Cronodollar: Difference between revisions

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* [[Computer]] (- time)
* [[Computer]] (- time)
* ''Commodity'' (- time)
* ''Commodity'' Optionals*
<small><nowiki>*</nowiki> The optionals used to create the ''Commodity''</small>
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{{ProductionEntry

Revision as of 06:24, 17 May 2018

Commodity
Cronodollar
C_Money.png
Nominal Cost
1.00¢
Weight
0.03kg
Pack Size
  • 1


The cronodollar is the universal unit of currency. It is usually shortened to crono, pronounced crō'-nō.

The currency symbol is ¢. e.g. The eggs cost 35¢ each.

The value of one cronodollar is equivalent to one time unit of labor. When a person or citizen applies labor to a construction or manufacturing process, they are paid the number of cronodollars equivalent to the amount of labor applied.

The nominal prices of all commodities are based on the cost of the labor and commodities required to manufacture them.

Cronodollars are manufactured in the machine shop or at a bank from the three main metals.

A bank is required to collect taxes and hold a government account in a city, only one level is needed. All cities start with no money, so the city must first manufacturer bullion or import from other cities. This in turn allows the city to buy goods from an avatar, and pay the avatar his or her money they've earned via rewards.

Produced by

Building Produces Consumed Required Optional
Bank 250 Cronodollars

Bank 2500 Cronodollars

Bank 25000 Cronodollars

Machine Shop 250 Cronodollars

Machine Shop 2500 Cronodollars

Machine Shop 25000 Cronodollars

Production uses

Building Produces Consumed Required Optional
Commodity's Factory 1 Commodity Patent

* The materials used to create the Commodity

  • Commodity Requirements*

* The requirements used to create the Commodity

  • Computer (- time)
  • Commodity (- time)
  • Commodity Optionals*

* The optionals used to create the Commodity

University 1 Commodity Patent

* The materials used to create the Commodity

  • Commodity Requirements*

* The requirements used to create the Commodity

  • Computer (- time)
  • Commodity (- time)
  • Commodity Optionals*

* The optionals used to create the Commodity