Design Parts: Difference between revisions

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=Berth, Capt=
=Berth, Capt=
[[file:ScBarrier.png|64px|right|Barrier]]
[[file:Captain.png|64px|right|Capt Berth]]


=Berth, Crew=
=Berth, Crew=
[[file:ScBarrier.png|64px|right|Barrier]]
[[file:Crewman.png|64px|right|Crew Berth]]


=Berth, Officer=
=Berth, Officer=
[[file:ScBarrier.png|64px|right|Barrier]]
[[file:Officer.png|64px|right|Officer Berth]]


=Berth, Passenger=
=Berth, Passenger=
[[file:ScBarrier.png|64px|right|Barrier]]
[[file:Passenger.png|64px|right|Passenger Berth]]


=Berth, Troop=
=Berth, Troop=
[[file:ScBarrier.png|64px|right|Barrier]]
[[file:Troop.png|64px|right|Troop Berth]]




Line 146: Line 146:


=Fence=
=Fence=
[[file:ScBarrier.png|64px|right|Barrier]]


=Game Table=
=Game Table=
[[file:ScBarrier.png|64px|right|Barrier]]
=Hull=
=Hull=
[[file:ScBarrier.png|64px|right|Barrier]]
[[file:ScBarrier.png|64px|right|Barrier]]


=Jig, Cutting=
=Jig, Cutting=
[[file:ScBarrier.png|64px|right|Barrier]]
=Jig, Decal=
=Jig, Decal=
[[file:ScBarrier.png|64px|right|Barrier]]
=Jig, Door=
=Jig, Door=
[[file:ScBarrier.png|64px|right|Barrier]]
=Jig, Launch Tube=
=Jig, Launch Tube=
[[file:ScBarrier.png|64px|right|Barrier]]
=Jig, Window=
=Jig, Window=
[[file:ScBarrier.png|64px|right|Barrier]]
=Landing Gear=
=Landing Gear=
[[file:ScBarrier.png|64px|right|Barrier]]
=Lift=
=Lift=
[[file:ScBarrier.png|64px|right|Barrier]]
=Light Bulb=
=Light Bulb=
[[file:ScBarrier.png|64px|right|Barrier]]


=Light Lens=
=Light Lens=
[[file:ScBarrier.png|64px|right|Barrier]]


=Mesh=
=Mesh=
[[file:ScBarrier.png|64px|right|Barrier]]
=Nav Light Lens=
=Nav Light Lens=
[[file:ScBarrier.png|64px|right|Barrier]]
=Panel, Capacitor=
=Panel, Capacitor=
[[file:ScBarrier.png|64px|right|Barrier]]


=Panel, FTL Drive=
=Panel, FTL Drive=
[[file:ScBarrier.png|64px|right|Barrier]]
=Panel, Life Support=
=Panel, Life Support=
[[file:ScBarrier.png|64px|right|Barrier]]
=Panel, Maneuver Drive=
=Panel, Maneuver Drive=
[[file:ScBarrier.png|64px|right|Barrier]]
=Panel, Power Plant=
=Panel, Power Plant=
[[file:ScBarrier.png|64px|right|Barrier]]
=Panel, Sensor=
=Panel, Sensor=
[[file:ScBarrier.png|64px|right|Barrier]]
=Panel, Shield=
=Panel, Shield=
[[file:ScBarrier.png|64px|right|Barrier]]
=Panel, Weapon=
=Panel, Weapon=
[[file:ScBarrier.png|64px|right|Barrier]]
=Parking Spot, Ground Vehicle=
=Parking Spot, Ground Vehicle=
[[file:ScBarrier.png|64px|right|Barrier]]
=Parking Spot, Spacecraft=
=Parking Spot, Spacecraft=
[[file:ScBarrier.png|64px|right|Barrier]]


=Parking Spot, Space Rocket=
=Parking Spot, Space Rocket=
[[file:ScBarrier.png|64px|right|Barrier]]
=Parking Spot, Space Vehicle=
=Parking Spot, Space Vehicle=
[[file:ScBarrier.png|64px|right|Barrier]]
=Parking Spot, Water Vehicle=
=Parking Spot, Water Vehicle=
[[file:ScBarrier.png|64px|right|Barrier]]


=Path, Ladder=
=Path, Ladder=
[[file:ScBarrier.png|64px|right|Barrier]]
=Path, Walk=
=Path, Walk=
[[file:ScBarrier.png|64px|right|Barrier]]
=Pod Bay=
=Pod Bay=
[[file:ScBarrier.png|64px|right|Barrier]]
=Post, Citizen=
=Post, Citizen=
[[file:ScBarrier.png|64px|right|Barrier]]
=Post, Livestock=
=Post, Livestock=
[[file:ScBarrier.png|64px|right|Barrier]]
=Post, Troop=
=Post, Troop=
[[file:ScBarrier.png|64px|right|Barrier]]


=Room=
=Room=
[[file:ScBarrier.png|64px|right|Barrier]]
=Rotating Beacon Lens=
=Rotating Beacon Lens=
[[file:ScBarrier.png|64px|right|Barrier]]


=Shrub=
=Shrub=
[[file:ScBarrier.png|64px|right|Barrier]]


=Site=
=Site=
[[file:ScBarrier.png|64px|right|Barrier]]


=Sketch=
=Sketch=
[[file:ScBarrier.png|64px|right|Barrier]]


=Space Vehicle Landing System=
=Space Vehicle Landing System=
[[file:ScBarrier.png|64px|right|Barrier]]


=Space Vehicle Launcher=
=Space Vehicle Launcher=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Command=
=Station, Command=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Designer=
=Station, Designer=
[[file:ScBarrier.png|64px|right|Barrier]]


=Station, Engineer=
=Station, Engineer=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Fire Control=
=Station, Fire Control=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Helm=
=Station, Helm=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Medic=
=Station, Medic=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Navigator=
=Station, Navigator=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Power Relay=
=Station, Power Relay=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Sensor=
=Station, Sensor=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Shield=
=Station, Shield=
[[file:ScBarrier.png|64px|right|Barrier]]
=Station, Transporter=
=Station, Transporter=
[[file:ScBarrier.png|64px|right|Barrier]]
=Status, Alert=
=Status, Alert=
[[file:ScBarrier.png|64px|right|Barrier]]
=Status, Life Support=
=Status, Life Support=
[[file:ScBarrier.png|64px|right|Barrier]]
=Status, Mission=
=Status, Mission=
[[file:ScBarrier.png|64px|right|Barrier]]
=Status, World Map=
=Status, World Map=
[[file:ScBarrier.png|64px|right|Barrier]]
=Strobe Lens=
=Strobe Lens=
[[file:ScBarrier.png|64px|right|Barrier]]
=Tree=
=Tree=
[[file:ScBarrier.png|64px|right|Barrier]]
=Turret=
=Turret=
[[file:ScBarrier.png|64px|right|Barrier]]
=Void, Environment=
=Void, Environment=
[[file:ScBarrier.png|64px|right|Barrier]]
=Void, Room=
=Void, Room=
[[file:ScBarrier.png|64px|right|Barrier]]
=Void, Hull=
=Void, Hull=
[[file:ScBarrier.png|64px|right|Barrier]]
=Window=
=Window=
[[file:ScWindow.png|64px|right|Window]]
Window parts exist primarily to create windows between the inside and outside of a building or spacecraft. However, windows can also be used to join rooms and they can be used for decoration.
Window parts exist primarily to create windows between the inside and outside of a building or spacecraft. However, windows can also be used to join rooms and they can be used for decoration.



Revision as of 22:30, 14 July 2020

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: List needs to be separated depending on which design types can use them.

Designs are made up of parts. Here is a comprehensive list of all of the parts that can comprise a design.

Some parts are only available depending on if it is a building design, spacecraft design, or other.

Barrier

Barrier
Barrier

Berth, Capt

Capt Berth
Capt Berth

Berth, Crew

Crew Berth
Crew Berth

Berth, Officer

Officer Berth
Officer Berth

Berth, Passenger

Passenger Berth
Passenger Berth

Berth, Troop

Troop Berth
Troop Berth


Build Zone

Barrier
Barrier


Camera

Barrier
Barrier


Console, Command

Barrier
Barrier


Console, Engineer

Barrier
Barrier

Console, Fire Control

Barrier
Barrier

Console, Helm

Barrier
Barrier

Console, Medic

Barrier
Barrier

Console, Navigator

Barrier
Barrier

Console, Power Relay

Barrier
Barrier

Console, Sensor

Barrier
Barrier

Console, Shield

Barrier
Barrier

Console, Transporter

Barrier
Barrier

Contrail Emitter

Barrier
Barrier

Decal

Decal
Decal

Decal parts are intended to simulate the decals applied to plastic models. They typically arrive on a sheet.

Decal Sheet
Decal Sheet

A decal's faces are textured like the faces of any other part. When rendered, faces of decals are blended onto the faces of underlying geometry. OpenGL is configured to enable decals to exist in the same plane as other surfaces, without getting culled or causing unwanted surface collisions.

Decals should generally be placed where they conform to an existing surface, though this is not strictly necessary if a desirable visual effect is achieved by using them otherwise.

Decal, Berth Name

Berth Occupant Name Decal
Berth Occupant Name Decal

A berth name decal is a rectangle for displaying the name of the person assigned to a berth. When the associated berth is not assigned, the berth name decal shows Unassigned.

The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal. After creating a berth name decal, it should be associated with a berth, to show the assignee's name.

Steps:

  • A corner point of the name decal is entered.
  • The opposite corner point of the name decal is entered.

Key Commands:

  • C restarts the action at the beginning.

Decal, Capt Name

Capt Name Decal
Capt Name Decal

A name decal is a rectangle for displaying the name of the captain of the spacecraft.

The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.

Steps:

  • A corner point of the name decal is entered.
  • The opposite corner point of the name decal is entered.

Key Commands:

  • C restarts the action at the beginning.

Decal, Empire Flag

Empire Flag Decal
Empire Flag Decal

A flag decal is a rectangle for displaying the flag of the empire.

The flag is created by entering two corner points of a rectangle. The flag is oriented to the grid, with +X going to the right and +Y going up on the flag.

The flag rectangle should be square or nearly square in aspect ratio. It should have faces behind it. The flag that gets displayed in the area may not be square in shape. The flag's aspect ratio will be preserved, exposing faces behind the flag, or visible through holes in the flag.

Steps:

  • A corner point of the flag is entered.
  • The opposite corner point of the flag is entered.

Key Commands:

  • C restarts the action at the beginning.

Decal, Empire Name

Empire Name Decal
Empire Name Decal

A name decal is a rectangle for displaying the name of the empire.

The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.

Steps:

  • A corner point of the name decal is entered.
  • The opposite corner point of the name decal is entered.

Key Commands:

  • C restarts the action at the beginning.

Decal, Ship Name

Ship Name Decal
Ship Name Decal

A name decal is a rectangle for displaying the name of the spacecraft.

The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.

Steps:

  • A corner point of the name decal is entered.
  • The opposite corner point of the name decal is entered.

Key Commands:

  • C restarts the action at the beginning.

Door

Barrier
Barrier

Fence

Barrier
Barrier


Game Table

Barrier
Barrier

Hull

Barrier
Barrier


Barrier
Barrier

Jig, Cutting

Barrier
Barrier

Jig, Decal

Barrier
Barrier

Jig, Door

Barrier
Barrier

Jig, Launch Tube

Barrier
Barrier

Jig, Window

Barrier
Barrier

Landing Gear

Barrier
Barrier

Lift

Barrier
Barrier

Light Bulb

Barrier
Barrier


Light Lens

Barrier
Barrier


Mesh

Barrier
Barrier

Nav Light Lens

Barrier
Barrier

Panel, Capacitor

Barrier
Barrier


Panel, FTL Drive

Barrier
Barrier

Panel, Life Support

Barrier
Barrier

Panel, Maneuver Drive

Barrier
Barrier

Panel, Power Plant

Barrier
Barrier

Panel, Sensor

Barrier
Barrier

Panel, Shield

Barrier
Barrier

Panel, Weapon

Barrier
Barrier

Parking Spot, Ground Vehicle

Barrier
Barrier

Parking Spot, Spacecraft

Barrier
Barrier


Parking Spot, Space Rocket

Barrier
Barrier

Parking Spot, Space Vehicle

Barrier
Barrier

Parking Spot, Water Vehicle

Barrier
Barrier


Path, Ladder

Barrier
Barrier

Path, Walk

Barrier
Barrier

Pod Bay

Barrier
Barrier

Post, Citizen

Barrier
Barrier

Post, Livestock

Barrier
Barrier

Post, Troop

Barrier
Barrier


Room

Barrier
Barrier

Rotating Beacon Lens

Barrier
Barrier


Shrub

Barrier
Barrier


Site

Barrier
Barrier


Sketch

Barrier
Barrier


Space Vehicle Landing System

Barrier
Barrier


Space Vehicle Launcher

Barrier
Barrier

Station, Command

Barrier
Barrier

Station, Designer

Barrier
Barrier


Station, Engineer

Barrier
Barrier

Station, Fire Control

Barrier
Barrier

Station, Helm

Barrier
Barrier

Station, Medic

Barrier
Barrier

Station, Navigator

Barrier
Barrier

Station, Power Relay

Barrier
Barrier

Station, Sensor

Barrier
Barrier

Station, Shield

Barrier
Barrier

Station, Transporter

Barrier
Barrier

Status, Alert

Barrier
Barrier

Status, Life Support

Barrier
Barrier

Status, Mission

Barrier
Barrier

Status, World Map

Barrier
Barrier

Strobe Lens

Barrier
Barrier

Tree

Barrier
Barrier

Turret

Barrier
Barrier

Void, Environment

Barrier
Barrier

Void, Room

Barrier
Barrier

Void, Hull

Barrier
Barrier

Window

Window
Window

Window parts exist primarily to create windows between the inside and outside of a building or spacecraft. However, windows can also be used to join rooms and they can be used for decoration.

A transparency value is assigned to windows. Transparency may be set to invisible. Invisible windows are not useful for any purpose.

Windows glow in response to internal lighting conditions. Transparent windows should be grouped with the room that contains them, to be lit appropriately.

Transparency may be set to translucent. Translucent windows are decorative, glowing in response to simulated internal lighting conditions. This makes them useful to create a facade, suggesting interior rooms where none exist, by creating the appearance of many windows.

Translucent decorative windows may be grouped to cause them to be lit the same, as if they are all part of the same room.

Avoid situations where the player may see through several windows at the same time. This will often produce undesirable results.

A window jig can be used to make a window between an interior room and the outside of the hull. A window jig can also be used to make a window between two interior rooms.