Time: Difference between revisions

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m (Corrected City_Report link.)
(Added a separate section for City Cycle. Added a table for the different time units.)
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One day in the game-universe passes in about 52 minutes, slightly less than an hour. This timing matches the rotational period of all home worlds.
One day in the game-universe passes in about 52 minutes, slightly less than an hour. This timing matches the rotational period of all home worlds.


[[City_Report|City report cycles]] happen 4 times per game-universe day, which equals to every 13 minutes.
{| class="wikitable"
+ Time Units
|-
! Game Time
! Real Time
|-
| Year
| 13 days
|-
| Month
| 1 day
|-
| Day
| 52 minutes
|-
| City Cycle
| 13 minutes
|}
 
==City Cycle==
City cycles happen 4 times per game-universe day, which equals to every 13 minutes. This is when the [[City_Report|city report]] is created.


[[Category:Science]]
[[Category:Science]]

Revision as of 17:29, 2 November 2016

The time scale of Shores of Hazeron is twenty-eight game-universe days per real-world day, about a game month per real day, thirteen real days per game year.

One day in the game-universe passes in about 52 minutes, slightly less than an hour. This timing matches the rotational period of all home worlds.

+ Time Units
Game Time Real Time
Year 13 days
Month 1 day
Day 52 minutes
City Cycle 13 minutes

City Cycle

City cycles happen 4 times per game-universe day, which equals to every 13 minutes. This is when the city report is created.