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- #REDIRECT [[:Category:Resources]] ...33 bytes (3 words) - 23:09, 1 August 2015
- #REDIRECT [[World#Resource_Zones]] ...82 bytes (8 words) - 17:19, 5 October 2015
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- [[Category:Resources]] ...68 bytes (6 words) - 13:43, 23 May 2015
- [[Category:Resources]] ...68 bytes (6 words) - 13:43, 23 May 2015
- [[Category:Resources]] ...68 bytes (6 words) - 13:43, 23 May 2015
- [[Category:Resources]] ...68 bytes (6 words) - 13:43, 23 May 2015
- [[Category:Resources]] ...68 bytes (6 words) - 13:43, 23 May 2015
- [[Category:Resources]] ...68 bytes (6 words) - 13:43, 23 May 2015
- [[Category:Resources]] ...68 bytes (6 words) - 13:43, 23 May 2015
- #REDIRECT [[World#Resource_Zones]] ...82 bytes (8 words) - 17:19, 5 October 2015
- Mantifloss is a [[plant]]-based [[resource]] that occurs naturally on a very rare few worlds. Can be used to to make [[Category:Resources]] ...615 bytes (75 words) - 04:14, 29 February 2024
- '''Flomentum''' is a [[resource]] found in the [[hydrosphere]] of [[Gas_Giant|gas giant]]s. This means tha ...lt to reach the solid level and build a harvesting line as other gas giant resources. ...1,005 bytes (141 words) - 18:59, 19 March 2024
- ==Upperlayer Resources== Gas giants are normally rich in various atmospheric [[resource]]s which can be harvested using [[Harvester_Bay|harvester bay]] equipped [ ...2 KB (303 words) - 06:28, 5 March 2024
- ...is in the manufacturing of [[metal]], which is one of the most important [[resource]]s for any empire. [[Category:Resources]] ...814 bytes (90 words) - 00:05, 13 March 2024
- '''Viathol''' is a [[resource]] found in the geosphere of [[Gas_Giant|gas giant]]s. As a result, it's ve [[Category:Resources]] ...837 bytes (113 words) - 20:57, 29 February 2024
- '''Gold ore''' is a [[resource]] found somewhat uncommonly on [[habitable]] worlds. [[Category:Resources]] ...821 bytes (87 words) - 09:40, 8 March 2024
- ...small shrubs, and trees. It is randomly generated for each [[Resource_Zone|resource zone]]. ...cover)) = '''54''' different species of [[plant]]s in each [[Resource_Zone|resource zone]]. ...2 KB (320 words) - 09:19, 5 March 2024
- ...hat is difficult to obtain. It can be found in the geosphere as a ground [[resource]] in [[Gas_Giant|gas giant]]s. The ground level within gas giants is very [[Category:Resources]] ...1 KB (168 words) - 02:52, 29 February 2024
- ...rvester_Bay|harvester bay]]'s output is affected by the abundance of the [[resource]] in the target [[world]]. The abundance can be seen on the [[System_Surve Atmospheric resources are further affected by the [[Atmosphere_Density|atmosphere density]] of ...1 KB (198 words) - 15:33, 20 September 2019
- '''Stone''' is the first [[resource]] most empires will ever harvest. It can be found on all [[planet]]s witho [[Category:Resources]] ...999 bytes (108 words) - 17:45, 28 February 2024
- ...the [[Weapon_Station|weapon station]], but unless a very small amount of [[resource]]s are needed, this is very ineffective. ...get the [[world]] or [[Planetary_Ring|planetary ring]], select the desired resource, and then fire the weapon. ...3 KB (417 words) - 15:24, 7 March 2024
- Many raw materials can be foraged directly from the environment. Not all [[resource]]s are available in every environment though. ==Locating Natural Resources== ...4 KB (563 words) - 11:47, 10 March 2024
- The '''top-down view''' is used to easily locate natural [[resource]]s and get an overview of [[building]]s in a [[city]]. | Shows presence of mine-able [[resource]]s. ...4 KB (584 words) - 03:51, 16 April 2024
- ...vary by latitude or by tree specie. In other words, all trees in the same resource zone will produce the same quality [[log]]s, no matter what they look like ...er, shrubs, and trees. This means 54 different plant species exist in each resource zone. ...4 KB (534 words) - 09:13, 5 March 2024
- ===Increase Resource View Range=== ...ar enough to cause the rock icons to be regenerated. Then you will see the resource icons much farther away. ...5 KB (836 words) - 21:23, 12 March 2024
- ...riginal quality of a creature's body depends on its origin [[Resource_Zone|resource zone]]. Every [[food]] item consumed will change the quality of the creatu [[Category:Resources]] ...2 KB (275 words) - 00:05, 29 March 2024
- ...er quality. [[Water]] for irrigation may be used on colonies where natural resources are scarce or non-present. ...3 KB (357 words) - 06:39, 2 March 2024
- Commodities, also known as ''items'' or ''resources'', are the basis for the entire economic system. All man-made objects are ...planet; however, the quality of stone will likely be different in another resource zone and on other planets. ...5 KB (774 words) - 11:30, 9 March 2024
- ...for storing sentient DNA and all of the animal and plant DNA needed for a resource zone of a world. This one's been on the to-do list for a long time (years) :::*All unprotected living things in the resource zone are killed. ...4 KB (504 words) - 12:16, 18 March 2024
- ...that system was removed. This meant that nothing prevented harvesting of [[resource]]s or affect the [[quality]] of the production. ...ed, once again providing no limitation to the extraction and production of resources. ...3 KB (531 words) - 06:19, 1 April 2024
- Oil is a critical [[resource]] because it is required to produce [[plastic]], which is the second most [[Category:Resources]] ...2 KB (213 words) - 14:01, 12 March 2024
- Discover natural resources. Build mines and wells to gather resources from the land. ...age its buildings. Build more buildings to manufacture things from natural resources and other things. ...5 KB (849 words) - 18:50, 17 March 2024
- | Description = Digs Rocky Geological Resources ...act [[resource]]s from deposits. They can only be built on top of mineable resources. ...6 KB (588 words) - 18:01, 28 February 2024
- ...nd length and acts as a separate [[world]]. Each arc has 4 [[Resource_Zone|resource zone]]s and is able to produce an [[officer]]. ...2 KB (324 words) - 02:15, 29 March 2024
- ...omly in [[cities]], the chance of this is increased if the [[Resource_Zone|resource zone]] is overpopulated or the city has a lot of unemployment. ...2 KB (398 words) - 08:42, 2 March 2024
- ...om/phpBB3/viewtopic.php?f=3&t=8479 '''Update 2016-03-15: Under Sea Natural Resources'''] ...[Atmosphere|wind]], or any [[:Category:Resources#Gas_Resources|atmospheric resource]]. ...5 KB (738 words) - 15:40, 19 March 2024
- ...fetch them. It is therefore always a good idea to opt for better quality [[resource]]s whenever possible. The rarity of high quality [[resource]]s is thanks to the generation of the universe. The most common quality is ...2 KB (333 words) - 16:25, 25 February 2020
- [[Category:Resources]] ...868 bytes (90 words) - 17:52, 28 February 2024
- [[Category:Resources]] ...799 bytes (80 words) - 23:34, 1 March 2024
- | Description = Drills Liquid Geological Resources '''Wells''' are built to harvest various underground liquid [[resource]]s. ...3 KB (291 words) - 07:46, 29 February 2024
- The flag symbolizes your empire's dominion over [[cities]] and [[resource]]s. The [[claim]] of every [[world]] flies the flag of the empire that con ...805 bytes (134 words) - 15:21, 19 March 2024
- [[Category:Resources]] ...890 bytes (93 words) - 20:22, 2 March 2024
- .... The empire achieved interstellar flight fairly quickly due to the rich [[resource]]s of the homeworld. Within no time 7 systems had large Federation of Bord ...e pact, every member would receive development assistance and free flow of resources. The Border Worlds Alliance was formed. ...4 KB (599 words) - 18:55, 19 December 2021
- * [[Resource]] rocks ...932 bytes (135 words) - 21:10, 22 September 2020
- ...fe. Terrain and resources on inner planets are very similar to terrain and resources on habitable planets. Inner planets are breathable if the [[atmosphere]] ...fficiency. Homeworlds are always habitable worlds. A wide range of basic [[resource]]s are found here as well as plant and animal life. They are comprised of ...9 KB (1,385 words) - 09:35, 3 April 2024
- Unless the airless world has resources worth harvesting there normally isn't a reason to colonize them. Airless ...s, but are usually only colonized when they have new or better [[quality]] resources. A full-fledged [[city]] is not required on these worlds. It is perfectly ...8 KB (1,266 words) - 23:06, 11 March 2024
- ...ch other where needed. Processing industries will fetch raw resources from resource harvesting industries, and factories will fetch the processed materials to ...3 KB (469 words) - 12:53, 21 December 2021
- [[Category:Resources]] ...957 bytes (95 words) - 04:47, 28 February 2024
- [[Category:Resources]] ...960 bytes (115 words) - 04:35, 28 February 2024
- [[Category:Resources]] ...1 KB (96 words) - 17:51, 28 February 2024
- ...y called for the production of a small scout, sucking away the last of the resources at the ruined capital, and with a few buildings to keep it alive, took hi ...ly reached TL32, especially with help from [[The Toucan Empire]]. However, resources were still lacking. ...8 KB (1,157 words) - 21:30, 28 March 2024
- [[Category:Resources]] ...1,023 bytes (110 words) - 17:38, 28 February 2024