Harsh Environment Enclosure: Difference between revisions

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A [[city]] placed in a harsh environment, such as on an airless [[moon]], will require environmental enclosures for all [[buildings]].
A [[city]] placed in a harsh environment, such as on an airless [[moon]], will require environmental enclosures for all [[buildings]].


==Penalties and Restrictions==
Harsh environment brings with it a number of penalties and special restrictions.
Harsh environment brings with it a number of penalties and special restrictions.


==City Effects==
===City Effects===
All [[cities]] located in a harsh environment have the following permanent effects or requirements:
All [[cities]] located in a harsh environment have the following permanent effects or requirements:
* City will have a permanent "-1 Harsh Environment Penalty" morale penalty;
* City will have a permanent "-1 Harsh Environment Penalty" morale penalty.
* There will be no automatic [[citizen]]s immigration without an (f.e.) [[Airport_Terminal|Airport Terminal]];
* There will be no automatic [[citizen]]s immigration without a trade connect, such as an [[Airport_Terminal|airport terminal]].
* Citizens only immigrate at half the normal rate (but birth rate is not affected);
* Citizens only immigrate at half the normal rate.
* Citizens will require [[Air]] as a commodity in the city store to breathe (shortage will result in a proportional morale penalty and/or deaths);
** Birth rate is not affected.
* City will require [[Electricity]] at all times (shortage will result in "Powerless in harsh environment" morale penalty);
* Citizens will require [[air]] as a commodity in the city store to breathe.
* Citizens will start labor jobs regardless of day or night cycle, or presence of Electricity in the city.
** Air shortage will result in a proportional morale penalty and/or deaths.
* City will require [[electricity]] at all times.
** Electricity shortage will result in "Powerless in harsh environment" morale penalty and possible decay.
** Citizens will start labor jobs regardless of day or night cycle, or presence of Electricity in the city.


==Materials requirement==
===Materials requirement===
* Every building's floor in harsh environment requires extra building materials:
* Every building's floor in harsh environment requires extra building materials:
** 3 [[Metal]]
** 3 [[Metal]]
** 2 [[Plastic]]
** 2 [[Plastic]]
** 1 [[Electronic_Part|Electronic Part]]
** 1 [[Electronic Part]]
* All
 
==Biodomes==
While a [[Biodome]] protects against the harsh environment, all buildings constructed still required the materials needed for the harsh environment enclosures. This is so the harsh environment enclosure can quickly be deployed in case the biodome fails.


==Moonbase==
==Moonbase==
The first harsh environment colony is most often on a [[moon]] in order to mine [[eludium]] and possible [[lumenite]], which is used to manufacture [[starship]]s.
The first harsh environment colony is most often on a [[moon]] in order to mine [[eludium]] and possible [[lumenite]], which is used to manufacture [[starship]]s.
==Biodomes==
While a [[Biodome]] protects against the harsh environment, all buildings constructed still required the materials needed for the harsh environment enclosures. This is so the harsh environment enclosure can quickly be deployed in case the biodome fails.


[[Category:Colonization]]
[[Category:Colonization]]
[[Category:Science]]
[[Category:Science]]

Revision as of 12:33, 14 November 2015

A city placed in a harsh environment, such as on an airless moon, will require environmental enclosures for all buildings.

Penalties and Restrictions

Harsh environment brings with it a number of penalties and special restrictions.

City Effects

All cities located in a harsh environment have the following permanent effects or requirements:

  • City will have a permanent "-1 Harsh Environment Penalty" morale penalty.
  • There will be no automatic citizens immigration without a trade connect, such as an airport terminal.
  • Citizens only immigrate at half the normal rate.
    • Birth rate is not affected.
  • Citizens will require air as a commodity in the city store to breathe.
    • Air shortage will result in a proportional morale penalty and/or deaths.
  • City will require electricity at all times.
    • Electricity shortage will result in "Powerless in harsh environment" morale penalty and possible decay.
    • Citizens will start labor jobs regardless of day or night cycle, or presence of Electricity in the city.

Materials requirement

Biodomes

While a Biodome protects against the harsh environment, all buildings constructed still required the materials needed for the harsh environment enclosures. This is so the harsh environment enclosure can quickly be deployed in case the biodome fails.

Moonbase

The first harsh environment colony is most often on a moon in order to mine eludium and possible lumenite, which is used to manufacture starships.