Spacecraft Technology: Difference between revisions

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m (Corrected the Berth count column.)
m (Corrected Sickbay link.)
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|-
| 3
| 3
| [[Medical Bay]]***, [[Wildcatter Bay]]
| [[Sickbay]]***, [[Wildcatter Bay]]
| 3
| 3
| 1,050,000
| 1,050,000

Revision as of 16:33, 5 August 2015


This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: List is currently based on resource TL and Airport Repair Shop process TL requirements. Related bug report: (Bug report thread) Airport Repair Shop Processes TL Requirement
Tech Level Usable Modules Max Armor Level Max Mass Max (non officer) Berths
1 1 350,000 8
2 Sensor, Weapon Bay** 2 700,000 9
3 Sickbay***, Wildcatter Bay 3 1,050,000 10
4 Energy Shield, Energy Weapon Bay, Energy Weapon Turret 4 1,400,000 11
5 5 1,750,000 12
6 Atmospheric Condenser Bay 6 2,100,000 13
7 Transporter, Hull Opening 7 2,450,000 14
8 Tractor Beam Bay 8 2,800,000 15
9 9 3,150,000 16
10 Magmium Armor 10 3,500,000 17
11 10 3,850,000 18
12 Kinetic Shield 10 4,200,000 19
13 Genetics Medical Module 10 4,550,000 20
14 Vehicle Transporter 10 4,900,000 21
15 10 5,250,000 22
16 10 5,600,000 23
17 10 5,950,000 24
18 10 6,300,000 25
19 Vulcium Armor 10 6,650,000 26
20 10 7,000,000 27
21 10 7,350,000 28
22 Cybernetics Medical Module 10 7,700,000 29
23 10 8,050,000 30
24 Warp Drive, Particle Collector Bay, Cloaking Shield 10 8,400,000 31
25 10 8,750,000 32
26 10 9,100,000 33
27 10 9,450,000 34
28 10 9,800,000 35
29 10 10,150,000 36
30 10 10,500,000 37
31 10 10,850,000 38
32 10 11,200,000 39

** Includes basic weapon; Ballistic Weapon Bay, Weapon Launcher Bay, Weapon Deployment Bay. And basic harvester bays; Prospector Bay, Siphon Bay.

*** Includes Surgery Module.