Manufacturing: Difference between revisions

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m (Deantwo moved page Manufacturing Line to Manufacturing: One word is easier.)
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[[file:ManufacturingLinesExample.png|thumb|right|The City window showing the 8 manufacturing lines of a level 8 [[Machine_Shop|machine shop]].]]
[[file:ManufacturingExample.png|thumb|right|The Building window showing the manufacturing tab of an [[Electronics_Factory|electronics factory]].]]
All factory [[buildings]] use manufacturing lines to produce [[commodities]]. Factory buildings have one manufacturing line per level, each manufacturing line being able to produce its own product independently.


The manufacturing lines of a building can be configured using the "City" window (default <code>F10</code>). It is also possible to configure the manufacturing lines of new buildings at the time of placement, using the options at the bottom of the construction window.
All factory [[buildings]] has can produce [[commodities]] using manufacturing processes.
 
The manufacturing processes of a building can be configured using the "Building" window (default <code>F10</code>) while at the building's site. The manufacturing processes can also be configured using the [[capitol]] building.
 
==Workshops==
A factory building has a number of workshops available depending on the [[Building_Design|building design]], these workshops are then allocated to manufacturing processes.
 
==Manufacturing Processes==
Each manufacturing process can only produce one [[commodity]] at a time. The number of workshops a manufacturing process has will multiply the input and output of the manufacturing process, but the process duration will be the same.
 
===New===
If there is at least one unallocated workshop, a new manufacturing process can be added.
 
A small dialog with a dropdown menu allows the selection of what [[commodity]] the new manufacturing process should produce.
 
==Workers==
The workers indicate how many [[citizen]]s are actively working at the building. Workers will automatically start working on manufacturing processes that have vacant workshops.
 
Workers are assigned to manufacturing processes from top to bottom. For example; the second manufacturing process don't get any workers before the first manufacturing process has its workers equal to its workshops.
 
Manufacturing processes with no allocated workshops will not get any workers assigned.
 
If there are enough citizens in the connected homes, the number of workers in the building will become equal to the number of workshops the building has.


==Options==
==Options==
Each manufacturing line has a number of options to control what and how it should work.
Each manufacturing line has a number of options to control what and how it should work.
===Manufacturing Process===
The dropdown allows the selection of what [[commodity]] the manufacturing line should produce.
For most non-factory [[buildings]] the only choice is [[technology]].


===Employ Citizen===
===Employ Citizen===
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Can also display warnings about being unable to spawn a [[spacecraft]] or [[vehicle]], failed [[patent]] prototypes, or obsolete discarding of product.
Can also display warnings about being unable to spawn a [[spacecraft]] or [[vehicle]], failed [[patent]] prototypes, or obsolete discarding of product.


[[Category:Guides]][[Category:Colonization]]
==Manual Labor==
 
 
If a manufacturing process has no workshops allocated it will get no workers and therefore won't be run. An [[avatar]] can however manually run the manufacturing process if desired.
 
[[Category:Guides]]
[[Category:Colonization]]

Revision as of 16:19, 26 April 2018

This page contain information about a feature that has two versions.

To read about the old version, go to Manufacturing/OldVersion.

For more information, go to the Building Update page.

The Building window showing the manufacturing tab of an electronics factory.

All factory buildings has can produce commodities using manufacturing processes.

The manufacturing processes of a building can be configured using the "Building" window (default F10) while at the building's site. The manufacturing processes can also be configured using the capitol building.

Workshops

A factory building has a number of workshops available depending on the building design, these workshops are then allocated to manufacturing processes.

Manufacturing Processes

Each manufacturing process can only produce one commodity at a time. The number of workshops a manufacturing process has will multiply the input and output of the manufacturing process, but the process duration will be the same.

New

If there is at least one unallocated workshop, a new manufacturing process can be added.

A small dialog with a dropdown menu allows the selection of what commodity the new manufacturing process should produce.

Workers

The workers indicate how many citizens are actively working at the building. Workers will automatically start working on manufacturing processes that have vacant workshops.

Workers are assigned to manufacturing processes from top to bottom. For example; the second manufacturing process don't get any workers before the first manufacturing process has its workers equal to its workshops.

Manufacturing processes with no allocated workshops will not get any workers assigned.

If there are enough citizens in the connected homes, the number of workers in the building will become equal to the number of workshops the building has.

Options

Each manufacturing line has a number of options to control what and how it should work.

Employ Citizen

Each manufacturing line can employ a citizen by checking the "Employ Citizen" checkbox. This will cause citizens from the city to periodically run the manufacturing line.

The rate at which a citizen runs the job depends on the income tax of the empire, and the ratio of productive citizens versus the number of jobs in the city.

Only when this option is checked does the manufacturing line act as a job in the city, so it is possibly to uncheck unneeded manufacturing lines in order to not waste productive citizens. For more information about jobs usage numbers, see jobs utilization.

Additionally while the chechbox is unchecked, avatars that are not in the chain of command over the city can't run the job manually.

Minimum Quality

Establishes the minimum quality of commodities used in the manufacturing process. Commodities of lower quality than the selected minimum will be ignored when fetching needed commodities for the manufacturing line.

The quality of tools and environmental factors does not matter, since they have no baring on the quality of the end product.

This option does not affect manufacturing processes that don't consume commodities. For example mining processes at mines, farming at a farm, or refining gasses from the atmosphere at a refinery.

Operation

To view the progress of a manufacturing line or operate it manually.

Components and Tools

The first box lists all the commodities that will be consumed when the manufacturing line is run. The second box list all the tools or other factors that are required, speedup or increase yield of the run. Tools may take durability damage when used.

Fetch and Run

Fetch will take needed commodities from the city's inventory and store them in the manufacturing line. Tools are not fetched, they are first used when the manufacturing line is run.

Run will first attemt to fetch any missing commodities, meaning that using the "Fetch" button is not actually nessasary. If all needed commodities are in the manufacturing line, a check is then made for required tools and environmental factors, on success the process is started.

Output

The manufacturing line displays a message to indicate how the last run of the manufacturing line went. It shows the quality and quantity of the commodities produced.

Can also display warnings about being unable to spawn a spacecraft or vehicle, failed patent prototypes, or obsolete discarding of product.

Manual Labor

If a manufacturing process has no workshops allocated it will get no workers and therefore won't be run. An avatar can however manually run the manufacturing process if desired.