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All living, such as creatures and plants, are made up of...
All living, such as creatures and plants, are made up of...


==Creature DNA==
==Creature DNA==
All creatures uses the same type of DNA, the same building blocks. The DNA is capable of quadrillions of different combinations.
All creatures use the same type of DNA, the same building blocks. The DNA is capable of quadrillions of different combinations.


===Animals===
===Animals===
The 3D model representation of each [[animal]] specie is synthesized from its DNA. Not all DNA attributes are visible on the model, particularly those related to its behavior.
The 3D model representation of each [[animal]] species is synthesized from its DNA. Not all DNA attributes are visible on the model, particularly those related to its behavior.


After traveling to many [[world]]s you may see an animal that reminds you of another animal you saw elsewhere but it is unlikely to be identical.
After traveling to many [[world]]s you may see an animal that reminds you of another animal you saw elsewhere but it is unlikely to be identical.
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The physical make-up of an [[avatar]] or [[citizen]]'s body is determined by its DNA. Factors such as speed, agility, hit points, innate weapons and defenses, and locomotion are all determined by its DNA. The DNA describes all of the physical aspects of creature's body.
The physical make-up of an [[avatar]] or [[citizen]]'s body is determined by its DNA. Factors such as speed, agility, hit points, innate weapons and defenses, and locomotion are all determined by its DNA. The DNA describes all of the physical aspects of creature's body.


===DNA Combination===
==Plant DNA==
When DNA from two creatures is combined, the result is random based on both DNA. Size values are selected within the range created by the two DNA traits, e.g. hand size 2 combined with hand size 5 results in a hand size from 2 to 5 inclusive. Type values are selected from one of the two DNA traits, e.g. hand type will be one or the other, not something else.
[[Plant]] DNA is simpler, and defines things such as the color, shape and texture of the plant and its leaves, the commodity it produces (if any), and properties such as size.  


Mutations do not occur. Values do not stray outside the range or types of the DNA that is combined. There is no mutation when identical DNA are combined; that way identical parents will always produce identical offspring.
This includes ground cover, small shrubs, and trees. It is randomly generated for each [[Resource_Zone|resource zone]].
 
==Plant DNA==


==World DNAs==
==World DNAs==
===Plant Species===
===Plant Species===
 
(Three latitudes * (11 shrubs + 6 trees + 1 ground cover)) = '''54''' different species of [[plant]]s in each [[Resource_Zone|resource zone]].


===Animal Species===
===Animal Species===
((Three altitudes * three vegetation densities + one undersea) * three times of day * seven species) = 210 different species of [[animal]]s in each [[Resource_Zone|resource zone]].
((Three altitudes * three vegetation densities + one undersea) * three times of day * seven species) = '''210''' different species of [[animal]]s in each [[Resource_Zone|resource zone]].


===Sentient Specie===
===Sentient Species===
In addition to animal species, each habitable [[world]] stores the DNA of one sentient race. The first [[avatar]] to encounter a [[village]] or build a [[Town_Square|town square]] on the world establishes its sentient race to be their DNA. These are referred to as [[Indigenous_People|indigenous people]] to that world.
In addition to animal species, each [[habitable]] world stores the DNA of one sentient race. These are referred to as [[Indigenous_People|indigenous people]] of that world. 50% of worlds start with a sentient race, and for those that don't, then there are two ways a player [[avatar]] can establish it. See the [[Eden]] page for more information.


[[Category:Science]]
[[Category:Science]]
[[Category:Life]]
[[Category:Life]]

Latest revision as of 09:19, 5 March 2024

All living, such as creatures and plants, are made up of...

Creature DNA

All creatures use the same type of DNA, the same building blocks. The DNA is capable of quadrillions of different combinations.

Animals

The 3D model representation of each animal species is synthesized from its DNA. Not all DNA attributes are visible on the model, particularly those related to its behavior.

After traveling to many worlds you may see an animal that reminds you of another animal you saw elsewhere but it is unlikely to be identical.

Sentient Races

When you start the game by creating a new empire, you must configure the DNA of your race.

The physical make-up of an avatar or citizen's body is determined by its DNA. Factors such as speed, agility, hit points, innate weapons and defenses, and locomotion are all determined by its DNA. The DNA describes all of the physical aspects of creature's body.

Plant DNA

Plant DNA is simpler, and defines things such as the color, shape and texture of the plant and its leaves, the commodity it produces (if any), and properties such as size.

This includes ground cover, small shrubs, and trees. It is randomly generated for each resource zone.

World DNAs

Plant Species

(Three latitudes * (11 shrubs + 6 trees + 1 ground cover)) = 54 different species of plants in each resource zone.

Animal Species

((Three altitudes * three vegetation densities + one undersea) * three times of day * seven species) = 210 different species of animals in each resource zone.

Sentient Species

In addition to animal species, each habitable world stores the DNA of one sentient race. These are referred to as indigenous people of that world. 50% of worlds start with a sentient race, and for those that don't, then there are two ways a player avatar can establish it. See the Eden page for more information.