Category:Armor: Difference between revisions

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(Added a light description and a link to Armor_Factor.)
(Changed to Category:Clothing.)
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Protects the wearer from getting hurt by the environment or attacks.
Protects the wearer from getting hurt by the environment or attacks.
Armor and [[:Category:Clothing|clothing]] are categorized as being the same things in-game, but they fit in separate inventory slots. So they have been separated here on the wiki for connivance.


For details about how protection works, see the [[Armor Factor]] page.
For details about how protection works, see the [[Armor Factor]] page.


[[Category:Commodities]]
[[Category:Commodities]]

Revision as of 11:06, 18 October 2020

Protects the wearer from getting hurt by the environment or attacks.

Armor and clothing are categorized as being the same things in-game, but they fit in separate inventory slots. So they have been separated here on the wiki for connivance.

For details about how protection works, see the Armor Factor page.