Power Plant (Subsystem): Difference between revisions

From Hazeron Wiki
Jump to navigation Jump to search
(Do we really want the math add-on? I found it very confusing last time.)
 
(Added the Template:Spacecraft_Module template.)
Line 1: Line 1:
{| style="float: right;" class="wikitable"
{{Spacecraft_Module
! Power Plant
| Name = Power Plant
|-
| Picture = Power_Plant_Module.png
| align="center" | [[File:Power Plant.png|75px]]
| Placement = Engine Room
|-
| Mass = ?
! Information
| Materials =
|-
* ?
||
| Tools =
* Mass per Module: xxx
* ?
|}
}}


A power plant is required for all [[spacecraft]]. The power plant on a spacecraft consumes [[hydrogen]] to keep the spacecraft's electric capacitors charged. The amount of [[electricity]] a spacecraft can hold is determined by the amount of power plants the spacecraft has. A basic spacecraft, one with only a [[Helm Station|helm console]], [[Fuel Tank|fuel tank]], [[Life Support|life support]], and [[Gravity Drive|gravity drive]] can run off only one power plant even if the spacecraft has over 200 [[Gravity Drive|gravity drive]] modules at full throttle. More than one power plant are required if you want to use [[FTL Drive|FTL drive]]s, [[shield]]s, [[turret]]s, and [[Weapon Bay|weapon bay]]s. The number of power plants determine how many times a spacecraft turret or weapon bay can fire repeatedly before the capacitors need to recharge. Capacitors recharge constantly even if they are being used, so the number of consecutive shots in the ship specifications may actually be higher in practice.
A power plant is required for all [[spacecraft]]. The power plant on a spacecraft consumes [[hydrogen]] to keep the spacecraft's electric capacitors charged. The amount of [[electricity]] a spacecraft can hold is determined by the amount of power plants the spacecraft has. A basic spacecraft, one with only a [[Helm Station|helm console]], [[Fuel Tank|fuel tank]], [[Life Support|life support]], and [[Gravity Drive|gravity drive]] can run off only one power plant even if the spacecraft has over 200 [[Gravity Drive|gravity drive]] modules at full throttle. More than one power plant are required if you want to use [[FTL Drive|FTL drive]]s, [[shield]]s, [[turret]]s, and [[Weapon Bay|weapon bay]]s. The number of power plants determine how many times a spacecraft turret or weapon bay can fire repeatedly before the capacitors need to recharge. Capacitors recharge constantly even if they are being used, so the number of consecutive shots in the ship specifications may actually be higher in practice.

Revision as of 14:55, 15 September 2015

Module
Power Plant
Power_Plant_Module.png


A power plant is required for all spacecraft. The power plant on a spacecraft consumes hydrogen to keep the spacecraft's electric capacitors charged. The amount of electricity a spacecraft can hold is determined by the amount of power plants the spacecraft has. A basic spacecraft, one with only a helm console, fuel tank, life support, and gravity drive can run off only one power plant even if the spacecraft has over 200 gravity drive modules at full throttle. More than one power plant are required if you want to use FTL drives, shields, turrets, and weapon bays. The number of power plants determine how many times a spacecraft turret or weapon bay can fire repeatedly before the capacitors need to recharge. Capacitors recharge constantly even if they are being used, so the number of consecutive shots in the ship specifications may actually be higher in practice.

Placing enough power plants for 6 consecutive shots at full power should allow for "rapid fire" weapon bays. Such bays should be able to fire consecutively can without completely draining the capacitor.

  • (Note: recharge rate may be TL dependent)
  • (Note: if you are running 2 or more bays at the same time, they will drain the capacitor)


Capacitor gain: <math>1 + 0.05 * (TL - 1)</math>