Shed: Difference between revisions

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'''Sheds''' are small buildings that store [[commodities]] drawn from the local community. This class of building exists to enable construction of small decorative buildings that might have no real purpose in the game, such as garden sheds and outhouses.


Sheds are small buildings that store [[commodities]] drawn from the local community. This class of building exists to enable construction of small decorative buildings that might have no real purpose in the game, such as garden sheds and outhouses.
Sheds collect miscellaneous things like [[tool]]s, [[:Category:Spare_Parts|spare parts]], etc. Things stored in sheds become inaccessible to other [[building]]s, such as [[broker]]s and [[manufacturing]] processes.


Sheds collect miscellaneous things like [[tool]]s, [[:Category:Spare_Parts|spare parts]], etc. Things stored in sheds become inaccessible to other [[building]]s, such as [[broker]]s and [[manufacturing]] processes.
They can also provide service to ground [[vehicle]]s such as [[SUV]]s. This allows it to function as a form of fuel station.


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Commercial_Buildings]]
[[Category:Commercial_Buildings]]

Latest revision as of 17:29, 28 February 2024

Building
Shed
BShed.png
Type Building
Description Stores Miscellaneous Items
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Imports a small amount of tools, spare parts, building materials, and other miscellaneous items until full.
Structural Requirements
Arena No
Auditorium No
Battery No
Commodity Storage Ok
Field Area No
Generator No
Guard Post No
Home, Large No
Home, Medium No
Home, Small No
Livestock No
Lounge Space No
Office Space No
Parking, Ground Vehicles No
Parking, Space Vehicles No
Parking, Water Vehicles No
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space No
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

Sheds are small buildings that store commodities drawn from the local community. This class of building exists to enable construction of small decorative buildings that might have no real purpose in the game, such as garden sheds and outhouses.

Sheds collect miscellaneous things like tools, spare parts, etc. Things stored in sheds become inaccessible to other buildings, such as brokers and manufacturing processes.

They can also provide service to ground vehicles such as SUVs. This allows it to function as a form of fuel station.