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(Added a note about the look and inscription of a skull.)
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All skulls are automatically inscribed with the name and id of the owner when they are dropped. This can be used as proof of the origin since inscriptions cannot be changed.
All skulls are automatically inscribed with the name and id of the owner when they are dropped. This can be used as proof of the origin since inscriptions cannot be changed.
The skull will look like the head of the creature it dropped from, as well as be inscribed with its name and ID.


For placing a skull on display, please refer to the [[Static Item]] page.
For placing a skull on display, please refer to the [[Static Item]] page.

Revision as of 23:48, 24 July 2015

Commodity
Skull
C_Skull.png
Nominal Cost
46.00¢
Weight
0.36kg
Pack Size
  • 1 x 1


A skull is dropped when an animal, citizen or avatar dies. It can be used as a form of trophy or proof of kill. Most notable use is hanging the heads of your conquered enemies on the walls of your mighty warship.

All skulls are automatically inscribed with the name and id of the owner when they are dropped. This can be used as proof of the origin since inscriptions cannot be changed.

The skull will look like the head of the creature it dropped from, as well as be inscribed with its name and ID.

For placing a skull on display, please refer to the Static Item page.

Quotes from patch notes

Related patch notes
Update 2014-07-24: Skulls
I want proof of death of an avatar if I send out a bounty hunter.
All creatures now drop a skull when they die, including highborn avatars.
  • Skulls are automatically inscribed with the name and id of the original owner. The inscription cannot be changed.
  • Skulls are not food to anybody, including scavengers. Sorry to you scrapple lovers out there.
  • The skull model is created using its DNA, so it looks like the original owner.
  • DNA of skulls can be sampled and the specie can be named, like other DNA bearing items.
  • Two headed creatures only drop one skull.