Manufacturing: Difference between revisions

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==Workers==
==Workers==
The workers indicate how many [[citizen]]s are actively working at the building. Workers will automatically start working on manufacturing processes that have vacant workshops.
The workers indicate how many [[citizen]]s are actively working at the building. Workers will automatically be assigned to manufacturing processes that have vacant workshops from top to bottom. For example; the second manufacturing process don't get any workers before the first manufacturing process has its workers equal to its workshops.


Workers are assigned to manufacturing processes from top to bottom. For example; the second manufacturing process don't get any workers before the first manufacturing process has its workers equal to its workshops.
A manufacturing process that has workers assigned to it will periodically be run. Depending on the empire's [[Tax|income tax]] the frequency of runs will be lower.


Manufacturing processes with no allocated workshops will not get any workers assigned.
Manufacturing processes with no allocated workshops will not get any workers assigned and will therefore not be run.


If there are enough citizens in the connected homes, the number of workers in the building will become equal to the number of workshops the building has.
If there are enough citizens in the connected homes, the number of workers in the building will become equal to the number of workshops the building has.
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==Options==
==Options==
Each manufacturing line has a number of options to control what and how it should work.
Each manufacturing line has a number of options to control what and how it should work.
===Employ Citizen===
Each manufacturing line can employ a [[citizen]] by checking the "Employ Citizen" checkbox. This will cause citizens from the [[city]] to periodically run the manufacturing line.
The rate at which a citizen runs the job depends on the [[Tax|income tax]] of the empire, and the ratio of productive citizens versus the number of jobs in the city.
Only when this option is checked does the manufacturing line act as a job in the city, so it is possibly to uncheck unneeded manufacturing lines in order to not waste productive citizens. For more information about jobs usage numbers, see [[jobs utilization]].
Additionally while the chechbox is unchecked, [[avatar]]s that are not in the [[Chain_of_Command|chain of command]] over the city can't run the job manually.


===Minimum Quality===
===Minimum Quality===
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===Components and Tools===
===Components and Tools===
The first box lists all the [[commodities]] that will be consumed when the manufacturing line is run. The second box list all the [[tool]]s or other factors that are required, speedup or increase yield of the run. Tools may take durability damage when used.
The first box lists all the [[commodities]] that will be consumed when the manufacturing line is run. The second box list all the [[tool]]s or other factors that are required, speedup or increase yield of the run. Tools may take durability damage when used.
If the manufacturing process require a [[patent]], the [[quality]] of the produced commodity will be limited by the quality of the patent.


===Fetch and Run===
===Fetch and Run===
''Fetch'' will take needed commodities from the [[city]]'s inventory and store them in the manufacturing line. Tools are not fetched, they are first used when the manufacturing line is run.
''Fetch'' will take needed commodities from connected buildings's inventory and store them in the manufacturing process. Tools are not fetched, they are first used when the manufacturing process is run.


''Run'' will first attemt to fetch any missing commodities, meaning that using the "Fetch" button is not actually nessasary. If all needed commodities are in the manufacturing line, a check is then made for required tools and environmental factors, on success the process is started.
''Run'' will first attempt to fetch any missing commodities, meaning that using the "Fetch" button is not actually necessary. If all needed commodities are in the manufacturing process, a check is then made for required tools and [[environmental]] factors, on success the process is started.


===Output===
===Output===
The manufacturing line displays a message to indicate how the last run of the manufacturing line went. It shows the [[quality]] and quantity of the commodities produced.
The manufacturing process displays a message to indicate how the last run of the manufacturing process went. It shows the [[quality]] and quantity of the commodities produced.


Can also display warnings about being unable to spawn a [[spacecraft]] or [[vehicle]], failed [[patent]] prototypes, or obsolete discarding of product.
Can also display warnings about being unable to spawn a [[spacecraft]] or [[vehicle]], failed [[patent]] prototypes, or obsolete discarding of product.


==Manual Labor==
==Manual Labor==
An [[avatar]] can run any manufacturing process the building has listed. If the number of workers is less than the number of workshops, the avatar will be added to the number of workers for that run of the process.


 
If a manufacturing process has no workshops allocated it will get no workers and therefore won't be run. An avatar can however manually run the manufacturing process if desired.
If a manufacturing process has no workshops allocated it will get no workers and therefore won't be run. An [[avatar]] can however manually run the manufacturing process if desired.


[[Category:Guides]]
[[Category:Guides]]
[[Category:Colonization]]
[[Category:Colonization]]

Revision as of 21:33, 26 April 2018

This page contain information about a feature that has two versions.

To read about the old version, go to Manufacturing/OldVersion.

For more information, go to the Building Update page.

The Building window showing the manufacturing tab of an electronics factory.

All factory buildings has can produce commodities using manufacturing processes.

The manufacturing processes of a building can be configured using the "Building" window (default F10) while at the building's site. The manufacturing processes can also be configured using the capitol building.

Workshops

A factory building has a number of workshops available depending on the building design, these workshops are then allocated to manufacturing processes.

Manufacturing Processes

Each manufacturing process can only produce one commodity at a time. The number of workshops a manufacturing process has will multiply the input and output of the manufacturing process, but the process duration will be the same.

New

If there is at least one unallocated workshop, a new manufacturing process can be added.

A small dialog with a dropdown menu allows the selection of what commodity the new manufacturing process should produce.

Workers

The workers indicate how many citizens are actively working at the building. Workers will automatically be assigned to manufacturing processes that have vacant workshops from top to bottom. For example; the second manufacturing process don't get any workers before the first manufacturing process has its workers equal to its workshops.

A manufacturing process that has workers assigned to it will periodically be run. Depending on the empire's income tax the frequency of runs will be lower.

Manufacturing processes with no allocated workshops will not get any workers assigned and will therefore not be run.

If there are enough citizens in the connected homes, the number of workers in the building will become equal to the number of workshops the building has.

Options

Each manufacturing line has a number of options to control what and how it should work.

Minimum Quality

Establishes the minimum quality of commodities used in the manufacturing process. Commodities of lower quality than the selected minimum will be ignored when fetching needed commodities for the manufacturing line.

The quality of tools and environmental factors does not matter, since they have no baring on the quality of the end product.

This option does not affect manufacturing processes that don't consume commodities. For example mining processes at mines, farming at a farm, or refining gasses from the atmosphere at a refinery.

Operation

To view the progress of a manufacturing line or operate it manually.

Components and Tools

The first box lists all the commodities that will be consumed when the manufacturing line is run. The second box list all the tools or other factors that are required, speedup or increase yield of the run. Tools may take durability damage when used.

If the manufacturing process require a patent, the quality of the produced commodity will be limited by the quality of the patent.

Fetch and Run

Fetch will take needed commodities from connected buildings's inventory and store them in the manufacturing process. Tools are not fetched, they are first used when the manufacturing process is run.

Run will first attempt to fetch any missing commodities, meaning that using the "Fetch" button is not actually necessary. If all needed commodities are in the manufacturing process, a check is then made for required tools and environmental factors, on success the process is started.

Output

The manufacturing process displays a message to indicate how the last run of the manufacturing process went. It shows the quality and quantity of the commodities produced.

Can also display warnings about being unable to spawn a spacecraft or vehicle, failed patent prototypes, or obsolete discarding of product.

Manual Labor

An avatar can run any manufacturing process the building has listed. If the number of workers is less than the number of workshops, the avatar will be added to the number of workers for that run of the process.

If a manufacturing process has no workshops allocated it will get no workers and therefore won't be run. An avatar can however manually run the manufacturing process if desired.