Ship Yard: Difference between revisions

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m (Picture name corrected.)
m (Damn it!)
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{{Building
{{Building
| Name = Shipyard
| Name = Shipyard
| Picture = BShipyard.png
| Picture = BShipYard.png
| Placement = Land near [[Road]]
| Placement = Land near [[Road]]
| MaxLevel = 1
| MaxLevel = 1

Revision as of 19:33, 4 June 2015

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: There are no "tiles" anymore, do boats spawn on the water part of the Shipyard's plot?


Building
Shipyard
BShipYard.png
Placement Requirement
Maximum Levels
  • 1
Jobs
  • 2
Construction Materials

Tools Required

Construction Speedup


A Shipyard is used to produce ships.

It requires placement next to a water tile with land fully submerged. Vehicles produced by the factory spawn on an adjacent water tile, if the water tile is unoccupied.

It can produces the following vehicles:

Production

Building Produces Consumed Required Optional
Shipyard 1 Battle Ship
(Unimplemented)

Shipyard 1 Commercial Ship
(Unimplemented)

Shipyard 1 Sail Boat

Shipyard 1 Sail Boat

Shipyard 1 Sail Boat

Shipyard 1 Submarine