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- The '''top-down view''' is used to easily locate natural [[resource]]s and get an overview of [[building]]s in a [[city]]. | Shows presence of mine-able [[resource]]s. ...4 KB (584 words) - 03:51, 16 April 2024
- ...vary by latitude or by tree specie. In other words, all trees in the same resource zone will produce the same quality [[log]]s, no matter what they look like ...er, shrubs, and trees. This means 54 different plant species exist in each resource zone. ...4 KB (534 words) - 09:13, 5 March 2024
- ===Increase Resource View Range=== ...ar enough to cause the rock icons to be regenerated. Then you will see the resource icons much farther away. ...5 KB (836 words) - 21:23, 12 March 2024
- ...riginal quality of a creature's body depends on its origin [[Resource_Zone|resource zone]]. Every [[food]] item consumed will change the quality of the creatu [[Category:Resources]] ...2 KB (275 words) - 00:05, 29 March 2024
- ...er quality. [[Water]] for irrigation may be used on colonies where natural resources are scarce or non-present. ...3 KB (357 words) - 06:39, 2 March 2024
- Commodities, also known as ''items'' or ''resources'', are the basis for the entire economic system. All man-made objects are ...planet; however, the quality of stone will likely be different in another resource zone and on other planets. ...5 KB (774 words) - 11:30, 9 March 2024
- ...for storing sentient DNA and all of the animal and plant DNA needed for a resource zone of a world. This one's been on the to-do list for a long time (years) :::*All unprotected living things in the resource zone are killed. ...4 KB (504 words) - 12:16, 18 March 2024
- ...that system was removed. This meant that nothing prevented harvesting of [[resource]]s or affect the [[quality]] of the production. ...ed, once again providing no limitation to the extraction and production of resources. ...3 KB (531 words) - 06:19, 1 April 2024
- Oil is a critical [[resource]] because it is required to produce [[plastic]], which is the second most [[Category:Resources]] ...2 KB (213 words) - 14:01, 12 March 2024
- Discover natural resources. Build mines and wells to gather resources from the land. ...age its buildings. Build more buildings to manufacture things from natural resources and other things. ...5 KB (849 words) - 18:50, 17 March 2024
- | Description = Digs Rocky Geological Resources ...act [[resource]]s from deposits. They can only be built on top of mineable resources. ...6 KB (588 words) - 18:01, 28 February 2024
- ...nd length and acts as a separate [[world]]. Each arc has 4 [[Resource_Zone|resource zone]]s and is able to produce an [[officer]]. ...2 KB (324 words) - 02:15, 29 March 2024
- ...omly in [[cities]], the chance of this is increased if the [[Resource_Zone|resource zone]] is overpopulated or the city has a lot of unemployment. ...2 KB (398 words) - 08:42, 2 March 2024
- ...om/phpBB3/viewtopic.php?f=3&t=8479 '''Update 2016-03-15: Under Sea Natural Resources'''] ...[Atmosphere|wind]], or any [[:Category:Resources#Gas_Resources|atmospheric resource]]. ...5 KB (738 words) - 15:40, 19 March 2024
- ...fetch them. It is therefore always a good idea to opt for better quality [[resource]]s whenever possible. The rarity of high quality [[resource]]s is thanks to the generation of the universe. The most common quality is ...2 KB (333 words) - 16:25, 25 February 2020
- [[Category:Resources]] ...868 bytes (90 words) - 17:52, 28 February 2024
- [[Category:Resources]] ...799 bytes (80 words) - 23:34, 1 March 2024
- | Description = Drills Liquid Geological Resources '''Wells''' are built to harvest various underground liquid [[resource]]s. ...3 KB (291 words) - 07:46, 29 February 2024
- The flag symbolizes your empire's dominion over [[cities]] and [[resource]]s. The [[claim]] of every [[world]] flies the flag of the empire that con ...805 bytes (134 words) - 15:21, 19 March 2024
- [[Category:Resources]] ...890 bytes (93 words) - 20:22, 2 March 2024