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  • #REDIRECT [[:Category:Morale_Buildings]] ...
    40 bytes (4 words) - 05:50, 27 August 2020

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  • When building a [[city]], there are a lot of things to watch out for and things to kee The most important numbers to keep track of while building a new city are: ...
    3 KB (444 words) - 23:23, 10 April 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    1 KB (121 words) - 07:30, 2 March 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    1 KB (153 words) - 01:33, 20 March 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    1 KB (134 words) - 17:54, 28 February 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    1 KB (128 words) - 21:36, 1 March 2024
  • A '''colony''' is a basic term for a group of [[buildings]] that aren't part of a [[city]] or [[base]]. [[Buildings]] can be built anywhere and are not required to be part of a [[city]] i ...
    2 KB (381 words) - 12:31, 10 March 2024
  • {{Building | Placement = Can only build in empire [[jurisdiction]],<br />or within reach of empire [[capitol]]. ...
    2 KB (228 words) - 15:30, 11 March 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    1 KB (131 words) - 08:36, 2 March 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    1 KB (164 words) - 02:25, 4 March 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    2 KB (275 words) - 04:23, 29 February 2024
  • ...morale attracts new citizens and causes higher birthrates, while negative morale drives them away. Morale modifiers have instant effects, with the sum of their effects being visibl ...
    6 KB (829 words) - 00:29, 2 April 2024
  • #REDIRECT [[:Category:Morale_Buildings]] ...
    40 bytes (4 words) - 05:50, 27 August 2020
  • |Name = Building Update ...d for [[spacecraft]]. However, a lot of other things also changed with how buildings and [[cities]] worked. ...
    16 KB (2,242 words) - 22:53, 9 May 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    1 KB (152 words) - 06:30, 28 February 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    1 KB (170 words) - 17:34, 28 February 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    2 KB (214 words) - 22:37, 11 March 2024
  • [[Cities]] and independent buildings that aren't designated as an avatar's [[Land]] start feeling abandoned Building abandonment begins three days after: ...
    2 KB (361 words) - 19:33, 8 March 2024
  • ...singly unhappy the more the population exceeds the limit. Overpopulation [[morale]] penalties start once the population limit is exceeded and scales up to - ===Building Limits=== ...
    9 KB (1,385 words) - 09:35, 3 April 2024
  • {{Building | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. ...
    1 KB (145 words) - 03:40, 30 March 2024
  • ...meat is a separate [[food]] type from fish when counting for [[city]] food morale bonus. | Building = [[Meat Processing Plant]] ...
    726 bytes (91 words) - 17:53, 28 February 2024
  • {{Warning|1='''Note:''' City reports of cities will only contain buildings inside the city's [[jurisdiction]].}} ...all the information about the city, its population, population morale, and building inventories. ...
    6 KB (1,050 words) - 08:32, 10 March 2024
  • The first step to start a civilization is the construction of buildings; houses, farms, mines, workshops and so on. But to start any constructi ...r buildings cost a lot of materials and you currently have none. Place the building in an area that has the resources. ...
    20 KB (3,297 words) - 12:37, 10 March 2024
  • ...ing transportation and the second being logistics. This topic shows how to build a moon colony with only one rocket trip to the moon. ...with basic infrastructure. That city will be called the home city. Read [[Building Your First City]] if you have not built a home city. ...
    15 KB (2,472 words) - 15:46, 27 April 2024
  • [[Building]]s can be left independent and function just fine on their own, but ther ...e_Station|police station]]s. [[Empire]]s are blocked from constructing any buildings inside the jurisdiction of another empire's city. ...
    3 KB (544 words) - 00:33, 2 April 2024
  • ...is a separate type of food than fish when counting for [[City_Morale|city morale]] bonus. | Building = [[Wharf]] ...
    1 KB (153 words) - 08:28, 20 September 2020
  • ...st all [[planet]]s in the universe. It is a [[resource]] with some citizen morale benefits for a fledgling empire. | Building = [[Mine]] ...
    5 KB (468 words) - 07:50, 29 February 2024
  • ...ss [[moon]] or underwater, will require environmental enclosures for all [[buildings]]. * City will have a permanent "-1 Harsh Environment Penalty" [[morale]] penalty. ...
    5 KB (738 words) - 15:40, 19 March 2024
  • More and more buildings were built, new tags proclaiming them proudly to be above their TL1 cou ...and deleting buildings with rapidity, but nonetheless Tres began decaying, buildings slowly falling away under the sheer lack of maintenance. ...
    8 KB (1,157 words) - 21:30, 28 March 2024