Capitol: Difference between revisions

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(It isn't required to get taxes, an Empire Capital City is.)
(→‎Declaring Capital: Made into a step by step list instead.)
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=Declaring Capital=
=Declaring Capital=
To declare a city your capital, open the Governance (F12) window, scroll to the ''Places'' tab, and select either "Declare Current City to be Empire Capital" or "Declare Current City to be Sector Capital", depending on whether you want your city to be the empire's capital or your current sector's capital.
To declare a [[city]] as a [[Capital_City|capital city]]:
# Stand at any building plot or road in the city
# Open the [[Governance]] (F12) window
# Select the ''Places'' tab
# Depending on whether you want the city to be the empire's capital or the current sector's capital, click either:
#* "Declare Current City to be Empire Capital"
#* "Declare Current City to be Sector Capital"


See the [[Empire Capital City]] and [[Sector Capital City]] pages for more information on capitals.
A city can be both empire capital and sector capital at the same time, which is the same as not having a sector capital in that sector.
 
See the [[Capital City]] page for more information.


=City UI=
=City UI=

Revision as of 16:43, 12 October 2015

Building
Capital
BCapital.png
Placement Requirement
Maximum Levels
  • 32
Jobs
  • 1 plus 1 for each level
Construction Materials

Tools Required

Construction Speedup

Enables the city to be declared as the capital of an empire. The capital building can however be built in all cities without consequence.

The number of levels and TL of the capital building makes no difference.

Declaring Capital

To declare a city as a capital city:

  1. Stand at any building plot or road in the city
  2. Open the Governance (F12) window
  3. Select the Places tab
  4. Depending on whether you want the city to be the empire's capital or the current sector's capital, click either:
    • "Declare Current City to be Empire Capital"
    • "Declare Current City to be Sector Capital"

A city can be both empire capital and sector capital at the same time, which is the same as not having a sector capital in that sector.

See the Capital City page for more information.

City UI

When in the chain of command for a city, you can control production from the capital building. Simply stand on the capital building's plot and open the Labor (F10) window. This window displays all of the buildings, with their location, distance from you, TL, and number of levels. By selecting a building, a traditional labor window appears in the lower half allowing you to run/change any of the manufacturing processes of that building, including construction. There is a refresh button in the top right hand corner of the window.

File:CityUI.png
City UI