Spacecraft Technology: Difference between revisions

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[[Category:Spacecraft]]
{{Revision|Study and gather data from [http://bit.ly/1caE2i2 this spread sheet].}}
 
[[Spacecraft]] benefit from technology advancement, such as new systems become available or increased functionally. This table explain what advancing technology will do.


{{Revision|1 = List is currently based on [[resource]] [[TL]] and [[Airport Repair Shop]] process TL requirements. Related bug report: [http://hazeron.com/phpBB3/viewtopic.php?f=6&t=7890 (Bug report thread) Airport Repair Shop Processes TL Requirement]}}
Commonly all spacecraft systems get a 5% performance increase per [[Tech_Level|tech level]].
{{Revision|Study and gather data from [http://bit.ly/1caE2i2 this spread sheet].}}


{| class="wikitable"
{| class="wikitable"
! Tech Level
! Tech Level
! Usable Modules
! Unlocks
! Max Armor Level
! Max Armor Level
! Max Mass
! Max Mass
! Max (non officer) Berths
! Max (non-officer) Berths
|-
|-
| 1
| 1
|
|  
| 1
| 1
| 350,000
| 350,000
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|-
|-
| 2
| 2
| [[Sensor]], [[Weapon Bay]]**
| [[Sensor]], [[Weapon Bay]]**, [[Life Support Gravity]], Negative wormhole polarity
| 2
| 2
| 700,000
| 700,000
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|-
|-
| 3
| 3
| [[Sickbay]]***, [[Wildcatter Bay]]
| [[Sickbay]]***, [[Wildcatter Bay]], Neutral wormhole polarity
| 3
| 3
| 1,050,000
| 1,050,000
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|-
|-
| 10
| 10
| [[Spacecraft Armor|Magmium Armor]]
| [[Magmium Hull]]
| 10
| 10
| 3,500,000
| 3,500,000
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|-
|-
| 19
| 19
| [[Spacecraft Armor|Vulcium Armor]]
| [[Vulcium Hull]]
| 10
| 10
| 6,650,000
| 6,650,000
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|-
|-
| 25
| 25
|  
| Warp factor 2
| 10
| 10
| 8,750,000
| 8,750,000
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|-
|-
| 26
| 26
|  
| Warp factor 3
| 10
| 10
| 9,100,000
| 9,100,000
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|-
|-
| 27
| 27
|  
| Warp factor 4
| 10
| 10
| 9,450,000
| 9,450,000
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|-
|-
| 28
| 28
|  
| Warp factor 5
| 10
| 10
| 9,800,000
| 9,800,000
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|-
|-
| 29
| 29
|  
| Warp factor 6
| 10
| 10
| 10,150,000
| 10,150,000
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|-
|-
| 30
| 30
|  
| Warp factor 7
| 10
| 10
| 10,500,000
| 10,500,000
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|-
|-
| 31
| 31
|  
| Warp factor 8
| 10
| 10
| 10,850,000
| 10,850,000
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|-
|-
| 32
| 32
|  
| Warp factor 9
| 10
| 10
| 11,200,000
| 11,200,000
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<nowiki>***</nowiki> Includes [[Surgery Medical]].
<nowiki>***</nowiki> Includes [[Surgery Medical]].
[[Category:Science]]
[[Category:Spacecraft]]

Revision as of 17:41, 30 October 2016

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Study and gather data from this spread sheet.

Spacecraft benefit from technology advancement, such as new systems become available or increased functionally. This table explain what advancing technology will do.

Commonly all spacecraft systems get a 5% performance increase per tech level.

Tech Level Unlocks Max Armor Level Max Mass Max (non-officer) Berths
1 1 350,000 8
2 Sensor, Weapon Bay**, Life Support Gravity, Negative wormhole polarity 2 700,000 9
3 Sickbay***, Wildcatter Bay, Neutral wormhole polarity 3 1,050,000 10
4 Energy Shield, Energy Weapon Bay, Energy Weapon Turret 4 1,400,000 11
5 5 1,750,000 12
6 Atmospheric Condenser Bay 6 2,100,000 13
7 Transporter, Hull Opening 7 2,450,000 14
8 Tractor Beam Bay 8 2,800,000 15
9 9 3,150,000 16
10 Magmium Hull 10 3,500,000 17
11 10 3,850,000 18
12 Kinetic Shield 10 4,200,000 19
13 Genetics Medical 10 4,550,000 20
14 Vehicle Transporter 10 4,900,000 21
15 10 5,250,000 22
16 10 5,600,000 23
17 10 5,950,000 24
18 10 6,300,000 25
19 Vulcium Hull 10 6,650,000 26
20 10 7,000,000 27
21 10 7,350,000 28
22 Cybernetics Medical 10 7,700,000 29
23 10 8,050,000 30
24 Warp Drive, Particle Collector Bay, Cloaking Shield 10 8,400,000 31
25 Warp factor 2 10 8,750,000 32
26 Warp factor 3 10 9,100,000 33
27 Warp factor 4 10 9,450,000 34
28 Warp factor 5 10 9,800,000 35
29 Warp factor 6 10 10,150,000 36
30 Warp factor 7 10 10,500,000 37
31 Warp factor 8 10 10,850,000 38
32 Warp factor 9 10 11,200,000 39

** Includes basic weapon; Ballistic Weapon Bay, Weapon Launcher Bay, Weapon Deployment Bay. And basic harvester bays; Prospector Bay, Siphon Bay.

*** Includes Surgery Medical.