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  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    2 KB (233 words) - 19:00, 17 March 2024
  • Dark matter destroys any vehicles, NPCs, and stray items that go through a system transition. ...
    386 bytes (56 words) - 00:26, 29 March 2024
  • [[File:Space Vehicle Recovery System.png|500px|thumb|right|An example of the recovery system.]] ...cle is automatically placed in an empty [[Space_Vehicle_Parking_Spot|space vehicle parking spot]] within the spacecraft. ...
    3 KB (499 words) - 10:07, 19 April 2024
  • }}|-|Vehicle={{Commodity | Name = Vehicle<br> Transporter Module ...
    1 KB (140 words) - 03:32, 29 February 2024
  • ...to [[gasoline]] and some tools. It also enables [[vehicle]] servicing for vehicles parked within the room void ...
    953 bytes (133 words) - 09:28, 6 March 2024
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    1 KB (187 words) - 23:34, 1 March 2024
  • {{HaxusNeeded|Vehicle stats need to be checked.}} {{Vehicle ...
    2 KB (368 words) - 20:13, 12 March 2024
  • | ParkingGroundVehicles = Ok | ParkingSpaceVehicles = Ok ...
    3 KB (293 words) - 20:37, 8 June 2020
  • Commonly used to transport personnel and [[vehicle]]s from a [[planet]]'s surface to a [[spacecraft]] in orbit and vice versa ===Vehicle Transporter=== ...
    4 KB (635 words) - 18:26, 12 March 2024
  • | Description = Makes Air and Space Vehicles | ParkingGroundVehicles = Ok ...
    3 KB (318 words) - 20:53, 29 February 2024
  • * Remote door openers on [[vehicle]]s. * [[Space_Vehicle_Recovery_System|Space vehicle recovery system]]. ...
    4 KB (687 words) - 18:27, 7 September 2020
  • {{HaxusNeeded|Vehicle stats need to be checked.}} <tabber>|-|F1={{Vehicle ...
    3 KB (404 words) - 01:45, 4 March 2024
  • | [[Space Vehicle Recovery System]] ...lighting system that guides the pilot toward the recovery system. When the vehicle enters the recovery system, it is captured and moved instantly to a vacant ...
    7 KB (1,137 words) - 04:43, 13 March 2024
  • It starts the player as a stowaway in the vehicle bay of a [[pirate]] [[spacecraft]], deep in space. Only basic clothing, a A vehicle is provided in the garage, which allows for easier exploration when exitin ...
    2 KB (366 words) - 21:21, 29 March 2024
  • ...[[Turret|turret]]s and [[Weapon Bay|weapon bays]], and weapons mounted on vehicles. Ammunition for heavy weapons is managed using the ''Ordnance'' user inte ==Vehicles== ...
    8 KB (1,217 words) - 01:30, 20 March 2024
  • ...launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s. Although they are expensive and hard to mass produce, large rockets ar Large rocket units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon ...
    3 KB (405 words) - 13:01, 24 March 2024
  • ...olor is simply an option to set visual color of [[spacecraft]] and space [[vehicle]] engine contrails. ...
    662 bytes (90 words) - 18:21, 17 February 2020
  • ...Armor reduces the severity of attacks on [[Building]]s, [[spacecraft]], [[vehicle]]s, [[creature]]s and [[item]]s. | [[Vehicle]]s ...
    2 KB (377 words) - 06:05, 27 February 2024
  • ...weapon bay]]s, [[Ballistic_Weapon_Turret|ballistic weapon turret]]s and [[vehicle]]s. Heavy arms ammunition units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon ...
    3 KB (419 words) - 02:31, 21 March 2024
  • * [[Space_Vehicle_Launcher|Space Vehicle Launcher]] (each separately) * [[Space_Vehicle_Recovery_System|Space Vehicle Recovery System]] (each separately) ...
    8 KB (1,304 words) - 01:30, 30 March 2024
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