Electricity: Difference between revisions

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(Removed TL.)
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[[City_Trade|City trading]] does not trade electricity using any trade connections apart from [[road]]s.
[[City_Trade|City trading]] does not trade electricity using any trade connections apart from [[road]]s.


Electricity is always [[TL|TL32]] and [[Q|Q255]].
Electricity is always [[Q|Q255]].


==Produced by==
==Produced by==
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| Building = [[Coal Power Plant]]
| Building = [[Coal Power Plant]]
| Produces = 400 [[Electricity]]
| Produces = 400 [[Electricity]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Coal]]
* 10 [[Coal]]
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| Building = [[Gasoline Power Plant]]
| Building = [[Gasoline Power Plant]]
| Produces = 400 [[Electricity]]
| Produces = 400 [[Electricity]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Gasoline]]
* 10 [[Gasoline]]
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| Building = [[Hydroelectric Power Plant]]
| Building = [[Hydroelectric Power Plant]]
| Produces = 800 [[Electricity]]
| Produces = 800 [[Electricity]]
| TL = 1
| Consumed =
| Consumed =
| Required =
| Required =
Line 57: Line 54:
| Building = [[Hydrogen Power Plant]]
| Building = [[Hydrogen Power Plant]]
| Produces = 600 [[Electricity]]
| Produces = 600 [[Electricity]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Hydrogen]]
* 10 [[Hydrogen]]
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| Building = [[Natural Gas Power Plant]]
| Building = [[Natural Gas Power Plant]]
| Produces = 600 [[Electricity]]
| Produces = 600 [[Electricity]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Natural Gas]]
* 10 [[Natural Gas]]
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| Building = [[Nuclear Power Plant]]
| Building = [[Nuclear Power Plant]]
| Produces = 1000 [[Electricity]]
| Produces = 1000 [[Electricity]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Radioactives]]
* 10 [[Radioactives]]
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| Produces = 300* [[Electricity]]
| Produces = 300* [[Electricity]]
<small><nowiki>*</nowiki> [[Solar_Power_Plant#Special_Power_Production|Special power production]].</small>
<small><nowiki>*</nowiki> [[Solar_Power_Plant#Special_Power_Production|Special power production]].</small>
| TL = 1
| Consumed =
| Consumed =
| Required =
| Required =
Line 102: Line 95:
| Produces = 300* [[Electricity]]
| Produces = 300* [[Electricity]]
<small><nowiki>*</nowiki> [[Wind_Power_Plant#Special_Power_Production|Special power production]].</small>
<small><nowiki>*</nowiki> [[Wind_Power_Plant#Special_Power_Production|Special power production]].</small>
| TL = 1
| Consumed =
| Consumed =
| Required =
| Required =

Revision as of 15:42, 20 November 2017

Commodity
Electricity
C_Electricity.png
Nominal Cost
1.00¢
Weight
0.00kg
Pack Size
  • n/a


Electricity is generated at power plants. There are 8 power plants to choose from depending on what resources are available.

Having electricity in a city will allow citizens to work at night. A ringworld automatically supplies all cities on it with enough electricity for basic living, but power plants are required to power military bases.

Electricity is required for some manufacturing processes, other processes generally get a processing time reduction. Construction time of buildings is also decreased.

Electricity is added to a city's power reserve, which is then used over time. Electricity can be traded with spacecraft, each power generator holds one unit. It cannot be held in the personal inventory, no matter how hard you try.

City trading does not trade electricity using any trade connections apart from roads.

Electricity is always Q255.

Produced by

Building Produces Consumed Required Optional
Coal Power Plant 400 Electricity

Gasoline Power Plant 400 Electricity

Hydroelectric Power Plant 800 Electricity

Hydrogen Power Plant 600 Electricity

Natural Gas Power Plant 600 Electricity

Nuclear Power Plant 1000 Electricity

Solar Power Plant 300* Electricity

* Special power production.

Wind Power Plant 300* Electricity

* Special power production.

Production uses

Building Produces Consumed Required Optional
Electronics Factory 10 Storage Crystal

Electronics Factory 10 Thumb Drive