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  • #REDIRECT [[:Category:Resources]] ...
    33 bytes (3 words) - 23:09, 1 August 2015
  • #REDIRECT [[World#Resource_Zones]] ...
    82 bytes (8 words) - 17:19, 5 October 2015

Page text matches

  • [[Category:Resources]] ...
    68 bytes (6 words) - 13:43, 23 May 2015
  • [[Category:Resources]] ...
    68 bytes (6 words) - 13:43, 23 May 2015
  • [[Category:Resources]] ...
    68 bytes (6 words) - 13:43, 23 May 2015
  • [[Category:Resources]] ...
    68 bytes (6 words) - 13:43, 23 May 2015
  • [[Category:Resources]] ...
    68 bytes (6 words) - 13:43, 23 May 2015
  • [[Category:Resources]] ...
    68 bytes (6 words) - 13:43, 23 May 2015
  • [[Category:Resources]] ...
    68 bytes (6 words) - 13:43, 23 May 2015
  • #REDIRECT [[World#Resource_Zones]] ...
    82 bytes (8 words) - 17:19, 5 October 2015
  • Mantifloss is a [[plant]]-based [[resource]] that occurs naturally on a very rare few worlds. Can be used to to make [[Category:Resources]] ...
    615 bytes (75 words) - 04:14, 29 February 2024
  • '''Flomentum''' is a [[resource]] found in the [[hydrosphere]] of [[Gas_Giant|gas giant]]s. This means tha ...lt to reach the solid level and build a harvesting line as other gas giant resources. ...
    1,005 bytes (141 words) - 18:59, 19 March 2024
  • ==Upperlayer Resources== Gas giants are normally rich in various atmospheric [[resource]]s which can be harvested using [[Harvester_Bay|harvester bay]] equipped [ ...
    2 KB (303 words) - 06:28, 5 March 2024
  • ...is in the manufacturing of [[metal]], which is one of the most important [[resource]]s for any empire. [[Category:Resources]] ...
    814 bytes (90 words) - 00:05, 13 March 2024
  • '''Viathol''' is a [[resource]] found in the geosphere of [[Gas_Giant|gas giant]]s. As a result, it's ve [[Category:Resources]] ...
    837 bytes (113 words) - 20:57, 29 February 2024
  • '''Gold ore''' is a [[resource]] found somewhat uncommonly on [[habitable]] worlds. [[Category:Resources]] ...
    821 bytes (87 words) - 09:40, 8 March 2024
  • ...small shrubs, and trees. It is randomly generated for each [[Resource_Zone|resource zone]]. ...cover)) = '''54''' different species of [[plant]]s in each [[Resource_Zone|resource zone]]. ...
    2 KB (320 words) - 09:19, 5 March 2024
  • ...hat is difficult to obtain. It can be found in the geosphere as a ground [[resource]] in [[Gas_Giant|gas giant]]s. The ground level within gas giants is very [[Category:Resources]] ...
    1 KB (168 words) - 02:52, 29 February 2024
  • ...rvester_Bay|harvester bay]]'s output is affected by the abundance of the [[resource]] in the target [[world]]. The abundance can be seen on the [[System_Surve Atmospheric resources are further affected by the [[Atmosphere_Density|atmosphere density]] of ...
    1 KB (198 words) - 15:33, 20 September 2019
  • '''Stone''' is the first [[resource]] most empires will ever harvest. It can be found on all [[planet]]s witho [[Category:Resources]] ...
    999 bytes (108 words) - 17:45, 28 February 2024
  • ...the [[Weapon_Station|weapon station]], but unless a very small amount of [[resource]]s are needed, this is very ineffective. ...get the [[world]] or [[Planetary_Ring|planetary ring]], select the desired resource, and then fire the weapon. ...
    3 KB (417 words) - 15:24, 7 March 2024
  • Many raw materials can be foraged directly from the environment. Not all [[resource]]s are available in every environment though. ==Locating Natural Resources== ...
    4 KB (563 words) - 11:47, 10 March 2024
  • The '''top-down view''' is used to easily locate natural [[resource]]s and get an overview of [[building]]s in a [[city]]. | Shows presence of mine-able [[resource]]s. ...
    4 KB (584 words) - 03:51, 16 April 2024
  • ...vary by latitude or by tree specie. In other words, all trees in the same resource zone will produce the same quality [[log]]s, no matter what they look like ...er, shrubs, and trees. This means 54 different plant species exist in each resource zone. ...
    4 KB (534 words) - 09:13, 5 March 2024
  • ===Increase Resource View Range=== ...ar enough to cause the rock icons to be regenerated. Then you will see the resource icons much farther away. ...
    5 KB (836 words) - 21:23, 12 March 2024
  • ...riginal quality of a creature's body depends on its origin [[Resource_Zone|resource zone]]. Every [[food]] item consumed will change the quality of the creatu [[Category:Resources]] ...
    2 KB (275 words) - 00:05, 29 March 2024
  • ...er quality. [[Water]] for irrigation may be used on colonies where natural resources are scarce or non-present. ...
    3 KB (357 words) - 06:39, 2 March 2024
  • Commodities, also known as ''items'' or ''resources'', are the basis for the entire economic system. All man-made objects are ...planet; however, the quality of stone will likely be different in another resource zone and on other planets. ...
    5 KB (774 words) - 11:30, 9 March 2024
  • ...for storing sentient DNA and all of the animal and plant DNA needed for a resource zone of a world. This one's been on the to-do list for a long time (years) :::*All unprotected living things in the resource zone are killed. ...
    4 KB (504 words) - 12:16, 18 March 2024
  • ...that system was removed. This meant that nothing prevented harvesting of [[resource]]s or affect the [[quality]] of the production. ...ed, once again providing no limitation to the extraction and production of resources. ...
    3 KB (531 words) - 06:19, 1 April 2024
  • Oil is a critical [[resource]] because it is required to produce [[plastic]], which is the second most [[Category:Resources]] ...
    2 KB (213 words) - 14:01, 12 March 2024
  • Discover natural resources. Build mines and wells to gather resources from the land. ...age its buildings. Build more buildings to manufacture things from natural resources and other things. ...
    5 KB (849 words) - 18:50, 17 March 2024
  • | Description = Digs Rocky Geological Resources ...act [[resource]]s from deposits. They can only be built on top of mineable resources. ...
    6 KB (588 words) - 18:01, 28 February 2024
  • ...nd length and acts as a separate [[world]]. Each arc has 4 [[Resource_Zone|resource zone]]s and is able to produce an [[officer]]. ...
    2 KB (324 words) - 02:15, 29 March 2024
  • ...omly in [[cities]], the chance of this is increased if the [[Resource_Zone|resource zone]] is overpopulated or the city has a lot of unemployment. ...
    2 KB (398 words) - 08:42, 2 March 2024
  • ...om/phpBB3/viewtopic.php?f=3&t=8479 '''Update 2016-03-15: Under Sea Natural Resources'''] ...[Atmosphere|wind]], or any [[:Category:Resources#Gas_Resources|atmospheric resource]]. ...
    5 KB (738 words) - 15:40, 19 March 2024
  • ...fetch them. It is therefore always a good idea to opt for better quality [[resource]]s whenever possible. The rarity of high quality [[resource]]s is thanks to the generation of the universe. The most common quality is ...
    2 KB (333 words) - 16:25, 25 February 2020
  • [[Category:Resources]] ...
    868 bytes (90 words) - 17:52, 28 February 2024
  • [[Category:Resources]] ...
    799 bytes (80 words) - 23:34, 1 March 2024
  • | Description = Drills Liquid Geological Resources '''Wells''' are built to harvest various underground liquid [[resource]]s. ...
    3 KB (291 words) - 07:46, 29 February 2024
  • The flag symbolizes your empire's dominion over [[cities]] and [[resource]]s. The [[claim]] of every [[world]] flies the flag of the empire that con ...
    805 bytes (134 words) - 15:21, 19 March 2024
  • [[Category:Resources]] ...
    890 bytes (93 words) - 20:22, 2 March 2024
  • .... The empire achieved interstellar flight fairly quickly due to the rich [[resource]]s of the homeworld. Within no time 7 systems had large Federation of Bord ...e pact, every member would receive development assistance and free flow of resources. The Border Worlds Alliance was formed. ...
    4 KB (599 words) - 18:55, 19 December 2021
  • * [[Resource]] rocks ...
    932 bytes (135 words) - 21:10, 22 September 2020
  • ...fe. Terrain and resources on inner planets are very similar to terrain and resources on habitable planets. Inner planets are breathable if the [[atmosphere]] ...fficiency. Homeworlds are always habitable worlds. A wide range of basic [[resource]]s are found here as well as plant and animal life. They are comprised of ...
    9 KB (1,385 words) - 09:35, 3 April 2024
  • Unless the airless world has resources worth harvesting there normally isn't a reason to colonize them. Airless ...s, but are usually only colonized when they have new or better [[quality]] resources. A full-fledged [[city]] is not required on these worlds. It is perfectly ...
    8 KB (1,266 words) - 23:06, 11 March 2024
  • ...ch other where needed. Processing industries will fetch raw resources from resource harvesting industries, and factories will fetch the processed materials to ...
    3 KB (469 words) - 12:53, 21 December 2021
  • [[Category:Resources]] ...
    957 bytes (95 words) - 04:47, 28 February 2024
  • [[Category:Resources]] ...
    960 bytes (115 words) - 04:35, 28 February 2024
  • [[Category:Resources]] ...
    1 KB (96 words) - 17:51, 28 February 2024
  • ...y called for the production of a small scout, sucking away the last of the resources at the ruined capital, and with a few buildings to keep it alive, took hi ...ly reached TL32, especially with help from [[The Toucan Empire]]. However, resources were still lacking. ...
    8 KB (1,157 words) - 21:30, 28 March 2024
  • [[Category:Resources]] ...
    1,023 bytes (110 words) - 17:38, 28 February 2024
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