Grocery: Difference between revisions

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(Created page with "{{Building | Name = Grocery | Picture = Grocery.png | Placement = Land near Road | MaxLevel = 32 | Jobs = 1 plus 1 for each level | Homes = | Materials = * 15 Material...")
 
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{{Building
{{Building
| Name = Grocery
| Name = Grocery
| Picture = Grocery.png
| Picture = BGrocery.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 32
| Description = Sells Food
| Jobs = 1 plus 1 for each level
| Note =
| Homes =  
| Type = Building
| Materials =  
| Arena = Ok
* 15 [[Material of Choice]]
| Auditorium = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = 1m³ Space Required
| Speedup =
| FieldArea = Ok
* [[Hammer]]
| Generator = No
* [[SUV]]
| GuardPost = No
* [[Electricity]]
| HomeLarge = Ok
* [[Computer]]
| HomeMedium = Ok
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = 1 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = 1 Store Required
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}
The '''grocery''' building is used to remove a negative [[morale]] effect, and also stocks food and drink [[commodities]].


A grocery is used to remove a negative morale effect, and you can also buy any kind of food or drink from it.
==Morale==
One grocery is required for every 100 population in a [[city]] in order to avoid [[morale]] penalties.


=Trade=
==Import==
The city imports once every 6 minutes. Each type of building takes a turn at importing materials.
The grocery imports [[food]].
The number of levels of each building determines what % of the other city's materials it imports.
 
* Grocery - 1% per level of grocery in the city, max 40%.
 
Each building type imports from every connected city. Connection type determines amount.
 
* Space - Import % divided by 4, min 1.
* Air - Import % divided by 3, min 1.
* Water - Import % divided by 2, min 1.
* Land - Import %.


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Commercial_Buildings]]
[[Category:Morale_Buildings]]

Latest revision as of 08:36, 2 March 2024

Building
Grocery
BGrocery.png
Type Building
Description Sells Food
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space 1 Store Required
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

The grocery building is used to remove a negative morale effect, and also stocks food and drink commodities.

Morale

One grocery is required for every 100 population in a city in order to avoid morale penalties.

Import

The grocery imports food.