Ship Yard: Difference between revisions

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(Added note about coastal requirement and Underwater Colony facts.)
(Updated infobox.)
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| Name = Ship Yard
| Name = Ship Yard
| Picture = BShipYard.png
| Picture = BShipYard.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 1
| Description = Makes Boats and Submarines
| Jobs = 2
| Note = Each factory runs one manufacturing process.
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 180 [[Material of Choice]]
| Auditorium = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = 1m³ Space Required
* [[Hammer]]
| FieldArea = Ok
| Speedup =
| Generator = No
* [[Commercial Ship]]
| GuardPost = No
* [[Computer]]
| HomeLarge = Ok
* [[Electricity]]
| HomeMedium = Ok
* [[SUV]]
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = 3 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = 1 Spot Required
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = 3 Shop Required
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = Ok
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}


A ship yard is used to produce ships. Ship yards have to be built at the coast, having about half the building plot on water.
A ship yard is used to produce ships and other naval [[vehicle]]s. Ship yards have to be built at the coast, having about half the building plot on water.


[[Vehicle]]s produced by the ship yard spawn on the submerged part of the ship yard's plot.
Vehicles produced by the factory spawn on vehicle parking spots. From there connected [[building]]s will fetch the vehicles to fill their own parking spots.


A ship yard an [[Underwater_Colony|underwater colony]] is treated as being on a coast no matter where it is. [[Submarine]] built will appear above the ship yard's [[Harsh_Environment_Enclosure|harsh environment enclosure]].
<s>A ship yard an [[Underwater_Colony|underwater colony]] is treated as being on a coast no matter where it is. [[Submarine]] built will appear above the ship yard's [[Harsh_Environment_Enclosure|harsh environment enclosure]].</s>


It can produces the following vehicles:
It can produces the following vehicles:
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[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Transportation_Buildings]]

Revision as of 14:15, 7 April 2019

Building
Ship Yard
BShipYard.png
Type Building
Description Makes Boats and Submarines
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Each factory runs one manufacturing process.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 3 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles 1 Spot Required
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space 3 Shop Required
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


A ship yard is used to produce ships and other naval vehicles. Ship yards have to be built at the coast, having about half the building plot on water.

Vehicles produced by the factory spawn on vehicle parking spots. From there connected buildings will fetch the vehicles to fill their own parking spots.

A ship yard an underwater colony is treated as being on a coast no matter where it is. Submarine built will appear above the ship yard's harsh environment enclosure.

It can produces the following vehicles:

Production

Building Produces Consumed Required Optional
Ship Yard 1 Battle Ship
(Unimplemented)

Ship Yard 1 Commercial Ship
(Unimplemented)

Ship Yard 1 Sailboat

Ship Yard 1 Sailboat

Ship Yard 1 Sailboat

Ship Yard 1 Submarine