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  • ...V]]s and 5 [[APC]]s along with a lander ship docked inside that could load vehicles in for planetary landing. The Destiny was much too large to land on [[pla On the opposite side of the ship was a large fighter bay which had 12 [[Space_Fighter|space fighter]]s. Another feature of the ship ...
    8 KB (1,377 words) - 01:01, 15 March 2024
  • ...]]Fuel Tank||Fuel storage for power plant. ||[[File:Dp_SickBay.png]][[Sickbay]] || Medical treatment facility. Pharmacy provides personnel access to medi ...t inside. One deck height needed for ground vehicles and fighters. Vehicle bay must be at least one deck higher than spacecraft that land inside. ...
    19 KB (2,989 words) - 00:58, 13 March 2024
  • ...ombs''' are used by [[Weapon_Deployment_Bay|weapon deployment bay]]s and [[vehicle]]s. They can also be used as large remote triggered explosives when placed ...], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the bombs are consumed directly, amount depending on the size of the weap ...
    5 KB (591 words) - 16:06, 17 March 2024
  • ...f 3D model data available on the Internet. Spacecraft, buildings, weapons, vehicles and all kinds of other things can be found, many for free. ...heir parking spots. Personnel pad locations have no effect on transporting vehicles. ...
    94 KB (15,868 words) - 08:34, 10 March 2024
  • ...[[Turret|turret]]s and [[Weapon Bay|weapon bays]], and weapons mounted on vehicles. Ammunition for heavy weapons is managed using the ''Ordnance'' user inte ==Vehicles== ...
    8 KB (1,217 words) - 01:30, 20 March 2024
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    1 KB (199 words) - 01:27, 20 March 2024
  • It starts the player as a stowaway in the vehicle bay of a [[pirate]] [[spacecraft]], deep in space. Only basic clothing, a [[Pis A vehicle is provided in the garage, which allows for easier exploration when exitin ...
    2 KB (366 words) - 21:21, 29 March 2024
  • ...Armor reduces the severity of attacks on [[Building]]s, [[spacecraft]], [[vehicle]]s, [[creature]]s and [[item]]s. ...ive]], [[Power_Plant_(Subsystem)|Power Plant]], [[FTL Drive]] and [[Weapon Bay]]. ...
    2 KB (377 words) - 06:05, 27 February 2024
  • * [[Weapon System]]s (each bay separate) * [[Space_Vehicle_Launcher|Space Vehicle Launcher]] (each separately) ...
    8 KB (1,304 words) - 01:30, 30 March 2024
  • ...launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s. Although they are expensive and hard to mass produce, large rockets ar ...], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the large rockets are consumed directly, amount depending on the size of ...
    3 KB (405 words) - 13:01, 24 March 2024
  • ...launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s. ...], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the large missiles are consumed directly, amount depending on the size of ...
    3 KB (441 words) - 12:27, 13 March 2024
  • ...weapon bay]]s, [[Ballistic_Weapon_Turret|ballistic weapon turret]]s and [[vehicle]]s. ...], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the heavy arms ammunition units are consumed directly, amount depending o ...
    3 KB (419 words) - 02:31, 21 March 2024
  • ...launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s. ...], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the small rockets are consumed directly, amount depending on the size of ...
    4 KB (482 words) - 00:13, 20 March 2024
  • ...launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s. ...], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the small missiles are consumed directly, amount depending on the size of ...
    4 KB (512 words) - 00:12, 20 March 2024
  • '''Weapon bays''' hold high powerful, long range integrated weapon systems. ...on station. It is however possible for an [[avatar]] to control all weapon bays on the spacecraft from a [[Captain's_Chair|captain's chair]]. ...
    8 KB (1,321 words) - 05:59, 1 April 2024
  • ...an avatar or NPC crew to control the equipment bays of the ship. Equipment bays typically hold weapon systems, though they can also hold harvesters and tr After the launch tube is cut out, a space vehicle launcher must be installed to complete the launch system. ...
    88 KB (15,410 words) - 09:32, 26 September 2020
  • ...energy weapon bay]]s, [[Energy_Weapon_Turret|energy weapon turret]]s and [[vehicle]]s. * They are loaded into a [[vehicle]] or [[Energy_Weapon_Turret|energy weapon turret]]. ...
    5 KB (602 words) - 02:56, 28 February 2024
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    2 KB (233 words) - 19:00, 17 March 2024
  • ...], turrets can target hostile [[animal]]s, [[citizen]]s, [[avatar]]s and [[vehicle]]s. So they are very useful when assaulting [[cities]] as troops can fire ...
    3 KB (428 words) - 02:44, 15 March 2024
  • {{Vehicle ...asoline]] as its fuel, and holds 60 minutes worth of it. It is a very slow vehicle, and has difficulty with any steep grades. ...
    2 KB (234 words) - 02:46, 22 March 2024
  • | [[Space Vehicle Recovery System]] ...lighting system that guides the pilot toward the recovery system. When the vehicle enters the recovery system, it is captured and moved instantly to a vacant ...
    7 KB (1,137 words) - 04:43, 13 March 2024
  • ...hanical parts''' are used to create machinery with moving parts, such as [[vehicle]]s and power plants. | Building = [[Vehicle Factory]] ...
    11 KB (997 words) - 17:24, 12 May 2024
  • | Produces = 10 [[Tractor Beam Bay Module]] | Produces = 10 [[Vehicle Transporter Module]] ...
    2 KB (231 words) - 10:17, 10 May 2024
  • | Produces = 10 [[Energy Weapon Bay Module]] | Produces = 10 [[Tractor Beam Bay Module]] ...
    5 KB (464 words) - 09:43, 1 April 2024
  • | Description = Repairs Spacecraft and Vehicles | ParkingGroundVehicles = Ok ...
    11 KB (1,015 words) - 10:19, 10 May 2024
  • | [[Sensor]], [[Weapon Bay]]**, [[Life Support Gravity]], Negative wormhole polarity | [[Sickbay]]***, [[Wildcatter Bay]], Neutral wormhole polarity ...
    2 KB (212 words) - 00:32, 10 May 2024
  • The '''heavy weapon''' component is used in the creation of armed [[vehicle]]s and [[turret]]s. | Building = [[Vehicle Factory]] ...
    3 KB (291 words) - 13:46, 12 March 2024
  • | Building = [[Vehicle Factory]] | Produces = 10 [[Atmosphere Condenser Bay Module]] ...
    31 KB (2,669 words) - 17:17, 12 May 2024
  • Atmosphere Condenser Bay Module Atmosphere Condenser Bay Module Patent ...
    68 KB (10,271 words) - 00:56, 22 March 2024
  • ...is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator. *Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E. ...
    27 KB (4,450 words) - 08:33, 10 March 2024
  • * [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9091 2017-04-21 Space Vehicle Launch and Recovery Systems] ...eron.com/phpBB3/viewtopic.php?f=125&t=9170 2017-07-07 Guard Posts and Sick Bay] ...
    12 KB (1,768 words) - 11:40, 6 April 2024
  • ...n selects targets, adjusts weapon power ''(if applicable)'', and fires the bay weapon or harvester. ...cts must be within sensor range. The vehicles class includes boats, ground vehicles, and aircraft such as space fighters. ...
    4 KB (626 words) - 15:33, 7 March 2024
  • ...Sensors provide information vital to the operation of [[Weapon_Bay|weapon bay]]s and [[transporter]]s. ...ttom left button. When the sensors are off or damaged, [[Weapon_Bay|weapon bay]]s and [[transporter]]s cannot function. Those systems depend upon informat ...
    6 KB (859 words) - 13:37, 12 March 2024
  • ...first moon colony, but it is not necessary. With those more advanced space vehicles and spaceships it will be easier to make more colonies in the future. ...It has some advantages compared to the basic [[Space_Rocket|space rocket]] vehicle: ...
    15 KB (2,472 words) - 15:46, 27 April 2024