Military Radar: Difference between revisions

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(Added infobox. Added categories. Added links.)
(Updated infobox information.)
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| Name = Military Radar
| Name = Military Radar
| Picture = BBaseRadar.png
| Picture = BBaseRadar.png
| Placement = n/a
| Placement = Can only build on empire [[base]].
| MaxLevel = n/a
| Description = Detects Units
| Jobs = ?
| Note =  
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* ? (New-style building)
| Auditorium = Ok
| Tools =
| Battery = Ok
* ?
| CommodityStorage = Ok
| Speedup =
| FieldArea = Ok
* ?
| Generator = No
| GuardPost = Ok
| HomeLarge = Ok
| HomeMedium = Ok
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = Ok
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = 1m³ Radar Required
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = No
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}



Revision as of 17:05, 28 June 2018

Building
Military Radar
BBaseRadar.png
Type Building
Description Detects Units
Placement Requirement Can only build on empire base.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage Ok
Field Area Ok
Generator No
Guard Post Ok
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space Ok
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar 1m³ Radar Required
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


Military radar adds sensor capability to the military base.