Technology Update: Difference between revisions

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{{Revision|WIP}}
{{RemovedFeature}}
{{HistoricalEvent
{{HistoricalEvent
|Name = Technology Update
|Name = Technology Update
|Picture = C_TechLevel.png
|Picture = C_TechLevel.png
|Date = 2017-09-25
|Date = 2017-09-25
|DateEnd = Unknown
|DateEnd = 2022-12-31
}}
}}
The [[technology]] system in the game had for a long time been waiting for an overhaul. The common consensus had slowly turned recommend plain removal of the TL value from everything[http://hazeron.com/phpBB3/viewtopic.php?f=5&t=8374] and replace the whole technology mechanic with something new.
[[File:ResearchingExample.png|thumb|right|The original TL research system, showing many building techs being researched in a university.]]
[[File:EmpirePatents.png|thumb|right|An empire's known patents are shown.]]
The old QL/TL technology system was in the game for a long time. Eventually, players started requesting a new system. The common consensus had slowly turned to recommending the plain removal of the TL value from everything[http://hazeron.com/phpBB3/viewtopic.php?f=5&t=8374] and replacing the whole technology mechanic with something new.


On 2017-09-25 [[Haxus]] released the patch notes for an update that could remove the "TL" as hoped[http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231]. The patch notes included a few questions about a few values and how to transition from the old system to the new.
On 2017-09-25[http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231] [[Haxus]] released the patch notes for an update that could remove the "TL" as hoped. The patch notes included a few questions about a few values and how to transition from the old system to the new. This system removed the TL value, but kept QL and assigned its value to buildings, and introduced different methods of spreading technology and researching. Patents were also first introduced at this time, alongside the now-useless [[Mass Media]] building. However, the proposed new system was claimed to have many of the same issues as the old system, with the added negative of being even more confusing.


However in many cases the proposed new system might have many of the same issues the old system had.
On 2018-09-21 that system was removed. This meant that nothing prevented harvesting of [[resource]]s or affect the [[quality]] of the production.


===TL System===
A while later, [[File:C Patent.png|16px]]patents were brought back by themselves. These acted as a simple form of "tech tree" for players to progress through. Eventually, this system was also removed, once again providing no limitation to the extraction and production of resources.
The TL system was as follows:
* Each building had a tech level from 1 to 32.
* Research had a 1% chance to make a breakthrough.
* Producing commodities of a TL required a minimum quality of all materials.
* When a building had a specific tech levels new advanced manufacturing processes were unlocked.


The TL system had a few major flaws:
==The current system==
* On/off switch. You either had TL32 (the maximum) or you didn't have it.
The tech level, building quality level, research, and patent systems have all been removed. Now, nothing prevents or affects the [[quality]] of harvested [[resource]]s. If your survey says the moon has Q250 Lumenite, you can harvest it at that level immediately. You can also instantly access every manufacturing process. The only thing that affects advanced manufacturing is access to raw resources.
* Scaling. A TL32 spacecraft was 2.55 times stronger than a TL1 spacecraft of the same size without any added cost.
* Instant tech upgrade. A new city could be upgraded to TL32 with no effort if there was access to tech disks.
* Impossible to lose. Simply saving some tech disks in your sea-chest and no one could ever make you lose it.
* Redundant. The TL system was on top of the quality system, both following the same scale.


===QL System and Patents===
A new technology system might be planned out later.
The QL system changed the 32 tech levels to simply use the 255 quality levels instead.
* All buildings have a quality, starting at 1 and going to 255.
* Buildings automatically increase their quality slowly, taking 1000*buildingQ seconds to increase from each level to the next.<br><code>timeToNextQL = currentQL * 1000 seconds</code>
** Reaching quality level 255 will take 375 days.<br><code>time to Q = 1000 * ( currentQ + desiredQ - 1) * ( desiredQ - currentQ ) / 2</code>
* Each building has a slight chance to create a tech disk at each city report cycle if paper or blank disks are available.
** Mass media building creates extra tech disks, allowing for easier spreading of current tech.
* Tech disks are used from a city's inventory at every city report cycle, instantly upgrading buildings to the quality of the tech disk.
* Manufacturing processes of buildings have the quality of their output production affected by the quality of the building.<br><code>( ( buildingQ + oldQ ) / 2 ) rounded up = newQ</code>


Along with the QL system is the patents.
===Mass Media Building===
* Almost all manufacturing processes now require a patent.
The [[Mass_Media|mass media]] building has no use. It was initially intended for use by the first proposed replacement to the TL system.
* The quality of the patent limits the quality of the manufacturing process's output. Having a Q50 patent will cause all production with it to be Q50 or lower.
* Each city has their own list of patents, patents are not automatically shared between cities.
* Patents can be exported into an item and then imported into another city.


==Changes==
==Changes==
* [[Quality]]
* [[Quality]]
* [[Technology]]
* Technology
* [[Building Technology]]
* Building Technology
* [[Spacecraft Technology]]
* [[Spacecraft Technology]]
* Added [[Patent]]
* Added Patent
* Added [[Mass Media]]
* Added [[Mass Media]]
* Removed Patent


===Links===
===Links===
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231 2017-09-25 Tech Level Nerf]
=====BuildingQL=====
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231 2017-09-25 Tech Level Nerf] [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231&start=90#p101023 Update]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9234 2017-09-29 Tech Wipe]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9234 2017-09-29 Tech Wipe]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9242 2017-10-02 Money Q and Bug Fixes]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9242 2017-10-02 Money Q and Bug Fixes]
Line 57: Line 41:
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9251 2017-10-05 Quality Effect]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9251 2017-10-05 Quality Effect]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9436 2018-01-19 Empire Patents]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9436 2018-01-19 Empire Patents]
=====Total Removal=====
* [http://hazeron.com/mybb/showthread.php?tid=302 2018-09-19 Building Quality of Operation Nerf]
* [https://hazeron.com/mybb/showthread.php?tid=2833 2022-12-31 Patents Nerf]


[[Category:History]]
[[Category:History]]
[[Category:Universe 7]]
[[Category:Universe 6]]
[[Category:Universe 5]]
[[Category:Development]]
[[Category:Development]]
[[Category:Universe_5]]
[[Category:Removed_features]]

Latest revision as of 06:19, 1 April 2024

This content no longer exists in the game. This page is kept for historical purposes.
Historical Event
Technology Update
C_TechLevel.png
Start Date
2017-09-25
End Date
2022-12-31
The original TL research system, showing many building techs being researched in a university.
An empire's known patents are shown.

The old QL/TL technology system was in the game for a long time. Eventually, players started requesting a new system. The common consensus had slowly turned to recommending the plain removal of the TL value from everything[1] and replacing the whole technology mechanic with something new.

On 2017-09-25[2] Haxus released the patch notes for an update that could remove the "TL" as hoped. The patch notes included a few questions about a few values and how to transition from the old system to the new. This system removed the TL value, but kept QL and assigned its value to buildings, and introduced different methods of spreading technology and researching. Patents were also first introduced at this time, alongside the now-useless Mass Media building. However, the proposed new system was claimed to have many of the same issues as the old system, with the added negative of being even more confusing.

On 2018-09-21 that system was removed. This meant that nothing prevented harvesting of resources or affect the quality of the production.

A while later, patents were brought back by themselves. These acted as a simple form of "tech tree" for players to progress through. Eventually, this system was also removed, once again providing no limitation to the extraction and production of resources.

The current system

The tech level, building quality level, research, and patent systems have all been removed. Now, nothing prevents or affects the quality of harvested resources. If your survey says the moon has Q250 Lumenite, you can harvest it at that level immediately. You can also instantly access every manufacturing process. The only thing that affects advanced manufacturing is access to raw resources.

A new technology system might be planned out later.

Mass Media Building

The mass media building has no use. It was initially intended for use by the first proposed replacement to the TL system.

Changes

Links

BuildingQL
Total Removal