Diplomacy

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Empire diplomacy window.

Introduction

In Shores of Hazeron, every player belongs to an empire. Much like guilds or clans in other games, empires consist of a group of players working together to reach their goal. That goal, however, can be anything from the total destruction of all other species in the galaxy to peaceful colonization and exploration.

All empires have a government, ranging from Anarchy to Dictatorship. The difference between each type of government is only the way officials are elected. For example, in an Anarchic government anyone may request any government position, including that of the emperor, whereas in a Democratic empire whenever a certain position is requested, all citizens are able to cast a vote for the player they deem worthy to hold said position.



Relations and Defense

Empires have 5 different views they can take of one another: Friendly, neutral, enemy, vassal, and ally. The relationship between two empires is determined separately by each empire; you could be neutral to someone who is friendly to you, or an enemy of someone who is neutral.

Neutral
The default relation set if the empire's policy hasn't been changed.

Friendly
This status opens up a series of features. If the empire's commerce policy has been edited, this will grant the friendly empire access to the "friends only" items. It will also open up the option to speak via "Friend" channel (Note: all your friends may see your messages but might not see eachother's messages). This will also allow your empire to receive alerts from friends if they're being attacked.

Enemies
If two empires are enemies of each other, their planetary stations, AI officered ships, player ships, and eventually defense bases will open fire on each other on sight. Space stations and officer commanded ships will fire on one another. This is essentially being at war with that empire. Firing upon another empire's unit, vehicle, spacecraft, etc... will automatically set both empires as enemy of each other and can only be changed by each empire's CoC. Setting an empire to enemy will make the said empire reciprocate the status.

Vassal
A Vassal is a unique status with another Empire. An Empire that is a Vassal to another pays 10% or more of their treasury a day (can be set in Empire Policies page) to the other Empire. This state usually implies a type of protection by the larger Empire. It can also possibly be used by a conquering Empire to subjugate other Empires without completely destroying them, which is both more kind as well as eliminating management for the conquering empire. Being a vassal of another empire will also "add" your score to the other empire. An empire may have many vassals, but can only be vassal of one empire.

Ally
An Ally is another unique status with another empire. The smaller empire appears similarly to a vassal, underneath the larger one. As with a vassal, the statistics of the smaller are added to the empire that you declared your allegiance to on the empire rankings page. An ally may 0%-9% in taxes, more tribute will change the stance to vassal. An empire may have many allies, but can only be ally of one empire.

Notes

  • Ally and Vassal status will revert to Friend if either empire sets the status to friend. it is unsure if this behavior is intended or a glitch.
  • Setting a friend to enemy will change their stance toward you to enemy as well.

Common practices

  • Experienced empires set enemy stance towards all other empires by default. This helps to prevent trespassing, theft, and spying. This may not mean they intend to be hostile though.
  • Larger diplomatic talks are usually conducted in the Diplomacy section on the forums.