Starting as an Emperor: Difference between revisions

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{{Revision|This page still feels very empty, need some more information. Maybe about how to craft a [[flag]]. The Targoss section also feels a little unneeded, at most mention him in passing maybe?}}
Shores of Hazeron can be played in one of two ways: as an [[emperor]] or an own [[empire]] or by joining an existing [[empire]]. This page describes what to do when you start the game as a new [[emperor]].


This page describes what to do when you start the game as a new emperor.
=Tribal Age=


=Tribal Age=
Your new [[avatar]] comes into existence in a small native [[village]], located on its randomly chosen home world. It is usually in daylight and your homeworld is a habitable [[world]] that has never been explored or visited by any other avatar in the game. It does also offer you a wide abundance of resources and materials, such as food, animals, plants, etc., you need to survive. However, your naked and weak avatar and your home world could not be farther away from reaching to the stars or even being called an [[empire]].  
Your new emperor [[avatar]] comes into existence in a [[village]] on your homeworld, usually in daylight. Your homeworld is a habitable [[world]] that has never been explored or visited by any other avatar in the game.


Wild [[animal]]s will ignore you while you are inside the village. If you die, you will [[Spawning|respawn]] in the village.
Wild [[animal]]s will ignore you while you are inside the village. However, if you leave the village, to look around your surroundings, the wildlife may attack you. If you die, you will [[Spawning|respawn]] in the village.


===Targoss===
===Targoss===
[[Targoss]] approaches and begins to speak.


Targoss is a [[NPC]] (non-player character) of your race. Targoss teaches you the basics of moving around and interacting with the game environment.
Shortly after your arrival in the village, you are being greeted by [[Targoss]], a tutorial [[NPC]], who will begin to speak to you, giving you a basic introduction into the game, as well as your first [[Quest|quests]] to master. [[Targoss]] is always of your race, so don't be surprised, if his appearance is different, if you later decide to make a new avatar of a different race. Besides a basic walk-through, [[Targoss]] does also give you a [[torch]] - an invaluable tool as soon as [[sun]] sets and darkness takes its place.  


Targoss gives you a [[torch]] that you may find invaluable when the [[sun]] sets.
Press <code>F4</code> or click the backpack icon to examine your [[inventory]]. Besides the [[torch]], given to you by [[Targoss]], you start with a piece of [[paper]] containing a message from [[Haxus]], the game's creator, and a basic [[knife]].


Press <code>F4</code> or click the backpack icon to examine your [[inventory]]. Besides the torch, you start with a piece of [[paper]] containing a message from [[Haxus]], the game's creator, and a [[knife]].
===Your Knife===


===Your Knife===
Your[[knife]] has two functions: It can be used as a weapon to injure or kill animals, [[NPC|NPCs]], or other [[avatars]], and it can be used to skin [[Animal_Carcass|animal carcasses]], which are dropped, when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning [[Animal_Carcass|carcasses]], or you will destroy the [[Animal_Carcasses|animal carcass]] instead of skinning it!
Your knife has two functions: It can be used as a weapon to injure or kill animals, NPCs, or other avatars, and it can be used to skin [[Animal_Carcass|animal carcass]]es they drop after they die. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning carcasses, or you will destroy the animal carcass instead of skinning it!


By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:
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The spike below the number indicates the type of damage. In this case, it is piercing damage.
The spike below the number indicates the type of damage. In this case, it is piercing damage.


When your knife's skinning function is selected, you will see the following icon:
When your [[knife|knife's]] skinning function is selected, you will see the following icon:


[[File:Skin.PNG]]
[[File:Skin.PNG]]
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Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]], a piece of [[leather]], and a [[bone]].
Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]], a piece of [[leather]], and a [[bone]].


=Rise of Civilization=
===Your Torch===
Build a [[city]] to assert your claim as the ascendent race on the [[planet]].
 
Your [[torch]] serves only one main purpose: to provide you with some dim light at night, allowing you to explore you surroundings, without having to walk around blind. The [[torch]] may however also be used as a weapon, smashing it on the enemy. Needless to say, that such use of the [[torch]] is not really effective. You should generally use the [[torch]] for lighting only and refer to other weapons, such as a [[bone]] or your [[knife]], if you are really looking to kill someone.
 
=The rise of your Empire=
 
So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, that you are very far away from being a feared or renowned [[empire]] and even farther away from going to the stars and expand to other planets and systems. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started. 
 
===The first step: your flag===
 
The very foundation to become an [[empire]], is to have something to rule over - a [[city]] would be a good thing to start with. In order to create a [[city]], you need a [[flag]]. The [[flag]] can be [[handcraft|handcrafted]], using the resources, you can find on your home world.
 
So your first goal should be to look for the materials needed, to [[handcraft]] the [[flag]]. This does however include multiple steps. To make your [[flag]], you need:
 
* 1 [[Textiles|Textile]]
* 1 [[Sewing_Needle|Sewing Needle]]
 
In order to make [[textiles]], you will either need:
 
* 1 [[leather]] or
* 2 [[Plant_Fiber|Plant Fiber]] 
 
[[Leather]] is gained by killing animals (or other humans). Once killed, they will drop an [[Animal_Carcass|Animal Carcass]], which can than be skinned with your [[knife]], in order to obtain the [[leather]]. [[Plant_Fiber|Plant Fiber]] can be [[forage|foraged]] from certain [[plant|plants]]. 
 
To get a [[sewing needle]], you will need to find either a [[bone]] or a [[log]]. Again, the [[bone]] can be obtained, by skinning an [[Animal_Carcass|Animal Carcass]] or by [[handcraft|handcrafting]] one from the [[Animal_Carcass|Animal Carcass]]. The latter option will consume the [[Animal_Carcass|carcass]], without giving [[leather]]. A log can be obtained by [[forage|foraging]] some types of trees and [[plant|plants]].
 
You can use the overhead view, by pressing <code>backspace</code>. Once in the overhead view, press <code>\</code> and <code>Shift + \</code>, to cycle between the different views, until the organic [[resource|resources]] are shown. 
 
With all the materials in your inventory, you are now ready, to [[handcraft]] your [[flag]]. This is done from the [[Gear]] view, which can be opened by either clicking the little backpack icon in your menu, or by pressing <code>F4</code>. Then click on the top-left icon, with the two hands on it, which will bring you to the [[handcraft] window. Now, do the following: 
 
* Select the [[sewing needle]] (using bone) from the drop-down list
* Click on the [[handcraft]] icon
* The [[bone]] will be used, while the timer runs
* The [[sewing needle]] is created
 
This has solved the first problem. Now follow the same steps, to make [[textiles]]. Be sure, to use the right option, to make your [[textiles]] (either [[leather]] or [[Plant_Fiber|Plant Fiber]], or the button will be grayed out, as you lack the materials, to [[handcraft]]. Again the timer will run some seconds, while the items is made.
 
With this done, you have all you need to make your first [[flag]] and begin your reign. Select the [[flag]] from the drop-down list and follow the same steps as above, to get your work done. Again, it should just take some seconds, and the new [[flag]] will appear in your inventory.


You will need a [[flag]] to do this. To get a flag you will need to [[handcraft]] one from the [[Gear]] (<code>F4</code>) window. Click the button with two hands on it, which will be on the upper left side of the Gear window.  
[[file:HandCraftFlagReady.png|thumb|none|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]] 


You will need one [[Textiles|textile]] and a [[Sewing_Needle|sewing needle]]. A textile can be made from one piece of [[leather]] or two units of [[Plant_Fiber|plant fiber]]. Leather can be obtained by killing [[animal]]s and either skinning the [[Animal_Carcass|animal carcass]]es with your [[knife]] or handcrafting them into leather. Plant fiber can be [[forage]]d from certain [[plant]]s.
To find out more information about [[handcraft]] and making a [[flag]], please refer to the '''[[handcraft]]''' page.


A sewing needle can be handcrafted from a [[bone]] or a [[log]]. Bones are produced by skinning animal carcasses or by handcrafting from one animal carcass (which consumes the carcass without producing leather or [[Animal_Meat|animal meat]]) and logs can be foraged from trees.
'''Note: You have likely noticed that everything you need to make a [[flag]] can be made from a single [[Animal_Carcass|animal carcass]]. A long time, it has been somewhat a tradition, to kill [[Targoss]], in order to obtain that [[Animal_Carcass|carcass]]. However, updates to the game have made [[Targoss]] defend himself, possibly killing the player. It is up to you, whether to take that risk, or look for another option.''' 


You have likely noticed that everything you need to make a flag can be made from a single animal carcass. As [[Targoss]] usually drops an animal carcass when he is killed, the fastest way to get everything you need for a flag is to kill him with your knife or [[torch]]. Your torch will probably be more effective because people and animals are less resistant to fire damage. Many players consider killing Targoss to be a rite of passage.
'''Warning: Do not attack your villagers, in order to obtain materials. This will change their stance towards you to hostile, causing all of them to attack you on sight. Not only is it most unlikely for you, to kill all four to six natives present, but in case you die, you will also spawn again at their village, where they will attack you again!'''


[[file:HandCraftFlagReady.png|thumb|none|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]
===Building your City===


===Planing the Flag===
With the [[flag]] in your inventory, you are ready to start your first [[city]], making you finally the ruler of something. But, before you begin and drop your [[flag]] right away, you should put some planning into it. The right location of your [[city]] is important, because later on, you will be unable to move it.
After you craft a flag, open the [[Construction]] (<code>F11</code>) window by selecting the orange diamond symbol from your toolbar or by pressing <code>F11</code>. Press <code>Backspace</code> to go to overhead view. Select the large flag icon, which should be at the top center of the window. Select the location on your world where you would like to place your [[Town_Square|town square]]. This will use the flag to found a new city.


Choose the location of your city carefully. You will likely notice some new icons have appeared when you first switched to overhead view. These icons represent the resources in your area. Pressing <code>\</code> will cycle through views, one of which shows the same resources but with extremely common resources like [[stone]] (which looks like a white brick) filtered out.
So, once again press <code>Backspace</code> to open the overhead view and use <code>\</code> and <code>Shift + \</code> to cycle through the different views. Ideally, you want to place your [[city]] at a position, where you are close to both, required resources such as [[stone]], [[minerals]] and [[oil]], but also to food, such as [[vegetables]] or [[fruits]], to feed your populace. Most of the resource icons shown on the map are easy to interpret. Don't worry, if you do not find all of your resources at once, or if some of the resources are farther away from you. Once your [[city]] is founded, it will quickly expand, so that even harvesting resources far out, is no longer a real problem.  


A good starting location has [[ore]] (three round grey rock icons) [[minerals]] (purple and yellow mound icons) [[crystals]] (green crystal icon) and especially [[oil]] (black raindrop icon). Oil is notoriously difficult to find. If you cannot find a single oil source after wandering around for a while, it may be best to start again on a new world.
Once you have found the right position, open your [[Construction] window, by pressing either <code>F11</code> or by clicking on the icon with the small yellow construction sign on it. Now, in the building menu, choose the top icon, which shows the big flag on it. This does allow placement of the [[town square]], essentially founding your city.


Once you find these resources, start your city. It is not necessary that all of these resources be right next to your town square. Having them all in your view when you place the town square is great, or at least knowing where they are relative to your town square is best.
'''hint: place all buildings, using the overhead view. This does make planning, placement and organization a lot easier, especially because you can also see the food and natural resources, helping you to position your buildings.'''


Once you found a city, you will no longer be tied to the [[village]]. If you die, you will respawn in the city. The town square is a safe area in which wild animals cannot see you. Go there for refuge if needed.
Now, that you have found a [[city]], you will no longer be tied to the [[village]]. If you die, you will respawn in the [[city]]. The town square is a safe area in which wild animals cannot see you. Go there for refuge there, if needed.


This begins the '''Rise of Civilization'''. The ultimate goal of civilization is to develop space travel and spread your race into the [[galaxy]].
This begins the '''Rise of Civilization'''. The ultimate goal of your civilization is to develop space travel and spread your race into the [[galaxy]].


Next chapter: [[Building Your First City]]
Next chapter: [[Building Your First City]]


[[Category:Guides]]
[[Category:Guides]]

Revision as of 03:20, 6 March 2017

Shores of Hazeron can be played in one of two ways: as an emperor or an own empire or by joining an existing empire. This page describes what to do when you start the game as a new emperor.

Tribal Age

Your new avatar comes into existence in a small native village, located on its randomly chosen home world. It is usually in daylight and your homeworld is a habitable world that has never been explored or visited by any other avatar in the game. It does also offer you a wide abundance of resources and materials, such as food, animals, plants, etc., you need to survive. However, your naked and weak avatar and your home world could not be farther away from reaching to the stars or even being called an empire.

Wild animals will ignore you while you are inside the village. However, if you leave the village, to look around your surroundings, the wildlife may attack you. If you die, you will respawn in the village.

Targoss

Shortly after your arrival in the village, you are being greeted by Targoss, a tutorial NPC, who will begin to speak to you, giving you a basic introduction into the game, as well as your first quests to master. Targoss is always of your race, so don't be surprised, if his appearance is different, if you later decide to make a new avatar of a different race. Besides a basic walk-through, Targoss does also give you a torch - an invaluable tool as soon as sun sets and darkness takes its place.

Press F4 or click the backpack icon to examine your inventory. Besides the torch, given to you by Targoss, you start with a piece of paper containing a message from Haxus, the game's creator, and a basic knife.

Your Knife

Yourknife has two functions: It can be used as a weapon to injure or kill animals, NPCs, or other avatars, and it can be used to skin animal carcasses, which are dropped, when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning carcasses, or you will destroy the animal carcass instead of skinning it!

By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:

The number "20" means the nominal damage of this weapon is 20 hp, which is fairly low for a weapon.

The spike below the number indicates the type of damage. In this case, it is piercing damage.

When your knife's skinning function is selected, you will see the following icon:

Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of animal meat, a piece of leather, and a bone.

Your Torch

Your torch serves only one main purpose: to provide you with some dim light at night, allowing you to explore you surroundings, without having to walk around blind. The torch may however also be used as a weapon, smashing it on the enemy. Needless to say, that such use of the torch is not really effective. You should generally use the torch for lighting only and refer to other weapons, such as a bone or your knife, if you are really looking to kill someone.

The rise of your Empire

So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, that you are very far away from being a feared or renowned empire and even farther away from going to the stars and expand to other planets and systems. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.

The first step: your flag

The very foundation to become an empire, is to have something to rule over - a city would be a good thing to start with. In order to create a city, you need a flag. The flag can be handcrafted, using the resources, you can find on your home world.

So your first goal should be to look for the materials needed, to handcraft the flag. This does however include multiple steps. To make your flag, you need:

In order to make textiles, you will either need:

Leather is gained by killing animals (or other humans). Once killed, they will drop an Animal Carcass, which can than be skinned with your knife, in order to obtain the leather. Plant Fiber can be foraged from certain plants.

To get a sewing needle, you will need to find either a bone or a log. Again, the bone can be obtained, by skinning an Animal Carcass or by handcrafting one from the Animal Carcass. The latter option will consume the carcass, without giving leather. A log can be obtained by foraging some types of trees and plants.

You can use the overhead view, by pressing backspace. Once in the overhead view, press \ and Shift + \, to cycle between the different views, until the organic resources are shown.

With all the materials in your inventory, you are now ready, to handcraft your flag. This is done from the Gear view, which can be opened by either clicking the little backpack icon in your menu, or by pressing F4. Then click on the top-left icon, with the two hands on it, which will bring you to the [[handcraft] window. Now, do the following:

This has solved the first problem. Now follow the same steps, to make textiles. Be sure, to use the right option, to make your textiles (either leather or Plant Fiber, or the button will be grayed out, as you lack the materials, to handcraft. Again the timer will run some seconds, while the items is made.

With this done, you have all you need to make your first flag and begin your reign. Select the flag from the drop-down list and follow the same steps as above, to get your work done. Again, it should just take some seconds, and the new flag will appear in your inventory.

Once textile and sewing needle is acquired.

To find out more information about handcraft and making a flag, please refer to the handcraft page.

Note: You have likely noticed that everything you need to make a flag can be made from a single animal carcass. A long time, it has been somewhat a tradition, to kill Targoss, in order to obtain that carcass. However, updates to the game have made Targoss defend himself, possibly killing the player. It is up to you, whether to take that risk, or look for another option.

Warning: Do not attack your villagers, in order to obtain materials. This will change their stance towards you to hostile, causing all of them to attack you on sight. Not only is it most unlikely for you, to kill all four to six natives present, but in case you die, you will also spawn again at their village, where they will attack you again!

Building your City

With the flag in your inventory, you are ready to start your first city, making you finally the ruler of something. But, before you begin and drop your flag right away, you should put some planning into it. The right location of your city is important, because later on, you will be unable to move it.

So, once again press Backspace to open the overhead view and use \ and Shift + \ to cycle through the different views. Ideally, you want to place your city at a position, where you are close to both, required resources such as stone, minerals and oil, but also to food, such as vegetables or fruits, to feed your populace. Most of the resource icons shown on the map are easy to interpret. Don't worry, if you do not find all of your resources at once, or if some of the resources are farther away from you. Once your city is founded, it will quickly expand, so that even harvesting resources far out, is no longer a real problem.

Once you have found the right position, open your [[Construction] window, by pressing either F11 or by clicking on the icon with the small yellow construction sign on it. Now, in the building menu, choose the top icon, which shows the big flag on it. This does allow placement of the town square, essentially founding your city.

hint: place all buildings, using the overhead view. This does make planning, placement and organization a lot easier, especially because you can also see the food and natural resources, helping you to position your buildings.

Now, that you have found a city, you will no longer be tied to the village. If you die, you will respawn in the city. The town square is a safe area in which wild animals cannot see you. Go there for refuge there, if needed.

This begins the Rise of Civilization. The ultimate goal of your civilization is to develop space travel and spread your race into the galaxy.

Next chapter: Building Your First City