Shield

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Revision as of 17:54, 27 September 2015 by Deantwo (talk | contribs) (→‎Shield Types: Old wiki had those numbers. Hope they are right.)
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This section has details missing or obscure mechanics that need clarification by Haxus.
Description: Need a lot more information about how shields work. Like recharge rate and such.
If you know the answer, please edit this page or state it on the talk page!


Module
Shield
Shield_Module.png
Room
Shield Room
Shield_Room.png
Consumed Materials
Required Tools


Shields are an advanced defense technology. Once activated, they produce a large blue bubble around the spacecraft and protect that vessel from attacks. They also prevent any transporter beams from affecting the spacecraft.

Protection

Each unit placed within the shield room provides 342e of protection for the entire spacecraft, then is divided into 6 sections for each side of the bubble to 57e (at TL4). Shield units weigh 1350kg each.

All attacks are completely absorbed by that specific side until the damage exceeds the absorption, and is then projected onto the hull itself. Shields can be diverted from other parts of the spacecraft to restore that particular section, however NPC crewmembers simply balance out the 6 sides until there is no shield energy remaining. Shields are hardened against attacks like hull armor is, so level 10 armor will apply its resistance to the shield as well.

Recharge Rate

Shield regeneration is a fixed rate. Low power shields recharge rather quickly, within the range of 1-5m for 5k per side. However massive shielding (100k per side) can take up to 30 minutes to fully charge, leading to the belief that regeneration is not improved with TL. Regardless, each shield unit draws a moderate amount of power while it charges, so caution should be used on ships with weapon bays in combat.

Shield Types

There are 3 types of shields.

Energy Shield

Energy shields are 100% effective vs energy damage and only 50% effective vs kinetic damage.

Kinetic Shield

Kinetic shields are 100% effective vs kinetic damage and only 50% effective vs energy damage.

Such as ballistic weapons and rocket-propelled weapons.

Cloaking Shield

Not implemented yet.