Quality: Difference between revisions

From Hazeron Wiki
Jump to navigation Jump to search
(Removed TL.)
(→‎Effectiveness: Added more from patch notes.)
Line 11: Line 11:
===Effectiveness===
===Effectiveness===
The effectiveness of most objects is improved as quality gets higher, this is however not a linear increase.
The effectiveness of most objects is improved as quality gets higher, this is however not a linear increase.
The range of quality effect goes from .9x at Q1 Flawed to 1x at Q87 Poor to 2.5x at Q255 Perfect. The line follows a curve that rewards the difficulty of achieving very high quality.


[[File:EffectOfQuality.png|thumb|none|Effectiveness bonus from quality.]]
[[File:EffectOfQuality.png|thumb|none|Effectiveness bonus from quality.]]
The scaling is not symmetrical above and below the 1x line, to show the curve. Otherwise that side of the line is pretty flat since it only represents a .1x difference, the worst of it at the very lowest qualities.


==Descriptor==
==Descriptor==

Revision as of 19:03, 12 November 2017

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Needs updating, see: Technology Update

The quality, also known as simply Q or QL, of an object is a measure of how pure/well refined/advanced/etc. that object is.

Low-quality materials will lower the quality of goods made with them. So if you collect Bad Oil, you are likely to produce Bad Plastic and hence Bad Electronic Parts.

Effect of Quality

Waste

Low quality commodities can fail and be wasted when attempting to fetch to a manufacturing process.

Effectiveness

The effectiveness of most objects is improved as quality gets higher, this is however not a linear increase.

The range of quality effect goes from .9x at Q1 Flawed to 1x at Q87 Poor to 2.5x at Q255 Perfect. The line follows a curve that rewards the difficulty of achieving very high quality.

Effectiveness bonus from quality.

The scaling is not symmetrical above and below the 1x line, to show the curve. Otherwise that side of the line is pretty flat since it only represents a .1x difference, the worst of it at the very lowest qualities.

Descriptor

Quality is expressed as both a number between 1 and 255, and a descriptor:

Descriptor Quality
Flawed 1 - 34
Bad 35 - 74
Poor 75 - 114
Fair 115 - 154
Good 155 - 194
Fine 195 - 224
Superb 225 - 244
Excellent 245 - 254
Perfect 255