Grocery: Difference between revisions

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| Jobs = 1 plus 1 for each level
| Jobs = 1 plus 1 for each level
| Homes =  
| Homes =  
| Materials =  
| Materials =
* 15 [[Material of Choice]]
* 15 [[Material of Choice]]
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]

Revision as of 14:14, 26 May 2015

Building
Grocery
Grocery.png
Placement Requirement
Maximum Levels
  • 32
Jobs
  • 1 plus 1 for each level
Construction Materials

Construction Speedup


A grocery is used to remove a negative morale effect, and you can also buy any kind of food or drink from it.

Trade

The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.

  • Grocery - 1% per level of grocery in the city, max 40%

Each building type imports from every connected city. Connection type determines amount.

  • Space - Import % divided by 4, min 1
  • Air - Import % divided by 3, min 1
  • Water - Import % divided by 2, min 1
  • Land - Import %

See the City Trades page for more information.