Diplomacy: Difference between revisions

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{{Revision|This page is rather dated and some of the information a little wrong. Suggest a total face lift.}}
[[file:EmpireDiplomacy.png|thumb|right|Empire diplomacy window.]]
{{Irrelevant|As Starship is singleplayer and pirates are always hostile, most of this window isn't useful. Only the Dossier section is relevant}}
The diplomacy window is used to control the political stances towards other empires, and keep a history of events and diplomatic messages with them.


[[file:EmpireDiplomacy.png|thumb|right|Empire diplomacy window.]]
==War Policy==
==Introduction==
The war policy is a set of rules that depict when a hostile action would result in a war.
In Shores of Hazeron, every player belongs to an empire. Much like guilds or clans in other games, empires consist of a group of players working together to reach their goal. That goal, however, can be anything from the total destruction of all other species in the galaxy to peaceful colonization and exploration.
 
There are a lot of options, such as:
* Citizens killed
* Spacecraft destroyed
 
==Dossier==
The diplomatic dossier is the collection of events and diplomatic communications between each [[empire]] and your empire.
 
Dossier entries include events such as units lost to attacks by the empire, worlds attacked by the empire and political stance changes with the empire. But also diplomatic messages sent to and received from the empire. It is also possible to leave private notes for just your empire to see.
 
Each dossier entry has a state that can be used to help keep track of which events are important to you. War policy will react to the number of non-closed dossier entries and declare way if the specified number of entries are met.
 
Dossier entries can be delete if so desired, but you cannot affect what dossier entries the other empires see.
 
When there is any dossier entry with a ''New'' state, the [[Governance]] and ''Diplomacy'' buttons on the HUD will glow. Change the state of the dossier entries to any other state to stop this effect.
 
==Political Stances==
[[Empire]]s have 5 different views they can take of one another: Neutral, enemy, friend, vassal, and ally. The relationship between two empires is determined separately by each empire; an empire could be neutral towards someone that is friendly towards them, or an enemy of someone who is neutral.
 
When an empire change political stance to something lower, the other empire is also lowered to that political stance, unless it is already lower. For example, setting a friend to natural will change their stance toward you to natural as well.
 
===Neutral===
Neutral is the default political stance, it can symbolize a case-fire or an otherwise non-aggressive stance.
 
Any hostile action committed by a neutral empire can result in a war if the action violate the war policy.
 
===Enemy===
Enemy can symbolize a defensive stance, a hostile stance or even war.
 
When an empire has an enemy stance toward another empire, their [[Space_Station|space station]]s, [[officer]] commanded [[spacecraft]], and [[Military_Weapon_System|military weapon system]]s will open fire on that empire.
 
Firing upon another empire's unit, vehicle, spacecraft, etc... will automatically set both empires as enemy of each other and can only be changed by each empire's [[government]].
 
===Friend===
Friend can symbolize a peace treaty.
 
This status opens up a series of features:
* If the empire's [[commerce]] policy has been edited, this will grant the friendly empire access to the "friends only" items.
* It will also open up the option to speak via the "Friend" [[communication]] channel (Note: all your friends may see your messages but might not see eachother's messages).
* This will also allow your empire to receive alerts from friends if they're being attacked.


All empires have a government, ranging from Anarchy to Dictatorship. The difference between each type of government is only the way officials are elected. For example, in an Anarchic government anyone may request any government position, including that of the emperor, whereas in a Democratic empire whenever a certain position is requested, all citizens are able to cast a vote for the player they deem worthy to hold said position.
===Vassal===
Vassal can symbolize many different things, such as surrender, subjugation, and extortion.


<br>
An empire that is a vassal to another pays 10% or more of their [[capital]]'s [[treasury]] in [[tribute]] each day to the other empire. This state usually implies a type of protection by the larger Empire.


<br>
It can also possibly be used by a conquering empire to subjugate other Empires without completely destroying them, which is both more kind as well as eliminating management for the conquering empire.


==Relations and Defense==
Being a vassal of another empire will also "add" your empire's score to the other empire. An empire may have many vassals, but can only be vassal of one empire.
Empires have 5 different views they can take of one another: Friendly, neutral, enemy, vassal, and ally. The relationship between two empires is determined separately by each empire; you could be neutral to someone who is friendly to you, or an enemy of someone who is neutral.  


'''Neutral'''<br>
===Ally===
The default relation set if the empire's policy hasn't been changed.<br><br>
Ally can symbolize an alliance.


'''Friendly'''<br>
The smaller empire appears similarly to a vassal, underneath the larger one. As with a vassal, the statistics of the smaller are added to the empire that you declared your allegiance to on the empire rankings page.
This status opens up a series of features. If the empire's commerce policy has been edited, this will grant the friendly empire access to the "friends only" items. It will also open up the option to speak via "Friend" channel (Note: all your friends may see your messages but might not see eachother's messages). This will also allow your empire to receive alerts from friends if they're being attacked. <br><br>


'''Enemies'''<br>
Tribute to an ally is optional by being 0%, but can pay between 0%-9% in tribute to the allied empire, more tribute will change the stance to vassal.
If two empires are enemies of each other, their planetary stations, AI officered ships, player ships, and eventually defense bases will open fire on each other on sight. Space stations and officer commanded ships will fire on one another. This is essentially being at war with that empire. Firing upon another empire's unit, vehicle, spacecraft, etc... will automatically set both empires as enemy of each other and can only be changed by each empire's CoC. Setting an empire to enemy will make the said empire reciprocate the status.<br><br>


'''Vassal'''<br>
An empire may have many allies, but can only be ally of one empire.
A Vassal is a unique status with another Empire. An Empire that is a Vassal to another pays 10% or more of their treasury a day (can be set in Empire Policies page) to the other Empire. This state usually implies a type of protection by the larger Empire. It can also possibly be used by a conquering Empire to subjugate other Empires without completely destroying them, which is both more kind as well as eliminating management for the conquering empire. Being a vassal of another empire will also "add" your score to the other empire. An empire may have many vassals, but can only be vassal of one empire.<br><br>


'''Ally'''<br>
==Political Stance Colors==
An Ally is another unique status with another empire. The smaller empire appears similarly to a vassal, underneath the larger one. As with a vassal, the statistics of the smaller are added to the empire that you declared your allegiance to on the empire rankings page. An ally may 0%-9% in taxes, more tribute will change the stance to vassal. An empire may have many allies, but can only be ally of one empire.<br><br>
Political stance is indicated by color when spotting units.


===Notes===
[[file:PoliticalStanceColors.png]]
* Ally and Vassal status will revert to Friend if either empire sets the status to friend. it is unsure if this behavior is intended or a glitch.
* Setting a friend to enemy will change their stance toward you to enemy as well.


===Common practices===
==Common practices==
* Experienced empires set enemy stance towards all other empires by default. This helps to prevent trespassing,  theft, and spying. This may not mean they intend to be hostile though.
* Experienced empires set enemy stance towards all other empires by default. This helps to prevent trespassing,  theft, and spying. This may not mean they intend to be hostile though.
* Larger diplomatic talks are usually conducted in the [http://hazeron.com/phpBB3/viewforum.php?f=24 Diplomacy section on the forums].
* Larger diplomatic talks are usually conducted in the [http://hazeron.com/mybb/forumdisplay.php?fid=13 Diplomacy section on the forums].


[[Category:User_Interfaces]]
[[Category:Empires]]
[[Category:Empires]]

Latest revision as of 07:03, 2 March 2024

Empire diplomacy window.
This content was only useful during the MMO. It does not apply to the singleplayer game.
Reason: As Starship is singleplayer and pirates are always hostile, most of this window isn't useful. Only the Dossier section is relevant

The diplomacy window is used to control the political stances towards other empires, and keep a history of events and diplomatic messages with them.

War Policy

The war policy is a set of rules that depict when a hostile action would result in a war.

There are a lot of options, such as:

  • Citizens killed
  • Spacecraft destroyed

Dossier

The diplomatic dossier is the collection of events and diplomatic communications between each empire and your empire.

Dossier entries include events such as units lost to attacks by the empire, worlds attacked by the empire and political stance changes with the empire. But also diplomatic messages sent to and received from the empire. It is also possible to leave private notes for just your empire to see.

Each dossier entry has a state that can be used to help keep track of which events are important to you. War policy will react to the number of non-closed dossier entries and declare way if the specified number of entries are met.

Dossier entries can be delete if so desired, but you cannot affect what dossier entries the other empires see.

When there is any dossier entry with a New state, the Governance and Diplomacy buttons on the HUD will glow. Change the state of the dossier entries to any other state to stop this effect.

Political Stances

Empires have 5 different views they can take of one another: Neutral, enemy, friend, vassal, and ally. The relationship between two empires is determined separately by each empire; an empire could be neutral towards someone that is friendly towards them, or an enemy of someone who is neutral.

When an empire change political stance to something lower, the other empire is also lowered to that political stance, unless it is already lower. For example, setting a friend to natural will change their stance toward you to natural as well.

Neutral

Neutral is the default political stance, it can symbolize a case-fire or an otherwise non-aggressive stance.

Any hostile action committed by a neutral empire can result in a war if the action violate the war policy.

Enemy

Enemy can symbolize a defensive stance, a hostile stance or even war.

When an empire has an enemy stance toward another empire, their space stations, officer commanded spacecraft, and military weapon systems will open fire on that empire.

Firing upon another empire's unit, vehicle, spacecraft, etc... will automatically set both empires as enemy of each other and can only be changed by each empire's government.

Friend

Friend can symbolize a peace treaty.

This status opens up a series of features:

  • If the empire's commerce policy has been edited, this will grant the friendly empire access to the "friends only" items.
  • It will also open up the option to speak via the "Friend" communication channel (Note: all your friends may see your messages but might not see eachother's messages).
  • This will also allow your empire to receive alerts from friends if they're being attacked.

Vassal

Vassal can symbolize many different things, such as surrender, subjugation, and extortion.

An empire that is a vassal to another pays 10% or more of their capital's treasury in tribute each day to the other empire. This state usually implies a type of protection by the larger Empire.

It can also possibly be used by a conquering empire to subjugate other Empires without completely destroying them, which is both more kind as well as eliminating management for the conquering empire.

Being a vassal of another empire will also "add" your empire's score to the other empire. An empire may have many vassals, but can only be vassal of one empire.

Ally

Ally can symbolize an alliance.

The smaller empire appears similarly to a vassal, underneath the larger one. As with a vassal, the statistics of the smaller are added to the empire that you declared your allegiance to on the empire rankings page.

Tribute to an ally is optional by being 0%, but can pay between 0%-9% in tribute to the allied empire, more tribute will change the stance to vassal.

An empire may have many allies, but can only be ally of one empire.

Political Stance Colors

Political stance is indicated by color when spotting units.

Common practices

  • Experienced empires set enemy stance towards all other empires by default. This helps to prevent trespassing, theft, and spying. This may not mean they intend to be hostile though.
  • Larger diplomatic talks are usually conducted in the Diplomacy section on the forums.