Harvester bays are interchangeable with weapon bays. They are essentially the same thing, but separated here on the wiki for convenience.
This means that any weapon bay can be turned into a harvester bay as easily as the changing of harvester types.
For specifics on how the bay itself work, read the Weapon Bay page.
How to Use
For more information, see the Harvester Mission page.
Quality and Quantity
The quality of the resources harvested will be limited by the empire's current patent to harvest the specific resource. Quality of the harvester module does not affect the quality of the gathered resource.
The quantity of resources gathered with each shot fired with the harvester is determined by the size of harvester bay, distance to the target and the abundance of the resource at the target. Resources gathered from the atmosphere or hydrosphere are further affected by the respective atmosphere density and ocean surface percentages.
Harvester Bay Types
The type of harvester bay can be selected in the design.
|Atmospheric Condenser Bay||Gathers atmospheric resources from a planet's atmosphere.|
|Particle Collector Bay||Collects particles from planetary rings and stars.|
|Prospector Bay||Gathers minerals and rocks from planetary rings and the surface of planets.|
|Siphon Bay||Collects liquid from a planet's sea.|
|Wildcatter Bay||Draws underground liquid from beneath a planet's surface.|