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Spacecraft are the primary way of navigating the universe.
Spacecraft are the primary way of navigating the [[universe]].


A spacecraft is designed by players at a [[Design_Studio|design studio]] and constructed at a [[Spacecraft_Factory|spacecraft factory]].
A spacecraft is designed by players at a [[Design_Studio|design studio]] and constructed at a [[Spacecraft_Factory|spacecraft factory]].


==Spacecraft Definitions==
==Spacecraft Definitions==
Depending on the design, a spacecraft will have one of four definition.
Depending on the design, a spacecraft will have one of three definitions.
* Spaceship
* Spaceship
* Starship
* Starship
Line 15: Line 15:


===Starship===
===Starship===
A starship is the definition given to a spaceship capable of faster than light (FTL) travel, this is archived with a [[FTL_Drive|FTL drive]].
A starship is the classification given to a spaceship capable of faster than light (FTL) travel, meaning equipped with an [[FTL_Drive|FTL drive]].


There is no other difference between a spaceship and a starship, then the presence of a FTL drive.
There is no other difference between a spaceship and a starship.


===Space Station===
===Space Station===
Space stations are spacecraft with such a low acceleration that they can do nothing but hold their position. They act as the first line of defense for a [[planet]] and as a trading and docking station for other spacecraft. They may also act as resource collectors when placed near suns, gas giants, worlds and rings.
Space stations are spacecraft with such a low acceleration that they can do nothing but hold their position. They act as the first line of defense for a [[planet]] and as a trading and docking station for other spacecraft. They may also act as resource collectors when placed near [[sun]]s, [[Gas_Giant|gas giant]]s, worlds and [[Planetary_Ring|ring]]s.


==Private vs. Subsidized==
==Company vs. Fleet==
Common practice is to think of subsidized spacecraft as expendable, and any spacecraft of personal value should be purchased as a private spacecraft.
Common practice is to think of fleet spacecraft as expendable, and any spacecraft of personal value should be purchased as a company spacecraft.


While stations can be purchased as a private spacecraft, the benefits of doing so are limited.
While stations can be purchased as a company spacecraft, the benefits of doing so are limited.


Privately owned spacecraft can not be switched to subsidized spacecraft and vice versa.
Company spacecraft can not be switched to fleet spacecraft and vice versa.


===Private===
===Company===
Private spacecraft are owned by an [[avatar]].
Company spacecraft are owned by an [[avatar]].


Probably the biggest advantage a private spacecraft has is that it can be respawned after being destroyed. All [[Static_Item|static item]]s will remain intact, but cargo from the spacecraft's [[hold]] may have been lost during its destruction.
The company spacecraft will have its title holder shown on ''Spacecraft'' window's ''Policy'' tab. The title can be released, allowing another avatar to claim it instead.


The respawning is only possible if an avatar held the captain's berth on board the spacecraft when it was destroyed, and it is important that another berth is not taken or the private spacecraft will be lost. To respawn a private spacecraft, hail on the ''Crew'' [[communication]] channel with adequate range to reach the location the spacecraft was destroyed. The spacecraft will spawn in orbit above the avatar, but it will be damaged and require repairs.
Probably the biggest advantage a company spacecraft has is that is not subject to fleet [[tax]]. It does however have to pay for its own [[fuel]], [[ammunition]] and [[Spacecraft_Damage_Control|repair]]s.


{| class="wikitable"
{| class="wikitable"
|+ Private Spacecraft
|+ Company Spacecraft
|-
|-
! Pros
! Pros
! Cons
! Cons
|-
|-
| Can be respawned
| Trade transactions not subject to fleet [[tax]]
| Have to pay for [[Spacecraft_Damage_Control|repair]]s, [[fuel]] and [[munition]]s
| Have to pay for [[Spacecraft_Damage_Control|repair]]s, [[fuel]] and [[ammunition]]
|-
|-
| Can not be captured
| Cannot be captured, self destruct instead
| Costs [[money]] from the player to make
| Costs [[money]] from the avatar to make
|-
|-
| Personal effects, items and animals not lost when destroyed
| Can be crewed from a [[city]]'s [[university]] <s>and [[Private_Security_Contractor|private security contractor]]</s>
|
|-
| Trade transactions not subject to subsidy [[tax]]
|  
|  
|}
|}


Private spacecraft are made when a spacecraft is purchased at a [[Spacecraft_Factory|spacecraft factory]].
Company spacecraft are made when a spacecraft is purchased at a [[Spacecraft_Factory|spacecraft factory]].


===Subsidized===
===Fleet===
Subsidized spacecraft are owned by an [[empire]]'s government.
Fleet spacecraft are owned by an [[empire]]'s government.


Any empire member can take control of a subsidized spacecraft if it does not have an [[officer]] or captain already. A spacecraft with a [[NPC]] officer is under the control of empire members that is is [[Chain_of_Command|chain of command]] of the officer's home [[world]].
Any empire member can take control of a fleet spacecraft if it does not have an [[officer]] or captain already. A spacecraft with a [[NPC]] officer is under the control of empire members that is in [[Chain_of_Command|chain of command]] of the officer's home [[world]].


{| class="wikitable"
{| class="wikitable"
|+ Subsidized Spacecraft
|+ Fleet Spacecraft
|-
|-
! Pros
! Pros
! Cons
! Cons
|-
|-
| Free repairs, fuel and munitions
| Free repairs, fuel and ammunition
| Can not be respawned
| Trade transactions subject to fleet [[tax]]
|-
|-
| Free for the player to make
| Free for the avatars to make
| Can be captured
| Can be captured
|-
|-
|  
|  
| Everything aboard is lost when destroyed
| Has to be crewed from a <s>[[base]]'s [[Star_Fleet_Academy|star fleet academy]] and [[Space_Marine_Barracks|space marine barracks]]</s>
|-
|
| Trade transactions subject to subsidy [[tax]]
|}
|}
   
   
Subsidized spacecraft are made at a [[Spacecraft_Factory|spacecraft factory]] using mass production processes.
Fleet spacecraft are made at a [[Spacecraft_Factory|spacecraft factory]] using mass production processes.


==Stations==
'''Note:''' Fleet craft no longer require [[Star_Fleet_Academy|star fleet academies]] for crew boarding. It is unknown what the current requirements are, but a city with a university appears to be adequate for crew boarding on both Fleet and Company ships.
Spaceports and starbases and commonly referred to as space stations.


Stations act as a trade hub for a [[Solar_System|solar system]]. Every [[city]] in the solar system that has an [[Airport_Terminal|airport terminal]] can be traded with while in range of a station. This makes it possible to buy from any city and sell to any city without moving. It is also possible load and unload [[crew]] and [[passenger]]s with those cities.
==Space Stations==
Space stations act as a trade hub for a [[Solar_System|solar system]]. Every [[city]] in the solar system that has an [[Airport_Terminal|airport terminal]] can be traded with while in service area of a station. This makes it possible to buy from any city and sell to any city. It is also possible to load and unload [[officer]]s, [[crew]], [[troop]]s and [[passenger]]s with those cities.


The size of a spaceport's service area is indicated with a rotating beacon, visible when piloting a [[vehicle]] or spacecraft. Visiting vehicles and spacecraft must enter the service area of a station to moor there, get repairs, refuel, and use the station as a trade hub.
Space stations are instantly destroyed if they make contact a planet's surface.


The size of the station's service area is based on the [[Technology|tech level]] of the [[Command_And_Control_Module|command and control module]] installed on the station.
===Service Area===
The size of a station's service area is indicated with a rotating beacon, visible when piloting a [[vehicle]] or spacecraft. Visiting vehicles and spacecraft must enter the service area of a station to moor there, get repairs, refuel, and use the station as a trade hub.


Space stations are instantly destroyed if they ever contact the terrain.
The station's service area extends 100m beyond the overall radius of the station's hull. This means that a bigger station will result is a bigger service area.


===Decommissioning===
===Decommissioning===
The number of stations is strictly limited in the game. Excess stations are decommissioned (destroyed). Decommission rules do not apply to pirate stations, stations in an arena, stations in tow, or privately owned stations that have a human officer on the roster.
The number of stations is strictly limited in the game. Excess stations are decommissioned (destroyed). Decommission rules do not apply to pirate stations, stations in an [[Arena#Arena_Battle_Simulation|arena battle]], stations in tow, or company owned stations that have an [[avatar]] officer on the roster.


A station that is not at a planet is decommissioned if no AI officer is aboard and it is no longer in any scene.
A station that is not at a planet is decommissioned if no [[officer]] is aboard and it is no longer in any scene.


A station that is at a planet is decommissioned if no AI officer or person online is aboard, when another station from the same empire orbits the same world and that other station does not have an AI officer either. This imposes a limit of one station without an officer per empire per world. The number of stations with officers is not limited.
A station that is at a planet is decommissioned if no officer or online avatar is aboard, when another station from the same empire orbits the same world and that other station does not have an officer either. This imposes a limit of one station without an officer per [[empire]] per [[world]]. The number of stations with officers is not limited.


===Upgrading===
===Upgrading===
When a new subsidized station is manufactured, it is launched into orbit above the spacecraft factory. If another subsidized station from the same empire without an officer is in orbit at the time, it is replaced by the new station. Crew and cargo is tranferred from the old station to the new station. The new station is christened with the same name held by the old station.
When a new fleet station is manufactured, it is launched into orbit above the [[Spacecraft_Factory|spacecraft factory]]. If another fleet station from the same empire without an officer is in orbit at the time, it is replaced by the new station. Crew and cargo is transferred from the old station to the new station. The new station is christened with the same name held by the old station.
 
If the design and quality of the new station is the same as the old station, the factory will wait to launch the new station. A spacecraft factory can be left to automatically manufacture stations. The factory will launch a station then build the next one. The next one will not launch until the station in orbit is destroyed, removed, or given an officer. Then the waiting station will launch and the factory will commence building the next one.
 
Changing the [[Spacecraft_Design|station design]] at the spacecraft factory, or production of a higher [[quality]] station, will result in replacement of the station in orbit.
 
==But wait, how do I fly this thing?==
===Commanding a Spacecraft===
See [[Commanding a Spacecraft]] for information on assigning missions to your crew (automated piloting, mining and gas harvesting missions, trade routes, etc).
Note: without an [[Officer]] on board, a mission must be marked complete by the player in order to carry out the next in the queue.
 
===Spaceship Consoles===
Manual piloting is done through the [[Helm Station]]. Sitting in the [[Captain's Chair]] will give you access to the crew consoles listed below.
 
[[File:dp_PilotConsole.png]] [[Helm Station]]
 
[[File:dp_EngineerConsole.png]] [[Engineer Station]]


A station is not replaced if the new station is the same design and tech level. A spacecraft factory can be left to automatically manufacture stations. The factory will launch a station then build the next one. The next one will not spawn until the station in orbit is destroyed, removed, or given an officer. Then the waiting station will spawn and the factory will commence building the next one.
[[File:dp_FireControlConsole.png]] [[Weapon Station]]


Changing the station design at the factory, or production of a higher tech level station, will result in replacement of the station in orbit.
[[File:dp_NavConsole.png]] [[Navigator Station]]
 
[[File:dp_SensorConsole.png]] [[Sensor Station]]
 
[[File:dp_ShieldConsole.png]] [[Shield Station]]
 
[[File:dp_CmdConsole.png]] [[Command and Control Station]]
 
See [[:Category:Consoles]] for more information.
 
===Other Controls===
When inside a spacecraft, there will be a bar to the right of your screen with some additional options.
 
{| class="wikitable"
|+ Buttons
|-
! System
! Function
| rowspan="3" |
! System
! Function
|-
| Door
| [[File:Pc_DoorToggle.png|100px]] '''Toggle Door*'''<br>Open/Close the door.
[[File:Pc_LockToggle.png|100px]] '''Toggle Lock*'''<br>Lock a door so that players and crew members may not open or close it.
| Cabin Lights
| [[File:Pc_CabinLightsDark.png|80px]] '''Dark'''<br>Interior is dark. Windows are opaque from the outside.
[[File:Pc_CabinLightsDim.png|80px]] '''Dim'''<br>Interior is dim. Windows are opaque from the outside.
 
[[File:Pc_CabinLightsBright.png|80px]] '''Bright'''<br>Interior is bright. Windows are transparent from the outside.
|-
| Bridge HUD Display
| [[File:Pc_DisplayStarNames.png|80px]] '''Star Names'''<br>Display the names of stars while player is on the bridge.
[[File:DisplayOrbits.png|100px]] '''Orbits'''<br>Display the orbits of system objects while player is on the bridge.
 
[[File:Pc_DisplayWormholes.png|80px]] '''Wormholes'''<br>Display wormhole paths while player is on the bridge.
| Lift
| [[File:Pc_Lift.png|80px]] '''Lift'''<br>When inside a lift, displays a dropdown of locations the lift can take you to. Select one to be transported there.
|}
<nowiki>*</nowiki> Only appears when the cursor is over a door control.


==Produced by==
==Produced by==

Latest revision as of 06:18, 1 April 2024

Spacecraft are the primary way of navigating the universe.

A spacecraft is designed by players at a design studio and constructed at a spacecraft factory.

Spacecraft Definitions

Depending on the design, a spacecraft will have one of three definitions.

  • Spaceship
  • Starship
  • Space Station

Spaceship

Spaceship is the most basic spacecraft definition, it is given to any spacecraft that has the minimum requirements for sub-light travel.

Since a spaceship is limited to sub-light speed, it mostly used to travel between worlds in a solar system. They can be used for interstellar travel, but has to relay on deadheading.

Starship

A starship is the classification given to a spaceship capable of faster than light (FTL) travel, meaning equipped with an FTL drive.

There is no other difference between a spaceship and a starship.

Space Station

Space stations are spacecraft with such a low acceleration that they can do nothing but hold their position. They act as the first line of defense for a planet and as a trading and docking station for other spacecraft. They may also act as resource collectors when placed near suns, gas giants, worlds and rings.

Company vs. Fleet

Common practice is to think of fleet spacecraft as expendable, and any spacecraft of personal value should be purchased as a company spacecraft.

While stations can be purchased as a company spacecraft, the benefits of doing so are limited.

Company spacecraft can not be switched to fleet spacecraft and vice versa.

Company

Company spacecraft are owned by an avatar.

The company spacecraft will have its title holder shown on Spacecraft window's Policy tab. The title can be released, allowing another avatar to claim it instead.

Probably the biggest advantage a company spacecraft has is that is not subject to fleet tax. It does however have to pay for its own fuel, ammunition and repairs.

Company Spacecraft
Pros Cons
Trade transactions not subject to fleet tax Have to pay for repairs, fuel and ammunition
Cannot be captured, self destruct instead Costs money from the avatar to make
Can be crewed from a city's university and private security contractor

Company spacecraft are made when a spacecraft is purchased at a spacecraft factory.

Fleet

Fleet spacecraft are owned by an empire's government.

Any empire member can take control of a fleet spacecraft if it does not have an officer or captain already. A spacecraft with a NPC officer is under the control of empire members that is in chain of command of the officer's home world.

Fleet Spacecraft
Pros Cons
Free repairs, fuel and ammunition Trade transactions subject to fleet tax
Free for the avatars to make Can be captured
Has to be crewed from a base's star fleet academy and space marine barracks

Fleet spacecraft are made at a spacecraft factory using mass production processes.

Note: Fleet craft no longer require star fleet academies for crew boarding. It is unknown what the current requirements are, but a city with a university appears to be adequate for crew boarding on both Fleet and Company ships.

Space Stations

Space stations act as a trade hub for a solar system. Every city in the solar system that has an airport terminal can be traded with while in service area of a station. This makes it possible to buy from any city and sell to any city. It is also possible to load and unload officers, crew, troops and passengers with those cities.

Space stations are instantly destroyed if they make contact a planet's surface.

Service Area

The size of a station's service area is indicated with a rotating beacon, visible when piloting a vehicle or spacecraft. Visiting vehicles and spacecraft must enter the service area of a station to moor there, get repairs, refuel, and use the station as a trade hub.

The station's service area extends 100m beyond the overall radius of the station's hull. This means that a bigger station will result is a bigger service area.

Decommissioning

The number of stations is strictly limited in the game. Excess stations are decommissioned (destroyed). Decommission rules do not apply to pirate stations, stations in an arena battle, stations in tow, or company owned stations that have an avatar officer on the roster.

A station that is not at a planet is decommissioned if no officer is aboard and it is no longer in any scene.

A station that is at a planet is decommissioned if no officer or online avatar is aboard, when another station from the same empire orbits the same world and that other station does not have an officer either. This imposes a limit of one station without an officer per empire per world. The number of stations with officers is not limited.

Upgrading

When a new fleet station is manufactured, it is launched into orbit above the spacecraft factory. If another fleet station from the same empire without an officer is in orbit at the time, it is replaced by the new station. Crew and cargo is transferred from the old station to the new station. The new station is christened with the same name held by the old station.

If the design and quality of the new station is the same as the old station, the factory will wait to launch the new station. A spacecraft factory can be left to automatically manufacture stations. The factory will launch a station then build the next one. The next one will not launch until the station in orbit is destroyed, removed, or given an officer. Then the waiting station will launch and the factory will commence building the next one.

Changing the station design at the spacecraft factory, or production of a higher quality station, will result in replacement of the station in orbit.

But wait, how do I fly this thing?

Commanding a Spacecraft

See Commanding a Spacecraft for information on assigning missions to your crew (automated piloting, mining and gas harvesting missions, trade routes, etc). Note: without an Officer on board, a mission must be marked complete by the player in order to carry out the next in the queue.

Spaceship Consoles

Manual piloting is done through the Helm Station. Sitting in the Captain's Chair will give you access to the crew consoles listed below.

Helm Station

Engineer Station

Weapon Station

Navigator Station

Sensor Station

Shield Station

Command and Control Station

See Category:Consoles for more information.

Other Controls

When inside a spacecraft, there will be a bar to the right of your screen with some additional options.

Buttons
System Function System Function
Door Toggle Door*
Open/Close the door.

Toggle Lock*
Lock a door so that players and crew members may not open or close it.

Cabin Lights Dark
Interior is dark. Windows are opaque from the outside.

Dim
Interior is dim. Windows are opaque from the outside.

Bright
Interior is bright. Windows are transparent from the outside.

Bridge HUD Display Star Names
Display the names of stars while player is on the bridge.

Orbits
Display the orbits of system objects while player is on the bridge.

Wormholes
Display wormhole paths while player is on the bridge.

Lift Lift
When inside a lift, displays a dropdown of locations the lift can take you to. Select one to be transported there.

* Only appears when the cursor is over a door control.

Produced by

Building Produces Consumed Required Optional


Spacecraft Factory 1 Spacecraft

* Depends on design
** Only with specific equipment

** Only with specific equipment