Sector

From Hazeron Wiki
Jump to: navigation, search
A sector seen on the star map.

Each galaxy is subdivided into cube shaped sectors that are 10x10x10 parsecs in size. Each sector may contain solar systems. The number of solar systems in each sector is based on the star density at the sector's coordinate in the galaxy.

Coordinates

The locations of sectors within a galaxy are expressed using the Cartesian coordinate system. An (X,Y,Z) coordinate specifies the location of a sector by its distance from the center of the galaxy, measured in sectors: positive X is east; negative X is west; positive Y is north; negative Y is south; positive Z is up; negative Z is down.

For example, coordinate (312,-2,1) is 312 sectors east, then 2 sectors south, then 1 sector up from the center of the galaxy. The center of each galaxy is (0,0,0), which contains a supermassive black hole.

Names

Sectors are named by players when a city is founded in it. The name of a sector can be changed by an empire's officials if they are the only ones to have cities in the sector.

The name of a sector is only revealed on the star map if your empire has explored at least one named solar system in the sector.

Astronomical Phenomena

Sectors can contain large scale astronomical phenomena, such as nebulae.

Quotes from patch notes

Related patch notes
2020-01-16: Empty Sectors
Every sector has at least one solar system. That means you can go on forever outside the galaxy.
The number of solar systems in a sector is now allowed to reach zero when the star density of the galaxy reaches zero. Star density reaches zero outside the galaxy and it can reach zero in thin areas within the galaxy, creating starless voids.
You can travel through empty sectors. The star map will show a single "explored" dot at the center. ::That is where the ships present and energy emissions appear.
Star density is not allowed to reach zero at the core. There is always at least one solar system at the core.
Existing sectors and solar systems are not affected.