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  • #REDIRECT [[:Category:Vehicles]] ...
    32 bytes (3 words) - 23:03, 1 August 2015
  • 25 bytes (2 words) - 21:53, 25 September 2015
  • | Name = Vehicle Factory | Picture = BVehicleFactory.png ...
    2 KB (248 words) - 12:04, 10 March 2024
  • [[File:Space Vehicle Launcher.png|500px|thumb|right|A space vehicle launcher runway after launch has been approved.]] ...nch_Tube|launch tube]] or [[Design_Parts#Jig,_Door|door]], and also allows vehicles that have been moved inside the ship to be launched. ...
    3 KB (448 words) - 02:58, 15 March 2024
  • 83 bytes (8 words) - 15:41, 19 January 2020
  • 20 bytes (2 words) - 01:03, 19 April 2024
  • #REDIRECT [[Design_Parts#Parking_Spot,_Ground_Vehicle]] ...
    55 bytes (7 words) - 01:30, 20 March 2024
  • #REDIRECT [[Design_Parts#Parking_Spot,_Space_Vehicle]] ...
    54 bytes (7 words) - 16:01, 17 March 2024

Page text matches

  • #REDIRECT [[Category:Vehicles]] ...
    31 bytes (3 words) - 12:24, 7 April 2019
  • #REDIRECT [[:Category:Vehicles]] ...
    32 bytes (3 words) - 23:03, 1 August 2015
  • #REDIRECT [[Design_Parts#Parking_Spot,_Ground_Vehicle]] ...
    55 bytes (7 words) - 01:30, 20 March 2024
  • #REDIRECT [[Design_Parts#Parking_Spot,_Space_Vehicle]] ...
    54 bytes (7 words) - 16:01, 17 March 2024
  • [[Category:Vehicles]] ...
    75 bytes (7 words) - 22:47, 3 October 2015
  • [[Category:Vehicles]] ...
    75 bytes (7 words) - 22:47, 3 October 2015
  • {{Vehicle ...vehicle has no visible model, mines will benefit from a [[Vehicle_Factory|vehicle factory]] producing mine machinery. ...
    815 bytes (90 words) - 06:45, 12 September 2017
  • | Description = Stations Military Ground Vehicles | ParkingGroundVehicles = 1 Spot Required ...
    1 KB (126 words) - 22:06, 12 March 2024
  • | Description = Stations Military Water Vehicles | ParkingGroundVehicles = Ok ...
    1 KB (121 words) - 22:06, 12 March 2024
  • * Vehicles (ground, water, underwater, air and space) ...
    229 bytes (31 words) - 03:29, 24 May 2015
  • {{Vehicle ...asoline]] as its fuel, and holds 60 minutes worth of it. It is a very slow vehicle, and has difficulty with any steep grades. ...
    2 KB (234 words) - 02:46, 22 March 2024
  • {{HaxusNeeded|Vehicle stats needed.}} {{Vehicle ...
    1,018 bytes (126 words) - 23:21, 8 March 2024
  • * A [[Space Rocket]] vehicle. ...
    271 bytes (35 words) - 08:08, 7 May 2020
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    1 KB (199 words) - 01:27, 20 March 2024
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    1 KB (150 words) - 02:03, 7 March 2024
  • {{HaxusNeeded|Vehicle stats needed.}} {{Vehicle ...
    2 KB (180 words) - 17:44, 28 February 2024
  • ===Vehicles=== Each [[vehicle]] is listed, allowing control over which types of vehicle another empire's [[cities]] and [[spacecraft]] can fetch from factories. ...
    1 KB (149 words) - 09:02, 2 March 2024
  • | Name = Vehicle Factory | Picture = BVehicleFactory.png ...
    2 KB (248 words) - 12:04, 10 March 2024
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    2 KB (212 words) - 17:31, 28 February 2024
  • [[File:Space Vehicle Launcher.png|500px|thumb|right|A space vehicle launcher runway after launch has been approved.]] ...nch_Tube|launch tube]] or [[Design_Parts#Jig,_Door|door]], and also allows vehicles that have been moved inside the ship to be launched. ...
    3 KB (448 words) - 02:58, 15 March 2024
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    2 KB (233 words) - 19:00, 17 March 2024
  • Dark matter destroys any vehicles, NPCs, and stray items that go through a system transition. ...
    386 bytes (56 words) - 00:26, 29 March 2024
  • [[File:Space Vehicle Recovery System.png|500px|thumb|right|An example of the recovery system.]] ...cle is automatically placed in an empty [[Space_Vehicle_Parking_Spot|space vehicle parking spot]] within the spacecraft. ...
    3 KB (499 words) - 10:07, 19 April 2024
  • }}|-|Vehicle={{Commodity | Name = Vehicle<br> Transporter Module ...
    1 KB (140 words) - 03:32, 29 February 2024
  • ...to [[gasoline]] and some tools. It also enables [[vehicle]] servicing for vehicles parked within the room void ...
    953 bytes (133 words) - 09:28, 6 March 2024
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    1 KB (187 words) - 23:34, 1 March 2024
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    2 KB (368 words) - 20:13, 12 March 2024
  • | ParkingGroundVehicles = Ok | ParkingSpaceVehicles = Ok ...
    3 KB (293 words) - 20:37, 8 June 2020
  • Commonly used to transport personnel and [[vehicle]]s from a [[planet]]'s surface to a [[spacecraft]] in orbit and vice versa ===Vehicle Transporter=== ...
    4 KB (635 words) - 18:26, 12 March 2024
  • | Description = Makes Air and Space Vehicles | ParkingGroundVehicles = Ok ...
    3 KB (318 words) - 20:53, 29 February 2024
  • * Remote door openers on [[vehicle]]s. * [[Space_Vehicle_Recovery_System|Space vehicle recovery system]]. ...
    4 KB (687 words) - 18:27, 7 September 2020
  • {{HaxusNeeded|Vehicle stats need to be checked.}} <tabber>|-|F1={{Vehicle ...
    3 KB (404 words) - 01:45, 4 March 2024
  • | [[Space Vehicle Recovery System]] ...lighting system that guides the pilot toward the recovery system. When the vehicle enters the recovery system, it is captured and moved instantly to a vacant ...
    7 KB (1,137 words) - 04:43, 13 March 2024
  • It starts the player as a stowaway in the vehicle bay of a [[pirate]] [[spacecraft]], deep in space. Only basic clothing, a A vehicle is provided in the garage, which allows for easier exploration when exitin ...
    2 KB (366 words) - 21:21, 29 March 2024
  • ...[[Turret|turret]]s and [[Weapon Bay|weapon bays]], and weapons mounted on vehicles. Ammunition for heavy weapons is managed using the ''Ordnance'' user inte ==Vehicles== ...
    8 KB (1,217 words) - 01:30, 20 March 2024
  • ...launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s. Although they are expensive and hard to mass produce, large rockets ar Large rocket units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon ...
    3 KB (405 words) - 13:01, 24 March 2024
  • ...olor is simply an option to set visual color of [[spacecraft]] and space [[vehicle]] engine contrails. ...
    662 bytes (90 words) - 18:21, 17 February 2020
  • ...Armor reduces the severity of attacks on [[Building]]s, [[spacecraft]], [[vehicle]]s, [[creature]]s and [[item]]s. | [[Vehicle]]s ...
    2 KB (377 words) - 06:05, 27 February 2024
  • ...weapon bay]]s, [[Ballistic_Weapon_Turret|ballistic weapon turret]]s and [[vehicle]]s. Heavy arms ammunition units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon ...
    3 KB (419 words) - 02:31, 21 March 2024
  • * [[Space_Vehicle_Launcher|Space Vehicle Launcher]] (each separately) * [[Space_Vehicle_Recovery_System|Space Vehicle Recovery System]] (each separately) ...
    8 KB (1,304 words) - 01:30, 30 March 2024
  • ...launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s. Large missile units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon ...
    3 KB (441 words) - 12:27, 13 March 2024
  • ...l_Part|mechanical part]]s, allowing manual repairs of [[spacecraft]] and [[vehicle]]s with moving parts. They are also used for in the construction of most p ...
    859 bytes (91 words) - 06:22, 21 January 2020
  • ...cts must be within sensor range. The vehicles class includes boats, ground vehicles, and aircraft such as space fighters. ...
    4 KB (626 words) - 15:33, 7 March 2024
  • * [[Vehicle]]s ...
    932 bytes (135 words) - 21:10, 22 September 2020
  • ...launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s. Small rocket units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon ...
    4 KB (482 words) - 00:13, 20 March 2024
  • ...ombs''' are used by [[Weapon_Deployment_Bay|weapon deployment bay]]s and [[vehicle]]s. They can also be used as large remote triggered explosives when placed Bombs are consumed when loaded into a [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon ...
    5 KB (591 words) - 16:06, 17 March 2024
  • | Description = Stations Military Air and Space Vehicles. Boards/debarks officers, crew and troops to/from fleet spacecraft. | ParkingGroundVehicles = Ok ...
    3 KB (367 words) - 22:05, 12 March 2024
  • ...launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s. Small missile units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon ...
    4 KB (512 words) - 00:12, 20 March 2024
  • ...V]]s and 5 [[APC]]s along with a lander ship docked inside that could load vehicles in for planetary landing. The Destiny was much too large to land on [[pla | [[File:DESVehicleBay01.jpg|thumb|none|200px|Vehicle bay [[Motor_Bike|motor bike]]s.]] ...
    8 KB (1,377 words) - 01:01, 15 March 2024
  • ...ts are constructed or manufactured using commodities, including buildings, vehicles and spacecraft. * [[Spacecraft]] and [[vehicle]]s are manufactured using commodities. ...
    5 KB (774 words) - 11:30, 9 March 2024
  • * All [[vehicle]]s, except [[Space_Rocket|space rocket]]s and [[sailboat]]s. The [[sailboat]] is one of the few vehicles you can build and use without [[oil]]. ...
    5 KB (836 words) - 21:23, 12 March 2024
  • *: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder. ...the mini-avatar that points in the direction of "forward" relative to said vehicle. ...
    8 KB (1,346 words) - 22:24, 8 March 2024
  • The '''heavy weapon''' component is used in the creation of armed [[vehicle]]s and [[turret]]s. | Building = [[Vehicle Factory]] ...
    3 KB (291 words) - 13:46, 12 March 2024
  • ...cts must be within sensor range. The vehicles class includes boats, ground vehicles, aircraft and space fighters. ...
    6 KB (859 words) - 13:37, 12 March 2024
  • | ParkingGroundVehicles = No | ParkingSpaceVehicles = No ...
    1 KB (194 words) - 17:29, 28 February 2024
  • ...hanical parts''' are used to create machinery with moving parts, such as [[vehicle]]s and power plants. | Building = [[Vehicle Factory]] ...
    11 KB (997 words) - 17:24, 12 May 2024
  • | ParkingGroundVehicles = Ok | ParkingSpaceVehicles = Ok ...
    1 KB (170 words) - 17:34, 28 February 2024
  • * [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9091 2017-04-21 Space Vehicle Launch and Recovery Systems] * [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9197 2017-08-18 Vehicle Transporters and Module Install] ...
    12 KB (1,768 words) - 11:40, 6 April 2024
  • ...to refuel your vehicle. You can use the <code>K</code> key, to refuel your vehicle from your gear at any time. ...
    13 KB (2,231 words) - 20:32, 20 March 2024
  • ...rs, cycle through the current inventory item, or operate control panels or vehicles. ...
    2 KB (240 words) - 08:18, 10 March 2024
  • | Order the selected units to get into your vehicle or spacecraft. | Order the selected units to get out of their vehicle or spacecraft, or to dismount from their mount. ...
    6 KB (952 words) - 12:03, 24 February 2024
  • * It is possible to spawn in any [[item]] or [[vehicle]] using a menu ([[File:C_Crate.png|20px|Menu's button icon]]). It is howev ...
    2 KB (275 words) - 00:20, 2 March 2024
  • Cargo, crew, and vehicles on board the [[spacecraft]] are lost. But all items on [[Static_Display|s ...
    2 KB (250 words) - 06:06, 27 February 2024
  • ...is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator. *Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E. ...
    27 KB (4,450 words) - 08:33, 10 March 2024
  • ...energy weapon bay]]s, [[Energy_Weapon_Turret|energy weapon turret]]s and [[vehicle]]s. * They are loaded into a [[vehicle]] or [[Energy_Weapon_Turret|energy weapon turret]]. ...
    5 KB (602 words) - 02:56, 28 February 2024
  • ...that fit inside. One deck height needed for ground vehicles and fighters. Vehicle bay must be at least one deck higher than spacecraft that land inside. ...bs directly bordering the spacecraft factory. As long as they are empty of vehicles and spaceships. ...
    19 KB (2,989 words) - 00:58, 13 March 2024
  • | ParkingGroundVehicles = No | ParkingSpaceVehicles = No ...
    2 KB (288 words) - 02:47, 22 March 2024
  • ...ronic_Part|electronic part]]s, [[computer]]s, [[tool]]s, [[weapon]]s and [[vehicle]]s. | Building = [[Vehicle Factory]] ...
    19 KB (1,619 words) - 10:52, 10 May 2024
  • ...first moon colony, but it is not necessary. With those more advanced space vehicles and spaceships it will be easier to make more colonies in the future. ...It has some advantages compared to the basic [[Space_Rocket|space rocket]] vehicle: ...
    15 KB (2,472 words) - 15:46, 27 April 2024
  • ...tating beacon, visible when piloting a [[vehicle]] or spacecraft. Visiting vehicles and spacecraft must enter the service area of a station to moor there, ge ...
    9 KB (1,388 words) - 22:49, 9 May 2024
  • ...will do high amounts of damage very quickly to any creature, spacecraft or vehicle. ...
    2 KB (355 words) - 02:58, 17 March 2024
  • ...] for the [[Power_Plant_(Subsystem)|power plants]] found in space-faring [[vehicle]]s and [[spacecraft]]. Hydrogen can also be used as a shortcut to produce ...
    2 KB (253 words) - 13:24, 12 March 2024
  • Used as [[fuel]] for [[vehicle]]s with combustion engines, such as [[SUV]]s, [[Motor_Bike|motor bike]]s, ...
    2 KB (248 words) - 20:27, 2 March 2024
  • Vehicle Transporter Module Vehicle Transporter Module Patent ...
    68 KB (10,271 words) - 00:56, 22 March 2024
  • ...remote controlled explosive device to lay traps, breach doors, sabotage [[vehicle]]s and destroy [[building]]s. ...
    3 KB (283 words) - 12:07, 10 March 2024
  • | Produces = 10 [[Vehicle Transporter Module]] ...
    2 KB (231 words) - 10:17, 10 May 2024
  • After the launch tube is cut out, a space vehicle launcher must be installed to complete the launch system. =Parking Spot, Ground Vehicle= ...
    88 KB (15,410 words) - 09:32, 26 September 2020
  • | Description = Repairs Spacecraft and Vehicles | ParkingGroundVehicles = Ok ...
    11 KB (1,015 words) - 10:19, 10 May 2024
  • | Building = [[Vehicle Factory]] | Building = [[Vehicle Factory]] ...
    31 KB (2,669 words) - 17:17, 12 May 2024
  • ...f 3D model data available on the Internet. Spacecraft, buildings, weapons, vehicles and all kinds of other things can be found, many for free. ...heir parking spots. Personnel pad locations have no effect on transporting vehicles. ...
    94 KB (15,868 words) - 08:34, 10 March 2024
  • ...person is standing on the floor and where they are allowed to stand, where vehicles collide with the design and where they go inside, where missiles and gunf ===Vehicles=== ...
    104 KB (17,749 words) - 13:29, 12 March 2024
  • ...], turrets can target hostile [[animal]]s, [[citizen]]s, [[avatar]]s and [[vehicle]]s. So they are very useful when assaulting [[cities]] as troops can fire ...
    3 KB (428 words) - 02:44, 15 March 2024
  • | [[Vehicle Transporter]] ...
    2 KB (212 words) - 00:32, 10 May 2024
  • ...be used as remote controlled bombs to lay traps, breach doors, sabotage [[vehicle]]s and destroy [[buildings]]. ...
    4 KB (364 words) - 13:35, 12 March 2024
  • ...zeron.com/phpBB3/viewtopic.php?f=125&t=9528 2018-04-05 Spacecraft Factory, Vehicle Factory] * [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9535 2018-04-12 Fetch Vehicles, Building Tech, Storage Tanks] ...
    16 KB (2,242 words) - 22:53, 9 May 2024
  • ...an also display warnings about being unable to spawn a [[spacecraft]] or [[vehicle]], or obsolete discarding of product. ...
    5 KB (819 words) - 04:50, 13 March 2024
  • Firing upon another empire's unit, vehicle, spacecraft, etc... will automatically set both empires as enemy of each o ...
    5 KB (797 words) - 07:03, 2 March 2024
  • | [[Vehicle Factory]] ...
    4 KB (401 words) - 20:31, 20 March 2024
  • ...marker. Other light sources, such as your [[EV_Suit|EV suit]] light and [[vehicle]] lights, may interfere with the hologram so it is best to extinguish them ...
    5 KB (837 words) - 22:51, 27 March 2024
  • ...atar]] to remove [[burning]] and [[acid]] effects from [[creature]]s and [[vehicle]]s. ...
    6 KB (525 words) - 16:32, 9 March 2024
  • | Produces = 10 [[Vehicle Transporter Module]] ...
    5 KB (464 words) - 09:43, 1 April 2024
  • ...may not last more than a few minutes inside the atmosphere, but a space [[vehicle]] might last longer. An [[EV_Suit|EV suit]] will also take extreme damage ...
    8 KB (1,266 words) - 23:06, 11 March 2024
  • ...positions, because weapon bays cannot target individual [[creature]]s or [[vehicle]]s, it can only target spacecraft and [[building]]s. ...
    8 KB (1,321 words) - 05:59, 1 April 2024
  • | Building = [[Vehicle Factory]] ...
    12 KB (1,051 words) - 10:57, 10 May 2024
  • | Building = [[Vehicle Factory]] ...
    16 KB (1,403 words) - 13:06, 27 February 2024
  • ...sential component needed for producing [[electricity]] and manufacturing [[vehicle]]s and [[spacecraft]]. Your [[city]] cannot progress without metal. ...
    20 KB (3,297 words) - 12:37, 10 March 2024