic Weapon Turrets''' uses [[Heavy Arms Ammunition]] and has 300 rounds per ammunition unit. Damage depends on the ammo used, higher quality and high TL ammo will do more damage.
===Weapon Launcher Turret===
'''Weapon Launcher Turrets''' use [[Small_Missile|small missile]]s, [[Small_Rocket|small rocket]]s, [[Large_Missile|large missile]]s and [[Large_Rocket|large rocket]]s. The number of rounds per ammunition unit depends on the ammunition type used. Damage depends on the ammunition used, and higher quality ammunition will do more damage.


==Weapon Launcher Turret==
{| class="wikitable"
Can be constructed from [[TL]] 1 and beyond.
|+ Turret rounds per ammunition unit
 
! Ammo Type !! Rounds
'''Weapon Launcher Turrets''' uses [[Small Missile]]s, [[Small Rocket]]s, [[Large Missile]]s and [[Large Rocket]]s, the number of rounds depends on ??????. Damage depends on the ammo used, higher quality and high TL ammo will do more damage.
|-
 
| [[Small Rocket]]
==Energy Weapon Turret==
| style="text-align:right;" | 50
Can be constructed from [[TL]] 5 and beyond.
|-
| [[Small Missile]]
| style="text-align:right;" | 30
|-
| [[Large Rocket]]
| style="text-align:right;" | 25
|-
| [[Large Missile]]
| style="text-align:right;" | 15
|}


'''Energy Weapon Turrets''' uses a [[Energy Weapon Unit]] but does not consume it, instead it takes one unit of [[Electricity]] from the spacecraft's capacitor and receives 100 rounds.
===Energy Weapon Turret===
'''Energy Weapon Turrets''' use [[Energy_Weapon_Lens|energy weapon lens]] but do not consume them, instead taking one unit of [[electricity]] from the spacecraft's capacitor per 100 rounds.


[[Category:Spacecraft Modules]]
[[Category:Spacecraft_Equipment]]

Latest revision as of 02:44, 15 March 2024

Module
Turret
Dp_TurretTopBottom.png

Turrets are the basic weapon used by spacecraft and military gun towers. They are capable of dealing with small threats alone, or large unshielded spaceships en-masse.

A turret requires a troop to man it, and the turret it self has a limited firing arc. This means that proper placement of turrets is very important, since they have to both be accessible and have a good field of view.

Unlike the weapon bay, turrets can target hostile animals, citizens, avatars and vehicles. So they are very useful when assaulting cities as troops can fire at defenders from relative safety in the sky. However the limited range and power of the turrets limit their ability to engage spaceships or heavily armored targets.

Turret damage and range does improve with quality, as well as the quality of the ammunition used.

Ordnance

Turrets require a type of ammunition in order to fire. The ammunition depends on the turret module in use.

When operating a turret, use the Cargo (F5) window's Ordnance tab to load it with an ammunition unit.

Depending on the turret module and ammunition, the turret with have a number of rounds before having to load a new ammunition unit.

For more information, see the Ordnance page.

Turret Types

The type of turret can be selected in the designer when placing the turret.

Turret type can also be changed using turret modules after it has been constructed.

Ballistic Weapon Turret

Ballistic Weapon Turrets use heavy arms ammunition and have 300 rounds per ammunition unit. Damage depends on the ammunition used, and higher quality ammunition will do more damage.

Weapon Launcher Turret

Weapon Launcher Turrets use small missiles, small rockets, large missiles and large rockets. The number of rounds per ammunition unit depends on the ammunition type used. Damage depends on the ammunition used, and higher quality ammunition will do more damage.

Turret rounds per ammunition unit
Ammo Type Rounds
Small Rocket 50
Small Missile 30
Large Rocket 25
Large Missile 15

Energy Weapon Turret

Energy Weapon Turrets use energy weapon lens but do not consume them, instead taking one unit of electricity from the spacecraft's capacitor per 100 rounds.