The first step in earning money is making the currency.
All of the produced bullion goes into the city's bank account.
This money can easily be withdrawn by any avatar with authority by accessing the bank building and selecting "Withdraw funds". As a result, it's currently recommended to set all taxation below to 0%.
Trading between cities is considered wholesale, and as such is not taxed.
However, when a citizen is about to start a manufacturing process, there is a chance that it will not start the process that tick. Meaning that an income tax of 50% would essentially cut all production in half throughout the whole empire. As a result, as mentioned above, it's recommended to set taxes to 0% as you can withdraw as much as you need.
The wage left after income taxation is spent by the citizen population based on the sales tax. This is also done at the city report cycle.
The optimal sales tax is 50%, that is where citizen spending and taxing is most profitable. But other avatars in the empire and company spacecraft are also affected by sales tax, so a high sales tax can be undesired.
Fleet tax is a special sales tax that only apply to fleet spacecraft, this tax has no other purpose then taxing trade transactions made by fleet spacecraft.
The tax goes into the fleet spacecraft's tax account. Whenever a fleet spacecraft hails an empire city, the money in the tax account is transferred to the government account of that city.
Setting a high fleet tax is beneficial when using fleet spacecraft to accumulate income, since it minimizes the need to board the spacecraft and manually empty the ship account. Even a fleet tax of 100% can be useful for fleet harvester ships, but it would make all fleet trader ships go broke.
Do note that fleet tax may make this harder or easier depending on method chosen.
The passenger capacity of a spacecraft is limited by its quality level, making it not all that profitable at the lower quality levels.
Cryo-berth passengers do not have any money, so there is no money to be earned transporting them.
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It can be profitable to automate a spacecraft to run trade runs between cities.
Buying low and selling high is key for it to work, but this only works if the city uses the commodities quickly so the storage is never full.
It is possible to intentionally cause short supply of some commodities in order to drive the price up. Caution should be taken though, doing so with critical commodities can lead to problems in the cities.
Especially profitable for advanced and rare resources. This technique however is currently redundant as money can be withdrawn from cities at will.
Filling your personal wallet is required in order to trade with cities and other empires.
Being in control of a city allows you to withdraw money from the city's government account directly into your own pocket.
For more information, see the Jobs page.
The loan is taken from the city's citizen account and does not need to be paid off, this makes it a wonderful way to get some starting cash.