Rank: Difference between revisions

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All experience counts towards ranking up. However, the primary type of experience acquired depends on the specific role of the NPC. Officers appear to primarily gain ''Captain'' experience, troops appear to gain ''Guard'' and ''Combat'' experience, and regular Crew gain ''Spacecraft Operations'' + the experience for the specific [[:Category:Consoles|console]] they're manning.


==Trivia==
==Trivia==

Latest revision as of 13:43, 19 March 2024

Rank refers to the experience system used by NPC crew, troops, and officers aboard spacecraft.

All of these NPCs gain rank as a result of accumulating experience points. An experience point is granted every time a mission order is marked as complete, limited to once per 5 minutes.[1]

As rank increases, their skills rise, as they are getting better in what they do. More experienced crew are a valuable asset that can be very useful.

A crew member's rank is prepended to their name, such as LTJG Iwleni.

Rank, Job (Officer/Crew/Troop), and information on the remaining XP to ranking up are all listed in the NPC's resume:

Each type of NPC on a spacecraft has their own rank names, listed below:

Officer Ranks
Icon Name Short
Ensign ENS
Lieutenant Junior Grade LTJG
Lieutenant LT
Commander CDR
Captain CAPT
Admiral ADM
Crewman Ranks
Icon Name Short
Starman SN
Petty Officer PO
Chief Petty Officer CPO
Master Chief Petty Officer MCPO
Troop Ranks
Icon Name Short
Private Pvt
Corporal Cpl
Sergeant Sgt
Master Sergeant MSgt

All experience counts towards ranking up. However, the primary type of experience acquired depends on the specific role of the NPC. Officers appear to primarily gain Captain experience, troops appear to gain Guard and Combat experience, and regular Crew gain Spacecraft Operations + the experience for the specific console they're manning.

Trivia

In the past, players figured out that one could set the mission mode to cyclic and spam the "Complete Order" button to rapidly increase crew rank. Auto-clickers could be used to level every crewmember to maximum within a few minutes. Haxus eventually heard about this, and limited the experience system to one point per 5 minutes.