Hold: Difference between revisions

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{{Spacecraft_Room
The '''hold''' is where [[commodities]] are stored as cargo onboard a [[spacecraft]].
| Name = Hold
| Picture = Dp_Cargo.png
| Materials =
* 1 [[Electronic Part]]s
* 1 [[Mechanical Part]]s
* 11 [[Metal]]
* 2 [[Plastic]]
| Tools =
* [[Electricity]]
* [[Glue Gun]]
* [[Hammer]]
* [[Soldering Iron]]
* [[Wrench]]
}}


The hold is where [[commodities]] are stored as cargo onboard a [[spacecraft]]. If the room is accessible, it also provides access to all cargo on the spacecraft, except its fuel ([[hydrogen]]).
If a room void makes the hold accessible, it provides access to all cargo on the spacecraft.


==Cargo Access==
==Cargo Access==
While inside the hold of a spacecraft it is possible to transfer [[commodities]] between the the hold and the personal [[inventory]] using the [[Cargo]] (F5) window's ''Hold'' tab.
In the [[designer]], it's possible to configure each room void with a variety of hold access settings, including none:
* '''Inaccessible''' provides no access to any cargo items
* '''Armory''' provides access to armor, such as [[EV Suit]]s
* '''Bar''' provides access to alcoholic beverages
* '''Feeder''' provides access to ??
* '''Fuel Coupling''' provides access to the hydrogen fuel tanks
* '''Garage''' provides access to [[gasoline]] and some tools. It also enables [[vehicle]] servicing for vehicles parked within the room void
* '''Hold''' allows access to everything in the cargo
* '''Pantry''' provides access to food items
* '''Pharmacy''' accesses medical items
* '''Wardrobe''' provides access to clothing


===Security===
[[Category:Spacecraft_Subsystems]]
It is recommended to always restrict access to the hold of a spacecraft. For example using [[Crew_Door|crew door]]s.
 
==Hold Damage==
When the hold is damaged there is a chance that some or all of the cargo in it is lost.
 
For more information, see the [[Spacecraft Damage Control]] page.
 
[[Category:Spacecraft_Systems]]

Latest revision as of 09:28, 6 March 2024

The hold is where commodities are stored as cargo onboard a spacecraft.

If a room void makes the hold accessible, it provides access to all cargo on the spacecraft.

Cargo Access

In the designer, it's possible to configure each room void with a variety of hold access settings, including none:

  • Inaccessible provides no access to any cargo items
  • Armory provides access to armor, such as EV Suits
  • Bar provides access to alcoholic beverages
  • Feeder provides access to ??
  • Fuel Coupling provides access to the hydrogen fuel tanks
  • Garage provides access to gasoline and some tools. It also enables vehicle servicing for vehicles parked within the room void
  • Hold allows access to everything in the cargo
  • Pantry provides access to food items
  • Pharmacy accesses medical items
  • Wardrobe provides access to clothing