Head

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Revision as of 19:58, 13 August 2015 by Deantwo (talk | contribs) (Renamed Skull to Head.)
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Commodity
Head
C_Skull.png
Nominal Cost
46.00¢
Weight
0.36kg
Pack Size
  • 1 x 1


A head is dropped when an animal, citizen or avatar dies. It can be used as a form of trophy or proof of kill. Most notable use is hanging the heads of your conquered enemies on the walls of your mighty warship.

All heads are automatically inscribed with the name and ID of the owner when they are dropped. This can be used as proof of the origin since inscriptions cannot be changed.

Heads are edible by omnivores, carnivores and scavengers.

For placing a head on display, please refer to the Static Item page.

Quotes from patch notes

Related patch notes
Update 2014-07-24: Skulls
I want proof of death of an avatar if I send out a bounty hunter.
All creatures now drop a skull when they die, including highborn avatars.
  • Skulls are automatically inscribed with the name and id of the original owner. The inscription cannot be changed.
  • Skulls are not food to anybody, including scavengers. Sorry to you scrapple lovers out there.
  • The skull model is created using its DNA, so it looks like the original owner.
  • DNA of skulls can be sampled and the specie can be named, like other DNA bearing items.
  • Two headed creatures only drop one skull.

Update 2015-08-13: Head vs Skull

Skulls should be called "heads".
Done.

Update 2015-08-13: Edible Heads

Heads should be edible.
Scavengers, omnivores, and carnivores can now eat heads. As food they also decay much more quickly in the environment, on par with other meat and bones lying about.

Update 2015-08-13: Head Decay

Heads should decay into a bone like a carcass does.
Done. The bone appears a bit more femurish than skullish, but it's a bone.