Electricity: Difference between revisions

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{| style="float: right;" class="wikitable"
{{Commodity
!| Electricity
| Name = Electricity
|-
| Picture = C_Electricity.png
| align="center" | [[File:C Electricity.png|75px]]<br>
| Cost = 1.00¢
|-
| Weight = 0.00kg
!|Commodity Type
| Size = n/a
|-
| Capacity =
|
}}
* [[Resources|Manufactured Good]]<br>
'''Electricity''' is generated at power plants. There are 8 power plants to choose from depending on what [[resource]]s are available.
|-
|}


Electricity speeds up most jobs, and is even required for some to be completed, like electronic parts or starships. It is important to build a power plant as fast as possible as citizens will not work during the night. Note that [[Ringworld]]s have electricity naturally.
Having electricity in a [[city]] will allow [[citizen]]s to work at night. A [[ringworld]] automatically supplies all cities on it with enough electricity for basic living, but power plants are required to power military bases.


Electricity can be generated at power plants and is added to a power reserve, which dwindles over time. Electricity can be traded with starships - each power generator holds one unit. It does not trade through brokers (so each city needs its own source of power) and cannot be held in a backpack, no matter how hard you try. It can however, be traded via roads to other cities.
Electricity is required for some [[Manufacturing_Process|manufacturing process]]es, other processes generally get a processing time reduction. Construction time of [[buildings]] is also decreased.


Electricity is always Tl32 and Q255.
Electricity is added to a city's power reserve, which is then used over time. Electricity can be traded with [[spacecraft]], each power generator holds one unit. It cannot be held in the personal [[inventory]], no matter how hard you try.


==List of buildings able to create electricity==
[[City_Trade|City trading]] only trades electricity using [[road]]s.


[[Hydroelectric Power Plant]]
Electricity is always [[Q|Q255]].


[[Solar Power Plant]]
==Produced by==
{{ProductionHeader}}
{{ProductionEntry
| Building = [[Coal Power Plant]]
| Produces = 400 [[Electricity]]
| Consumed =
* 10 [[Coal]]
| Required =
* [[Shovel]]
| Optional =
* [[Computer]] (+ output)
}}
{{ProductionEntry
| Building = [[Gasoline Power Plant]]
| Produces = 400 [[Electricity]]
| Consumed =
* 10 [[Gasoline]]
| Required =
* [[Fitting Wrench]]
| Optional =
* [[Computer]] (+ output)
}}
{{ProductionEntry
| Building = [[Hydroelectric Power Plant]]
| Produces = 800 [[Electricity]]
| Consumed =
| Required =
* [[Water in the Environment]]
| Optional =
* [[Computer]] (+ output)
}}
{{ProductionEntry
| Building = [[Hydrogen Power Plant]]
| Produces = 600 [[Electricity]]
| Consumed =
* 10 [[Hydrogen]]
| Required =
* [[Fitting Wrench]]
| Optional =
* [[Computer]] (+ output)
}}
{{ProductionEntry
| Building = [[Propane Power Plant]]
| Produces = 600 [[Electricity]]
| Consumed =
* 10 [[Propane]]
| Required =
* [[Fitting Wrench]]
| Optional =
* [[Computer]] (+ output)
}}
{{ProductionEntry
| Building = [[Nuclear Power Plant]]
| Produces = 1000 [[Electricity]]
| Consumed =
* 10 [[Nuclear Fuel Rod]]
| Required =
* [[Tongs]]
| Optional =
* [[Computer]] (+ output)
}}
{{ProductionEntry
| Building = [[Solar Power Plant]]
| Produces = 300* [[Electricity]]
<small><nowiki>*</nowiki> [[Solar_Power_Plant#Special_Power_Production|Special power production]].</small>
| Consumed =
| Required =
* [[Sunlight]]
| Optional =
* [[Computer]] (+ output)
}}
{{ProductionEntry
| Building = [[Wind Power Plant]]
| Produces = 300* [[Electricity]]
<small><nowiki>*</nowiki> [[Wind_Power_Plant#Special_Power_Production|Special power production]].</small>
| Consumed =
| Required =
* [[Atmosphere Density]]
| Optional =
* [[Computer]] (+ output)
}}
{{ProductionFooter}}


[[Wind Power Plant]]
==Production uses==
{{ProductionHeader}}
{{ProductionEntry
| Building = [[Nuclear Fuel Plant]]
| Produces = 10 [[Nuclear Fuel Rod]]
| Consumed =
* 10 [[Electricity]]
* 10 [[Metal]]
* 10 [[Plastic]]
* 100 [[Radioactives]]
| Required =
* [[Clamp]]
* [[Computer]]
* [[Screw Driver]]
* [[Soldering Iron]]
| Optional =
}}
{{ProductionEntry
| Building = [[Electronics Factory]]
| Produces = 10 [[Storage Crystal]]
| Consumed =
* 10 [[Crystals]]
* 10 [[Electricity]]
* 10 [[Electronic Part]]
* 10 [[Myrathane]]
* 10 [[Plastic]]
| Required =
* [[Computer]]
* [[Microscope]]
* [[Nanopath Calibrator]]
* [[Screw Driver]]
| Optional =
}}
{{ProductionEntry
| Building = [[Electronics Factory]]
| Produces = 10 [[Thumb Drive]]
| Consumed =
* 10 [[Electricity]]
* 10 [[Electronic Part]]
* 10 [[Plastic]]
| Required =
* [[Computer]]
* [[Microscope]]
* [[Screw Driver]]
| Optional =
}}
{{ProductionFooter}}


[[Coal Power Plant]]
[[Category:Commodities]]
 
[[Category:Fuel]]
[[Natural Gas Power Plant]]
 
[[Nuclear Power Plant]]
 
[[Gasoline Power Plant]]
 
[[Hydrogen Power Plant]]
 
 
 
 
 
 
 
 
 
[[Category:Commodity]]

Latest revision as of 23:27, 12 March 2024

Commodity
Electricity
C_Electricity.png
Nominal Cost
1.00¢
Weight
0.00kg
Pack Size
  • n/a

Electricity is generated at power plants. There are 8 power plants to choose from depending on what resources are available.

Having electricity in a city will allow citizens to work at night. A ringworld automatically supplies all cities on it with enough electricity for basic living, but power plants are required to power military bases.

Electricity is required for some manufacturing processes, other processes generally get a processing time reduction. Construction time of buildings is also decreased.

Electricity is added to a city's power reserve, which is then used over time. Electricity can be traded with spacecraft, each power generator holds one unit. It cannot be held in the personal inventory, no matter how hard you try.

City trading only trades electricity using roads.

Electricity is always Q255.

Produced by

Building Produces Consumed Required Optional
Coal Power Plant 400 Electricity

Gasoline Power Plant 400 Electricity

Hydroelectric Power Plant 800 Electricity

Hydrogen Power Plant 600 Electricity

Propane Power Plant 600 Electricity

Nuclear Power Plant 1000 Electricity

Solar Power Plant 300* Electricity

* Special power production.

Wind Power Plant 300* Electricity

* Special power production.

Production uses

Building Produces Consumed Required Optional
Nuclear Fuel Plant 10 Nuclear Fuel Rod

Electronics Factory 10 Storage Crystal

Electronics Factory 10 Thumb Drive