Capitol

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Revision as of 21:19, 4 September 2015 by Deantwo (talk | contribs) (Made the image into a thumbnail instead.)
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Building
Capital
BCapital.png
Placement Requirement
Maximum Levels
  • 32
Jobs
  • 1 plus 1 for each level
Construction Materials

Tools Required

Construction Speedup


Enables the city to be declared as the capital of an empire. The capital building is required, along with the bank, if you want to collect taxes from your citizens.

The number of levels and TL of the capital building makes no difference.

Declaring Capital

To declare a city your capital, open the Governance (F12) window, scroll to the Places tab, and select either "Declare Current City to be Empire Capital" or "Declare Current City to be Sector Capital", depending on whether you want your city to be the empire's capital or your current sector's capital.

See the Empire Capital City and Sector Capital City pages for more information on capitals.

City UI

When in the chain of command for a city, you can control production from the capital building. Simply stand on the capital building's plot and open the Labor (F10) window. This window displays all of the buildings, with their location, distance from you, TL, and number of levels. By selecting a building, a traditional labor window appears in the lower half allowing you to run/change any of the manufacturing processes of that building, including construction. There is a refresh button in the top right hand corner of the window.

File:CityUI.png
City UI