Village: Difference between revisions

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(→‎Stance: Thanks Haxus!)
(Hope this is a ok explanation of what you said.)
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[[File:Village.png|thumb|100px|right|A common village.]]
[[File:Village.png|thumb|100px|right|A commonbyillage.]]


A village is a type of random encounter that can happen on a habitable [[world]] with an [[indigenous]] population. It commonly consist of [[tepee]]s around a [[fire]] and a number of indigenous people.
A village is a type of random encounter that can happen on a habitable [[world]] with an [[indigenous]] population. It commonly consist of [[tepee]]s around a [[fire]] and a number of indigenous people.


==Starter Village==
==Village Spawning==
A village may spawn near an [[avatar]] as a ramdom encounter, while on a habitable [[world]] in the habitable [[Orbit_Zone|orbit zone]]. There can only be one village on a world at a time, but the village may "move" to where the avatar is if it is too far away.
 
===Starter Village===
When a new emperor spawns, he/she will spawn in a village.
When a new emperor spawns, he/she will spawn in a village.


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==Stance==
==Stance==
Villages are by default netual to everyone. [[Avatar]]s develop a reputation with a village that affects how villagers react to them, including attacking people on sight who they have decided are enemy.
Villages starts out by netual to everyone. [[Avatar]]s develop a reputation with a village that affects how villagers react to them, including attacking thas on sight if they have been decided as enemy.


They will also remember those who have done them harm, so it is best not to attack them without superior weaponry and alternatives for survival.
They will also remember those who have done them harm, so it is best not to attack them without superior weaponry and alternatives for survival.

Revision as of 10:34, 31 March 2016

A commonbyillage.

A village is a type of random encounter that can happen on a habitable world with an indigenous population. It commonly consist of tepees around a fire and a number of indigenous people.

Village Spawning

A village may spawn near an avatar as a ramdom encounter, while on a habitable world in the habitable orbit zone. There can only be one village on a world at a time, but the village may "move" to where the avatar is if it is too far away.

Starter Village

When a new emperor spawns, he/she will spawn in a village.

The village works as a kind of safe haven until the emperor is ready to go off on his/her own.

The emperor will be spawn tied to the village, causing the emperor to respawn in the village after death. This will last until the emperor has founded their first city.

Villagers

Villagers can be hailed by an avatar and traded with. The villagers may have primitive equipment and tools for sale, but they will not take money, they will only trade for other commodities of equal or greater value.

For more information, see the Trade page.

Healer

A village may also have an healer. When talking with a healer, the healer may heal any wounds or illnesses the avatar has.

Elder

The village elder normally reside in one of the village tepees.

Stance

Villages starts out by netual to everyone. Avatars develop a reputation with a village that affects how villagers react to them, including attacking thas on sight if they have been decided as enemy.

They will also remember those who have done them harm, so it is best not to attack them without superior weaponry and alternatives for survival.

Their hatred toward enemies wears off over time. Actions by the avatar, such as killing wild animals and healing villagers, improves reputation with them.