Large Missile: Difference between revisions

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{{Commodity
{{TabberHeader|Border=yes|Width=170px}}
<tabber>|-|Sideviper={{Commodity
| Name = Large Missile<br> SlPo Sideviper
| Name = Large Missile<br> SlPo Sideviper
| Picture = c_MissileLg.png
| Picture = c_MissileLg.png
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| Size = 36
| Size = 36
| Capacity =  
| Capacity =  
}}{{Commodity
| Center = yes
}}|-|Thumper={{Commodity
| Name = Large Missile<br> Bl Thumper
| Name = Large Missile<br> Bl Thumper
| Picture = c_MissileLg.png
| Picture = c_MissileLg.png
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| Size = 36
| Size = 36
| Capacity =  
| Capacity =  
}}{{Commodity
| Center = yes
}}|-|Fireball={{Commodity
| Name = Large Missile<br> BlBu Fireball
| Name = Large Missile<br> BlBu Fireball
| Picture = c_MissileLg.png
| Picture = c_MissileLg.png
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| Size = 36
| Size = 36
| Capacity =  
| Capacity =  
| Center = yes
}}
}}
 
</tabber>
Large Missiles are used by [[Weapon_Launcher_Bay|weapon launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s.
{{TabberFooter}}
[[File:LMModel.png|thumb|right|Large missile item model.]]
'''Large Missiles''' are used by [[Weapon_Launcher_Bay|weapon launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s.


Because of their need for [[Large_Rocket_Motor|large rocket motor]]s, large missiles are typically extremely expensive for private use and take a long time to manufacture. However, their high cost and high logistic requirements are rewarded with absolutely devastating firepower.
Because of their need for [[Large_Rocket_Motor|large rocket motor]]s, large missiles are typically extremely expensive for private use and take a long time to manufacture. However, their high cost and high logistic requirements are rewarded with absolutely devastating firepower.


=Use=
==Use==
Large missile units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the large missiles are consumed directly, amount depending on the size of the weapon.
Large missile units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the large missiles are consumed directly, amount depending on the size of the weapon.


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** If the ordnance is changed, any remaining rounds in the weapon is lost.
** If the ordnance is changed, any remaining rounds in the weapon is lost.
* A [[Weapon_Launcher_Bay|weapon launcher bay]] uses the small rockets directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory.
* A [[Weapon_Launcher_Bay|weapon launcher bay]] uses the small rockets directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory.
** A weapon launcher bay needs (Round(Weapon System units/90)+1) large missiles to launch a full salvo.
** A weapon launcher bay needs (Round(Weapon Bay volume/90)+1) large missiles to launch a full salvo.


See the [[Ammunition]] page for more information.
See the [[Ammunition]] page for more information.


=Types=
==Types==
There are 3 types of large missiles, all of which can be made easily with sufficient [[Large_Rocket_Motor|large rocket motor]]s and some warhead component.
There are 3 types of large missiles, all of which can be made easily with sufficient [[Large_Rocket_Motor|large rocket motor]]s and some warhead component.


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For more information about the different damage types, see the [[Damage Type]] page.
For more information about the different damage types, see the [[Damage Type]] page.


=Produced by=
==Produced by==
{{ProductionHeader}}
{{ProductionHeader}}
{{ProductionEntry
{{ProductionEntry
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| Consumed =
| Consumed =
* 10 [[Bomb Bl Black Cat]]
* 10 [[Bomb Bl Black Cat]]
* 140 [[Electronic Part]]s
* 140 [[Electronic Part]]
* 10 [[Gasoline]]
* 10 [[Gasoline]]
* 10 [[Large Rocket Motor]]s
* 10 [[Large Rocket Motor]]
| Required =
| Required =
* [[Electricity]]
* [[Electricity]]
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| Consumed =
| Consumed =
* 10 [[Bomb Bl Black Cat]]
* 10 [[Bomb Bl Black Cat]]
* 140 [[Electronic Part]]s
* 140 [[Electronic Part]]
* 10 [[Large Rocket Motor]]s
* 10 [[Large Rocket Motor]]
| Required =
| Required =
* [[Electricity]]
* [[Electricity]]
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* 10 [[Antidote]]
* 10 [[Antidote]]
* 10 [[Bomb Bl Black Cat]]
* 10 [[Bomb Bl Black Cat]]
* 140 [[Electronic Part]]s
* 140 [[Electronic Part]]
* 10 [[Large Rocket Motor]]s
* 10 [[Large Rocket Motor]]
* 10 [[Metal]]
* 10 [[Metal]]
| Required =
| Required =

Latest revision as of 12:27, 13 March 2024

Large Missile
SlPo Sideviper
c_MissileLg.png
Nominal Cost
16,335.20¢
Weight
158.76kg
Pack Size
  • 36

Large Missile
Bl Thumper
c_MissileLg.png
Nominal Cost
16,223.20¢
Weight
136.08kg
Pack Size
  • 36

Large Missile
BlBu Fireball
c_MissileLg.png
Nominal Cost
16,298.70¢
Weight
158.76kg
Pack Size
  • 36

Large missile item model.

Large Missiles are used by weapon launcher bays, weapon launcher turrets and vehicles.

Because of their need for large rocket motors, large missiles are typically extremely expensive for private use and take a long time to manufacture. However, their high cost and high logistic requirements are rewarded with absolutely devastating firepower.

Use

Large missile units are consumed when loaded into a turret or vehicle, giving it a set number of rounds. When fired from a weapon bay the large missiles are consumed directly, amount depending on the size of the weapon.

  • They are loaded into a vehicle or weapon launcher turret.
    • This is done using the Ordnance menu.
    • If the ordnance is changed, any remaining rounds in the weapon is lost.
  • A weapon launcher bay uses the small rockets directly from the spacecraft's hold or city's inventory.
    • A weapon launcher bay needs (Round(Weapon Bay volume/90)+1) large missiles to launch a full salvo.

See the Ammunition page for more information.

Types

There are 3 types of large missiles, all of which can be made easily with sufficient large rocket motors and some warhead component.

Name Damage type Special component
Large Missile Bl Thumper Bludgeon
Large Missile BlBu Fireball Bludgeon and Burning Gasoline
Large Missile SlPo Sideviper Slashing and Poison Antidote and Metal

For more information about the different damage types, see the Damage Type page.

Produced by

Building Produces Consumed Required Optional
Munitions Factory 10 Large Missile BlBu Fireball

Munitions Factory 10 Large Missile Bl Thumper

Munitions Factory 10 Large Missile SlPo Sideviper