Military Headquarters

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Revision as of 14:31, 26 June 2018 by Deantwo (talk | contribs) (Removed reference to Jurisdiction, since it is a city thing.)
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Building
Military Headquarters
BBaseHeadquarters.png
Placement Requirement
  • n/a
Maximum Levels
  • n/a
Jobs
  • ?
Construction Materials

  • ? (New-style building)

Tools Required

  • ?

Construction Speedup

  • ?


A military headquarters establishes the presence of a military base, similar to the way a capitol building establishes a city. A significant difference is that the entire world becomes part of the military base, without the need for claiming jurisdiction areas like cities.

All other military buildings require that a military headquarters exist on the world before they can be built.

Base Management

When in the chain of command of a base, it is possible to control the manufacturing of all military buildings from the military headquarters building. This is done using the City (F10) window while standing at the military headquarters building's plot.

Managing a military building remotely.

This window displays all of the buildings, with their location, distance from you, quality level, and name. By selecting a building, a traditional City window appears in the lower half allowing you to run/change any of the manufacturing processes of that building, including construction.

The refresh button in the top-right corner of the window updates the list.